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Nick Taylor is creating Houdini Assets, HIPs, Tools & Tips. 'Collect Project' is a new script available in the Aelib Shelf.

Nick Taylor is creating Houdini Assets, HIPs, Tools & Tips

It functions similarly to 'Collect Project' in After Effects - saving the hip file into a new directory and copying any files or file sequences referenced in the scene into this archive location, updating parameters along the way. Uses for this would include 1) Creating scene lazily during initial R&D phases by referencing textures/HDRs/models at arbitrary locations on a server outside $HIP, then using the script to sort the mess out. 2) Functioning as an automated Pre-Flight before sending a scene to the render farm. 3) Archiving scenes after project delivery and clearing out old unreferenced textures and caches.

Features Starts with a settings dialog with these options: Ignore references on Bypassed Nodes Files referenced in parameters on bypassed nodes are not copied. Resolve references outside $HIP/$JOB Ignore Render Proxies Render proxies are often very large and not necessary to keep around. Delete non-Displayed OBJ nodes. Miguel Arribas is creating Tutoriales de Houdini y otros programas. Saul Espinosa is creating Tutorials - Step by Steps - Matte Paintings - Art. Saul Espinosa is creating Tutorials - Step by Steps - Matte Paintings - Art. Doxia Studio is creating VFX, 3D Game Level Design, Digital Assets and Generative Art. Hi and welcome to our Patreon Page!

Doxia Studio is creating VFX, 3D Game Level Design, Digital Assets and Generative Art

I’m super excited that you’ve found our Patreon page and are interested in joining Doxia’s exclusive community. Be part of the process and learn with us on this adventure. I’m Luis, aka avDOX. founder of Doxia Studio. I’m a motion designer, VFX artist and multimedia developer living in Porto, Portugal. By combining technology with art, we develop projects for branding, video mapping events, interactive installations, VR & AR Experiences and Games.

Every week, besides our work on the studio for clients, we do random art studies in different areas, such as game level design and VFX to explore Houdini and Unity’s features and generative art with Processing, in order to improve our skills and share knowledge acquired during each production. But, as you may understand and relate, we have to dedicate on a daily basis most of our time to other professional projects to ensure the studio’s survival. Johnny Farmfield is creating Houdini Scene Files, Assets & Tutorials. Entagma is creating Advanced CG Tutorials. Hey Guys, this is Manuel and Moritz of Entagma.

Entagma is creating Advanced CG Tutorials

We're both CG artists working somewhere in between art, VFX and technology. And we both have a passion for teaching. While working on commercial projects we often face unusual tasks that require unconventional techniques. And in our spare time we enjoy spending long hours in front of the screen, investigating interesting algorithms and approaches. We decided to share these techniques with you and build an online video library to serve as a reference and inspiration. In June 2016 we started creating advanced CG tutorials on our Vimeo channel for free. We really enjoy running Entagma! What's in for you? Be aware however that Patreon will always charge at the first day of each month.

We're thrilled about the sheer amount of positive feedback we've been receiving since we launched Entagma! Animatrix is creating production oriented VFX tools for Houdini. Hi I am a Houdini FX TD working in film in Canada.

animatrix is creating production oriented VFX tools for Houdini

Most people know me by the alias animatrix. When I am not doing shot work, I like creating fast and efficient FX tools for Houdini to push the boundaries of what's possible, or solve production problems easier and/or faster. I have a strong background in real-time and graphics programming that allows me to create highly generic, robust and performant production oriented tools that are intuitive to use. My ever growing library of tools is around 250 generic operators right now which takes an incredible amount of time and effort to design, maintain, improve, replace and refactor to keep them up with the best and fastest methods. Doing this only for myself is a major effort, but to actually share it with the world requires more than just sharing a link.

So for that reason, if there is enough interest, I would love to invest the time needed in sharing my tools so it would benefit other artists and TDs beyond my local people cloud lookup :P.