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Liegebeest | Wakker Dier. Car Tutorial by Unity Technologies.

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Google Afbeeldingen resultaat voor. [CG Textures] - Textures for 3D, graphic design and Photoshop! Modeling Cars with HyperNURBS in XL 6 - Trim - Windshield - Page 2. Car Trim Windshield - Page 2 In the previous steps, we created the rough shape of the windshield, but in order to achieve the look we want, we'll have to learn how to use that rough shape to make a detailed window structure. This mostly involves some fine detail work to differentiate the windshield glass from the frame itself and making both parts appear solid.

First, select the polygons on the front and rear surface of the windshield which will become the glass. Make a selection set of these polygons so you can restore the selection easily later when the geometry of the windshield becomes more complicated. Use the extrude tool on the frame polygons so that they 'thicken' by offsetting outwards and making the frame wider than the thickness of the glass. This angle shows the result of the thickening of the frame a little clearer. This is the result you should see after deleting the polygons. Furthermore, there is another part of the windshield frame that must be adjusted - the bottom!

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