Gl Paint expanded. -(void) mergeWithImage:(UIImage*) image if(image==nil) return; glPushMatrix(); glColor4f(256, glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
OpenGL ES 2.0 for iOS, Chapter 3 - Fundamentals of 3D Programming. Before we start writing code, we need to go over some of the basics concept and algorithms used in 3D programming.
Essentially, we need to make sure we're all speaking the same language. In this chapter, we're going to discuss some of the most basic and fundamental concepts underlying the use of OpenGL ES 2.0, as well as some of the data structures and algorithms that we'll need to create and manipulate virtual three-dimensional objects. We'll talk about what vertices, vectors, polygons, and colors are and how they are represented in OpenGL ES.
How to import PanoramaGL library? A. Download PanoramaGL_0.1.zip or download the source code from repository. Panoramagl - Panorama viewer library for iPhone, iPad and iPod touch. PanoramaGL library was the first open source library in the world to see panoramic views on the iPhone and iPod Touch.
The supported features in version 0.1 are: - Run on iPhone, iPod Touch and iPad - Tested with SDK 4.x to 5.x - Supports OpenGL ES 1.1 - Supports spherical, cubic and cylindrical panoramic images. Human Interface Technology Laboratory. HITLab NZ. Panorama Mapping and Tracking. Panorama created in real-time on the mobile phone.
Summary Tracking for outdoor Augmented Reality (AR) applications has very demanding requirements: It must deliver an accurate registration with respect to a given coordinate system, be robust and run in real time. Despite recent improvements, outdoor tracking still remains a difficult problem. Welcome to ARToolworks. Augmented Reality (Vuforia) Wikitude - World's leading Augmented Reality SDK. Panorama 360 iPod Touch & iPhone. Introduction PanoramaGL library is the first open source library in the world to see panoramic views on the iPod Touch 1G, 2G, 3G and iPhone EDGE, 3G and 3GS.
SVN and source code in. Lectures - Computer Science S-76. From Computer Science S-76 1 Lecture 0: HTML5 2 Lecture 1: HTML5, continued 3 Lecture 2: Android (Java Primer)