
Gamify
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Game Design with Kids: An Interview with Charley Miller
Charley Miller is a game designer and producer based in New York City. Avi Solomon: Tell us a bit about yourself. Charley Miller: My name is Charley, I'm from Kentucky and I'm a game designer based in New York City.It's dick-tacular! Several of you have emailed me about this today, so here you go.
Male games for male gamers: A case study « Two Whole Cakes
Gabe Zichermann is the author of Gamification by Design and chair of the upcoming Gamification Summit NYC, where top leaders in the field - such as those profiled here - get together to share insight, key metrics and best practices. Mashable readers are invited to register with special savings at GSummit.com using code MASH10.
7 Winning Examples of Game Mechanics in Action
We’ve already noted the rise of gaming as a way to create engagement among consumers, but we didn’t expect to see it applied so soon to something as seemingly mundane as public transport. Sure enough, though, Chromaroma is a new application from UK-based Mudlark that turns Tube travel in London into a rewarding game.
In London, public transport travel gets gamified - Springwise
Commercial video gaming is a battlefield of consoles, franchises, huge corporations and highly opinionated individuals.
The History of Video Games in 100 Seconds [VIDEO]
04 Jan 2011 As many other new disciplines, gamification is evolving day by day with new theories, emerging from studies in games design, human psychology, behavior and other academic fields.
gamification versus pointsfication
SERIOUS GAMES
Question: If you had the choice between a real rose and a virtual rose, which would you choose?
Social Media « Strategic Synergy
Welcome to the Decade of Games - Seth Priebatsch - The Conversation
Effectively using humor in marketing is tricky. If you know your target market well, humor is great linkbait. The most viral web phenomena to date have all been funny… to some people.
Gamer Humor for the Minor Illusion of Win « Kelly Rued's Work Blog
Published on February 23, 2011 by R "Ray" Wang

