Augmented Reality

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Gl Paint expanded | appSTUDIO Israel Gl Paint expanded | appSTUDIO Israel -(void) mergeWithImage:(UIImage*) image if(image==nil) return; glPushMatrix(); glColor4f(256, glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
OpenGL ES 2.0 for iOS, Chapter 3 - Fundamentals of 3D Programming OpenGL ES 2.0 for iOS, Chapter 3 - Fundamentals of 3D Programming Before we start writing code, we need to go over some of the basics concept and algorithms used in 3D programming. Essentially, we need to make sure we're all speaking the same language. In this chapter, we're going to discuss some of the most basic and fundamental concepts underlying the use of OpenGL ES 2.0, as well as some of the data structures and algorithms that we'll need to create and manipulate virtual three-dimensional objects. We'll talk about what vertices, vectors, polygons, and colors are and how they are represented in OpenGL ES. We'll also look at some of the math that you'll need to perform on each of them.
magnetism
Calculate distance and bearing between two Latitude/Longitude points using Haversine formula in JavaScript This page presents a variety of calculations for latitude/longitude points, with the formulæ and code fragments for implementing them. All these formulæ are for calculations on the basis of a spherical earth (ignoring ellipsoidal effects) – which is accurate enough* for most purposes… [In fact, the earth is very slightly ellipsoidal; using a spherical model gives errors typically up to 0.3% – see notes for further details]. Distance This uses the ‘haversine’ formula to calculate the great-circle distance between two points – that is, the shortest distance over the earth’s surface – giving an ‘as-the-crow-flies’ distance between the points (ignoring any hills, of course!). The haversine formula1 ‘remains particularly well-conditioned for numerical computation even at small distances’ – unlike calculations based on the spherical law of cosines. Calculate distance and bearing between two Latitude/Longitude points using Haversine formula in JavaScript
UserGuide - panoramagl - PanoramaGL library simple guideline. - Panorama viewer library for iPhone, iPad and iPod touch This guide is a simple guideline to use PanoramaGL 0.1 library, for more details please check HelloPanoramaGL example. 1. How to import PanoramaGL library? a. Download PanoramaGL_0.1.zip or download the source code from repository UserGuide - panoramagl - PanoramaGL library simple guideline. - Panorama viewer library for iPhone, iPad and iPod touch
panoramagl - Panorama viewer library for iPhone, iPad and iPod touch panoramagl - Panorama viewer library for iPhone, iPad and iPod touch PanoramaGL library was the first open source library in the world to see panoramic views on the iPhone and iPod Touch. The supported features in version 0.1 are: - Run on iPhone, iPod Touch and iPad - Tested with SDK 4.x to 5.x - Supports OpenGL ES 1.1 - Supports spherical, cubic and cylindrical panoramic images
Human Interface Technology Laboratory
HITLab NZ HITLab NZ The 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction will provide a forum for researchers and practitioners involved with Human Computer Interaction in New Zealand or other parts of the world. The CHINZ 2013 Conference will be held on November 15 - 16 at the University of Canterbury in Christchurch, New Zealand. CHINZ 2013 aims to bring together people interested in any aspect of HCI and Interaction Design, to allow them to share their experiences, exchange their ideas, learn from one another, and promote collaboration in research and development.
Panorama created in real-time on the mobile phone. Summary Tracking for outdoor Augmented Reality (AR) applications has very demanding requirements: It must deliver an accurate registration with respect to a given coordinate system, be robust and run in real time. Despite recent improvements, outdoor tracking still remains a difficult problem. Panorama Mapping and Tracking Panorama Mapping and Tracking
Welcome to ARToolworks ARToolworks is the premier provider of tools for developing Augmented Reality (AR) experiences. Using ARToolworks' software it is easy to create AR applications where virtual images are seamlessly overlaid on the real world. ARToolworks provides commercial licenses for the ARToolKit family of products, the most widely used AR library in the world. This includes software for developing stand alone, web based and mobile AR applications. Welcome to ARToolworks
Augmented Reality (Vuforia) - Qualcomm Developer Network
Wikitude - World's leading Augmented Reality SDK …has been voted “Best Augmented Reality Browser” by the AR community 4 years in a row. Explore and understand your world, simply “See more.” Discover sights, pubs, shopping and even people around you. Wikitude will help you in new surroundings as well as in your own neighborhood. Wikitude - World's leading Augmented Reality SDK
Panorama 360 iPod Touch & iPhone Panorama 360 iPod Touch & iPhone Introduction PanoramaGL library is the first open source library in the world to see panoramic views on the iPod Touch 1G, 2G, 3G and iPhone EDGE, 3G and 3GS. SVN and source code in http://code.google.com/p/panoramagl/
From Computer Science S-76 1 Lecture 0: HTML5 2 Lecture 1: HTML5, continued 3 Lecture 2: Android (Java Primer) Lectures - Computer Science S-76