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Game Development Community. XNA Resources. As I indicated a few weeks ago, I recently received a copy of 3D Graphics with XNA Game Studio 4.0 by Sean James of Innovative Games.

XNA Resources

I've now had the opportunity to read through the book and try out the code samples. The book begins, as you might expect, with a brief discussion of the XNA system, and introduces the implementation specifics of things like coordinate systems, projections, and transforms. By the end of the first chapter, Sean has laid out the fundamentals of loading models and setting up different types of 3D cameras. Next, Sean turns to a discussion of HLSL (High Level Shader Language), a topic which will, in one form or another, touch almost everything else that the book covers.

Reactive Game Architectures. By Gary Dahl One of the exciting things about working with computers is that they provide endless opportunities for working smarter rather than harder.

Reactive Game Architectures

These opportunities have lead to evolutions in game development tools, game engine architectures, and game programming paradigms. Most of these advances have been focused on modeling what happens in games rather than describing when those things happen. Tutorial: XNA Shader Programming. Stripe Generator - ajax diagonal stripes background designer. Stripemania - Striped background generator.

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