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Issue 1103, 2011 A Survey of First-person Shooters and their Avatars by Michael Hitchens A survey of over 550 first-person shooters, The titles are compared by year of release, platform and game setting. Characteristics of avatars within the surveyed titles are also examined, including race, gender and background, and how these vary across platform and time. The analysis reveals definite trends, both historically and by platform. Issue 1103, 2011
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Next month I will be defending my dissertation. This means I have to send it off to my committee this week. So since I had to get my chapters all together and formatted, I thought I would go ahead and share my works cited in case anyone is interested: Popular Culture Gaming Popular Culture Gaming
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has created the world's first integrated HTML5 game development and deployment environment.
The 10 Best Strategy Games on the iPhone, Feature Story from GamePro
Spaceport “The simplicity of working with layouts and fonts on Spaceport is marvelous. Much time is spent on Starling, coding to position graphics, align them together, sizing fonts, creating the textures, worrying for the resolution on different devices, etc. All that is gone with Spaceport.” Spaceport
If you look at the top paid and top grossing apps in the iTunes App Store, the Games category dominates. People pay for games, but exactly how much do they pay? A new report coming out later today from mobile app analytics company Flurry puts a number on the iPhone/iPod Touch videogame industry. In 2009, Flurry estimates that $500 million worth of games were sold through the App Store in the U.S., up from $115 million in 2008. Compared to the overall U.S. console and portable videogame market, the iPhone/iPod Touch now represents 5 percent of total videogame sales. Flurry: iPhone Games Are A $500 Million Industry In The U.S. And Taking Share Flurry: iPhone Games Are A $500 Million Industry In The U.S. And Taking Share
For The First Time In Five Years, Microsoft Buys A Game Company For The First Time In Five Years, Microsoft Buys A Game Company Twisted Pixel Here's evidence that the gaming space is hot: Microsoft just bought a small game developer after a five year hiatus. Late last night, Microsoft announced it bought Twisted Pixel, a studio based in Austin, TX. Twisted Pixel created "Splosion Man," a casual game for Xbox Live, and "The Gunstringer," one of the first games that uses Microsoft's Kinect technology.
DevHourMx 2012 DevHourMx 2012, es un evento dedicado a reunir a los profesionales del videojuego y áreas involucradas, estudiantes universitarios y público interesado nacional e internacional para compartir experiencias, aprender y apoyar al crecimiento de la industria del videojuego en México. Partiendo del conocimiento de la realidad y los procesos de la misma, se busca evaluar, conocer y diseñar, en conjunto, las estrategias adecuadas para la solución de los retos que la industria nacional enfrenta. DevHour DevHour
UNLEASHED: Zynga Wants To Be Taken More Seriously Matt Rosoff Business Insider Zynga founder Mark Pincus at today's Zynga Unleashed event. We're here at the Zynga Unleashed event in the company's brand new headquarters in San Francisco, and the company is planning to announce 10 new products. Among the announcements is a new Zynga-specific social gaming platform called code-named Project Z and three new mobile games that integrate with Facebook's new mobile platform, which was announced yesterday. Project Z won't launch until next month, but users can sign up for a Zynga-specific handle that ties into their Facebook account. So for instance, I could sign up for a name like "MattyDread" and it would be automatically tied to my Facebook account, with all my friends available for play. UNLEASHED: Zynga Wants To Be Taken More Seriously