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Aux sources de la culture geek » Article » OWNI, Digital Journalism. Autrefois marginalisée, la culture Geek est rapidement rentrée dans les normes. Décryptage d'une mode souvent méconnue. J’en parlais il y a quelques jours : le geek est devenu, depuis quelques années, une figure d’une force et d’une légitimité peu commune. A tel point qu’un film comme Kick-Ass a pu s’appuyer sur un renversement étonnant : remplacer le super-héros par le geek. D’autres exemples pourraient être cités, toujours est-il que la culture geek s’est largement diffusée. Qui ne se dit pas geek aujourd’hui ? Le moindre possesseur d’un Iphone se revendique comme tel.

Les vrais geeks, ceux qui ont fait de l’informatique un mode de vie et qui lisaient The Lord of the Ring en VO avant que Peter Jackson ne rende ça trendy, s’énervent. Mais d’où vient cette culture geek ? Où prend-elle ses racines ? Mais qu’est-ce qui fait qu’il y a une unité de cette culture ? Dick : “C’était la même chose quand je travaillais au club M. Une identité autour des réalisations informatiques.

Kinetic Typography: Generation and Application of Affective, Animated Text. Ï»¿ Zhiquan Yeo zyeo@cs.cmu.edu Human-Computer Interaction Institute, Carnegie Mellon University Introduction Text in its written form is less expressive than the spoken word or film, as it loses emotional content and paralinguistic cues such as pitch, tone of voice and even body language. This is especially true in electronic communication like email and instant messaging, as these typically use plain, written text. It is in this situation that Kinetic Typography can help.

Kinetic Typography is text that changes or moves over time, and is a form of animated text. Figure 1: Kinetic Typography Demonstration Problem and MotivationGetting the message across Computer mediated human-to-human communication has helped to make the world seem smaller, by allowing instantaneous communication with anyone, anywhere in the world. There have been several methods to try bringing emotive content back to written text. We approached the problem in 3 phases. Figure 4: An example of what KTML might look like. How Videos Go Viral [INFOGRAPHIC] In the past three weeks, almost 10,000 Facebook users have "liked" this brief clip of the world's cutest dog playing with a chew toy. Coincidence? Or spot-on calculations leading to a viral sensation? How videos get passed around the web — in other words, how they "go viral" like the latest strain of influenza — is more a science than an art. Certainly, creativity is a factor; but there are also tried-and-true formulas for online video success.

And the most important factor of all is optimizing for shareability. For example, on average, a 15-second clip will get passed around nearly 37% more than a slightly longer clip, and Facebook accounts for three-quarters of online shares of video clips — by far more than e-mail and Twitter combined. Given those factors, it's not surprising that the above-linked video, a female-targeted Facebook clip, was so widely viewed and shared. Click image to view full size. Lead image courtesy of iStockphoto, Kronick. Facebook Statistics by country.

Royal Pingdom » Internet 2010 in numbers. What happened with the Internet in 2010? How many websites were added? How many emails were sent? How many Internet users were there? This post will answer all of those questions and many, many more. If it’s stats you want, you’ve come to the right place. We used a wide variety of sources from around the Web to put this post together. You can find the full list of source references at the bottom of the post if you’re interested. Prepare for a good kind of information overload. Email 107 trillion – The number of emails sent on the Internet in 2010.294 billion – Average number of email messages per day.1.88 billion – The number of email users worldwide.480 million – New email users since the year before.89.1% – The share of emails that were spam.262 billion – The number of spam emails per day (assuming 89% are spam).2.9 billion – The number of email accounts worldwide.25% – Share of email accounts that are corporate.

Websites Web servers Domain names Internet users Social media Web browsers Videos.