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Liegebeest. Car Tutorial by Unity Technologies.

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Google Afbeeldingen resultaat voor. [CG Textures] - Textures for 3D, graphic design and Photoshop! Modeling Cars with HyperNURBS in XL 6 - Trim - Windshield - Page 2. Car Trim Windshield - Page 2 In the previous steps, we created the rough shape of the windshield, but in order to achieve the look we want, we'll have to learn how to use that rough shape to make a detailed window structure.

Modeling Cars with HyperNURBS in XL 6 - Trim - Windshield - Page 2

This mostly involves some fine detail work to differentiate the windshield glass from the frame itself and making both parts appear solid. First, select the polygons on the front and rear surface of the windshield which will become the glass. Make a selection set of these polygons so you can restore the selection easily later when the geometry of the windshield becomes more complicated. The Best Way to Learn Video Game Development.