
Mobile Dev
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Flash Platform * Manual bitmap caching
Use the BitmapData class to create custom bitmap caching behavior. The following example reuses a single rasterized bitmap version of a display object and references the same BitmapData object. When scaling each display object, the original BitmapData object in memory is not updated and is not redrawn.Introduction CS5 is one of the most eagerly anticipated releases of Flash Professional in years and the inclusion of the iPhone Packager finally makes it possible for Flash developers to write exciting content for iPhone using the same tools they use day in, day out. Mobile development requires special design and coding considerations, and the iPhone is no exception.
Packager for iPhone: Render Performance
Object Pool class
8th October 2008 Two of the slow operations in the flash player are object creation and garbage collection. If we pool objects – save objects when they’re no longer needed and reuse them later when another object of the same type is required – then object creation is kept to a minimum and garbage collection is reduced to zero. Joa Ebert discussed this in his presentation at Flash on the Beach . I already use specific object pooling in Flint particles , but while Joa was talking I had an idea and wrote a class for generic object pooling of all object types.Blog » iPhone 4 icon PSD file
I’ve updated the iPhone / iPad icon PSD I released not too long ago with some fixes and a 114×114 pixel icon template for designing icons for Apple’s hottest new device. Download it here. I cannot be held responsible for inaccuracies, flaws and errors in this this PSD I might have overlooked, but if you notice anything please let me know in the comments. Again, if you appreciate it, tweet this to help your fellow designers and developers make nicer icons for iPhone 4 (and beyond).How to Create a Platform Game in AS3 – Part 1 | Flash Game Tuts
Part 1: Basic Character Programming Well, here we are in our first advanced tutorial. This time we’ll be creating a platform game similar to my GlowSticks except in ActionScript 3 and coded better.Animating with ActionScript 3
How to use a Document Class in Flash with AS3
We’re making some changes at Activetuts+. From now on, our tutorials will be using class-based code, instead of timeline code, wherever possible. This Quick Tip explains what you’ll need to know. Why Use Class Files? I’ll admit it – sometimes, coding entirely on the timeline is useful. It’s a quick way to test out an effect, and the easiest way to sync actions to specific frames of an animation.Blitting and caching movie clips in Flash
Blitting is a higher-performance alternative to using the built-in display list in Adobe Flash for drawing objects on the Stage. This technique involves copying the individual pixels of an existing image directly on to the screen—a bit like painting all of your game's spaceships and monsters onto a canvas. Working manually with pixels is more complicated than using the display list, but the improvement in performance more than makes up for the extra effort. For situations where there are many objects moving around the Stage, you must usually choose either a smooth frame rate or a small memory footprint. With blitting you can have both. The basic concepts of blitting are covered in Rendering game assets in ActionScript using blitting techniques and Flash Builder 4 by Renaun Erickson.10 tips for designing mobile websites | These Days Labs
How to Design and Build a Mobile Web Site
Optimizing a website for mobile devices - Modern Nomads
Mobile browsers are growing rapidly and a lot of webmasters start to wonder how optimize their website for these new users. First there are some general rules of thumb which you do have to take into account for mobile users, then there are some decission to be made how to allow access to mobile users. A point of special consideration, before you start designing your website, is how you would like to allow mobile users to access your page. There are several options, ranging from automatic generation of mobile pages under the same URL's to having dedicated mobile pages to even having special (sub)domains for mobile devices.This week in the world of RIAs; we’re looking at some examples of Adobe AIR for iOS, discussing Connect Mobile for Android and taking a peek at the awesome 360|Flex developer conference… Adobe AIR (for iOS) is Everywhere Now that AIR 2.6 is in the hands of developers, many examples of AIR for iOS have been appearing from both internal Adobe sources and by members of the community. Over the past week, there seems to be a particular emphasis on AIR for iOS applications running on iPad with a focus on how performant it appears in contrast to applications produced with the old Packager for iPhone tool.
Adobe AIR (for iOS) and Other RIA News
hey there all, here is what i am doing so far to use Air 2.6 with Flash CS5. i counts seem to find any help online with this, hope this helps someone... Setting Up Flash CS5 1. replace Program FIles\Adobe\Adobe Flash CS5\Common\Configuration\ActionScript 3.0\AIR2.0\airglobal.swc with the airglobal.swc in the AdobeAIRSDK\frameworks\libs\air folder of the AIR 2.6 SDK zip file (AdobeAIRSDK.zip) This lets you compile with the new SDK and use all the new API for camera roll, microphone, etc. 2. replace Program Files\Adobe\Adobe Flash CS5\AIK2.0 with the AdobeAIRSDK folder in the zip file (AdobeAIRSDK.zip) you downloaded from Adobe.

