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Formules maths & physique

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Www.iki.fi/sol - Tutorials - Interpolation Tricks. Contents 1. Why 0..1 Range While making demos I've found different interpolation tricks to be extremely valuable. Adding little smoothness to all kinds of movement, be it actual movement of the camera, some object, fading of lights, fading in and out etc, makes things much more enjoyable to watch. Sharp movements and changes are jarring and should be avoided. (*1) Generally speaking, when making some kind of animation, we know the starting and ending positions, and want to transition between these. Values between 0 and 1 have some rather interesting properties, including the fact that you can multiply any value between 0 and 1 with another value between 0 and 1, and the result is guaranteed to be between 0 and 1. (*2) These properties can be used to tweak the way we move from 0 to 1 in various ways. 2.

Let's say we want to move the variable X between points A and B in N steps. For (i = 0; i < N; i++) { X = ((A * i) + (B * (N - i))) / N; } Or, put another way, this becomes: 3. 4. 5. 6. 7. 8. The Liang Barsky line clipping algorithm in a nutshell. At Skytopia, we pride ourselves in making some of the most difficult concepts as easy to understand as possible. Well, we've outdone ourselves again, and present you with the easiest tutorial to the Liang Barsky line clipping algorithm on the whole net! It was created after I went through torture trying to research it myself for my uni course.

We hope you agree that the colour coding, examples, numerous diagrams (pixel-precise and to scale!) , and the clearly nested step-by-step instructions will all help to make this otherwise torturous algorithm a little less painful. GOAL - Clip line to the inside of the lighter blue area To begin with, we assume that we want to draw the whole line. t0 = 0 t1 = 1 Now the main idea (and what takes up 99% of the algorithm) is to clip these two values to something a bit more like t0=0.3 and t1=0.8 (that's my rough guess, but you can see that these will approximately represent the points shown by the green squares in the diagram). Left edge check: Finisimo! What we learned from 5 million books. Google Ngram Viewer. Maths online function plotter.

Sage notebook. Gravitation. Interpolation d'Hermite. Suite: Approximation polynômiale Sommaire: Analyse Retour: Interpolation rationnelle L'interpolation de Lagrange, qui fournit facilement un polynôme prenant des valeurs données, présente l'inconvénient dans certains cas de donner une qualité médiocre : entre les points d'interpolation la différence entre une fonction et son polynôme d'interpolation peut être grande, même si le nombre de points tend vers l'infini (phénomène dit de Runge [2]).

Pour remédier à cela on peut essayer d'utiliser non seulement les valeurs d'une fonction mais aussi celles de ses dérivées : c'est l'interpolation d'Hermite, qui est ici mise en oeuvre à l'ordre 1. 1.Algorithme On considère une fonction f dérivable sur R et des points distincts. On note yi=f(xi) et et on cherche un polynôme d'interpolation de f. On pose Calculer et On définit Montrer que pour on a P(xi)=yi et On cherche maintenant le polynôme P sous la forme développée Que vaut m ? 2.Programmation , des valeurs données et des dérivées x[1],... Partie théorique D'où.

Inter-point distance