iOS Hardware Guide Hardware models The following list summarizes iOS hardware available in devices of various generations: iPhone Models Original iPhone
prog_guide:migrate_to_v2.0 – cocos2d for iPhone cocos2d v2.0 migration guide IMPORTANT: This guide is a WIP. It will be updated with every new cocos2d v2.0 release. This guide ONLY shows how to migrate your cocos2d v1.0 game to cocos2d v2.0-beta2.
Issue 1112 - cocos2d-iphone - Resize after removing modal view - cocos2d for iPhone: A framework for building 2D games for the iPad, iPhone, iPod Touch and Mac
UINavigationController causing trouble atomicbird Participant @atomicbird I’m working on an app where I’d like to use cocos2d in the app’s home screen, but not elsewhere (in other places standard UIKit stuff is more appropriate).
I'm working on an app where I'd like to use cocos2d in the app's home screen, but not elsewhere (in other places standard UIKit stuff is more appropriate). So, I've got my EAGLView set up as the root view in a UINavigationController, and when the user taps in the right place I push a new view controller onto the nav controller. That's working great, so far. The cocos2d/chipmunk stuff in the home view is working great, pushing a new view controller works as expected. iphone - cocos2d and UINavigationController trouble
Cocos2D-iPhone-Extensions is a collection of quality 3rd party extensions and additions for the Cocos2D-iPhone Engine. Many Cocos2D developers love to share code on their blogs & cocos2d forum. With this approach it is difficult to find the code or know if the code is compatible with latest cocos2d source. Many developers are forced to reinvent the wheel, and this leads to multiple duplicates of the same functionality, sometimes even with exact the same class names (good example – CCSlider, there are at least 3 absolute independent versions of it Extensions v0.1.1 released | cocos2d for iPhone
Open Feedback Publishing System (OFPS) is now retired. Thank you to the authors and commenters who participated in the program. OFPS was an O'Reilly experiment that demonstrated the benefits of bridging the gap between private manuscripts and public blogs.
jmurff @jmurff I just got the xcode 4 dev release. Anyone tried it with cocos2d yet? If so any issues? XCode 4 and cocos2d
The cocos2d Programming Guide provides in-depth documentation for writing applications that use cocos2d. Many topics described here reference the cocos2d API reference, provided separately. If this is your first time reading about cocos2d, we suggest you start at Beginners' Guide. Scope prog_guide:index – cocos2d for iPhone