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Object2VR new feature | Klaas Nienhuis. Switch light by volume, part 2 → I’ve written an update to my “Switch light by volume” script. It now has a cool feature added which creates a fading effect on the lights. This means that when […] Merging xml files with maxscript in 3dsMax → It’s a hassle to work with multiple xml-files in maxscript at the same time. However it may be desirable to keep separate xml-files on disk. You can combine these xml-files […] Clouds by Platige Image → I’ve watched the demo Damian Nenow gave about Paths of Hate by Platige Image. Modeling details for UAR and the Layar engine → If you have the stomach for it and you’re very interested in how we at DPI Animation House worked on the 3d-modeling for the UAR application by the NAi, you […]

Demolition Master. Demolition Master 1.2. Virtualisation. Helicon Focus - extended depth of field, focus stacking, 3D visualization. Miarmy Demo 4 for Version 1.5. Spring Magic. Ember Demo Videos. << Back To Ember Index A short overview of the EMBER Field Manipulation Toolkit Fire Vs. Water Mixing FumeFX and RealFlow Simulations Use The Force, Ember! Naiad and FumeFX Interaction With MassFX and mCloth The Vampire Teapot Illumination-Based Buring Playing In The Box Particle Flow In a 3D Procedural Noise Velocity Field PFlow Times Two Advecting One Particle Flow With Another Make It Flow Creating PFlow Fluid Motion And Rendering In Krakatoa Kaboom!

Modeling A Pyroclastic Mushroom Cloud Fluid Texture Advecting Mapping Coordinates.

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