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Creative Play Makes for Kids in Control. Global Math Club. Game Design with Kids: An Interview with Charley Miller. Charley Miller is a game designer and producer based in New York City.

Game Design with Kids: An Interview with Charley Miller

Avi Solomon: Tell us a bit about yourself. Seth Priebatsch: The game layer on top of the world. Male games for male gamers: A case study « Two Whole Cakes. It's dick-tacular! Several of you have emailed me about this today, so here you go. Some dudes are planning a LAN party in Austin, TX to coincide with the release of Battlefield 3. Pretty much every FPS gamer I know is super-psyched for this title, and honestly, the LAN party in question sounds pretty boss.

Until you get to the section that originally said : Are there other restrictions? Since it’s been picked up by some blogs, the text has been changed to describe the event simply as a “gentleman’s retreat”, with a link to this site , in an effort to either elicit hilarity (that said men are trying to be better people by playing Battlefield 3 together) or to earnestly reframe the male-exclusive space as a positive thing. Ultimately, the question of whether women have been egregiously harassed at past events — although it would seem to be implied by the original wording — is irrelevant to this post. 7 Winning Examples of Game Mechanics in Action. Gabe Zichermann is the author of Gamification by Design and chair of the upcoming Gamification Summit NYC, where top leaders in the field - such as those profiled here - get together to share insight, key metrics and best practices.

7 Winning Examples of Game Mechanics in Action

Mashable readers are invited to register with special savings at GSummit.com using code MASH10. Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. In other words, it means taking the best lessons from games like FarmVille, World of Warcraft and Angry Birds, and using them in business. Whether targeted at customers or employees, across industries as diverse as technology, health care, education, consumer products, entertainment and travel, gamification’s impact can already be felt.

In London, public transport travel gets gamified - Springwise. Gain instant and exclusive access to over 5,000 of the most creative ideas, innovations and startups on our database and use our smart filters to take you direct to those that are most relevant to your industry and your needs.

In London, public transport travel gets gamified - Springwise

Not interested? You can still browse articles published in the last 30 days from our homepage and receive your daily and weekly fix of entrepreneurial ideas through our free newsletters. The History of Video Games in 100 Seconds. Commercial video gaming is a battlefield of consoles, franchises, huge corporations and highly opinionated individuals.

The History of Video Games in 100 Seconds

In this motion graphic from CBSNews.com's What's Trending, we get a 100-second summary of the industry, from its genesis in the arcade games of yore to its current milestone: E3 2011. And along the way, the video's creators (that would be creative shop Column Five) get into the console wars, handheld gaming, and of course, Tetris. If you like this clip — you nerdy gamer, you — you'll love our ongoing E3 coverage. Check out these gaming-related posts with news from the conference: Gamification versus pointsfication.

04 Jan 2011.

gamification versus pointsfication

The 10 Most Innovative Companies in Gaming. 01 / Zynga >> For dominating--and monetizing--the social-gaming industry.

The 10 Most Innovative Companies in Gaming

The largest social-games developer in the world touts hundreds of millions of monthly active users on FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, and more. But what's truly innovative is its all virtual-goods revenue model: By creating immersive, addicting games, Zynga has roped gamers into paying real money for make-believe "virtual" goods that let them move up in the games or to give their friends gifts. Social Media « Strategic Synergy. Welcome to the Decade of Games - Seth Priebatsch - The Conversation. By Seth Priebatsch | 9:45 AM September 9, 2010 For those of you still trying to wrap your head around the meteoric rise of social networking over the past decade, this post might hurt a little bit.

Welcome to the Decade of Games - Seth Priebatsch - The Conversation

Because just as you and most of the world were getting a handle on it, the decade of social abruptly ended. I don’t mean that we will stop using Facebook, Twitter, YouTube and Flickr to share with our friends, colleagues and families. In fact, quite the opposite is true, our combined usage of these social networks will continue to increase. Gamer Humor for the Minor Illusion of Win « Kelly Rued's Work Blog. Effectively using humor in marketing is tricky.

Gamer Humor for the Minor Illusion of Win « Kelly Rued's Work Blog

If you know your target market well, humor is great linkbait. The most viral web phenomena to date have all been funny… to some people. The problem is knowing if the market for your website or app has a generally homogeneous sense of humor. Best Practices: Applying The Seven Deadly Sins To Successful Gamification. Published on February 23, 2011 by R "Ray" Wang The Seven Deadly Sins Draws On The Dark Arts Conversations with game designers and gamification experts over the past month highlight how important design should appeal to the human spirit.

Best Practices: Applying The Seven Deadly Sins To Successful Gamification

Intrigue, reward, status, community, and challenge drive 5 key areas of engagement.