Online flashcards are a great way to study! Cram is your number one online educational resource. We have a wide selection of flashcards for you to study, memorize, test yourself on, and more. Learn a foreign language, practice your multiplication table or prepare for your MCAT by memorizing every bone in the body.
Posted on Thursday June 18, 2009 by Staff Writers By Sarah Russel Unless you’re enrolled at one of the best online colleges or are an elite member of the science and engineering inner circle, you’re probably left out of most of the exciting research explored by the world’s greatest scientists. But thanks to the Internet and the generosity of many universities and online colleges, you’ve now got access to the cutting edge theories and projects that are changing the world in this list below. If you’re looking for even more amazing lectures, check out our updated list for 2012 with more talks from great minds.
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Who Uses Scrivener? Novelists Scrivener was initially designed for novel-writing and so it’s unsurprising that many of its users are novelists (as evidenced on our Testimonials page). Break the manuscript down into chapters or scenes and navigate between them easily using Scrivener’s binder.
I'm a Scientist, Get me out of here! – UK
Responsive Open Learning Environments (ROLE) is a European collaborative project with 16 internationally renowned research groups from 6 EU countries and China. ROLE technology is centred around the concept of Self-regulated learning that creates responsible and thinking learners that are able to plan their learning process, search for the resources independently, learn and then reflect on their learning process and progress. Given this task, ROLE´s main objective is to support teachers in developing the open personal learning environments for their students where they can train each of the phases mentioned. ROLE is currently closing its fourth project year, where our main endeavour is to test and showcase the already operating learning environment and widgets. You are invited to follow us on facebook, twitter, linkedin or youtube. Examples of our work are showcased on following places: ROLE | Responsive Open Learning Environments
Reinventing Math for the Computational Knowledge Economy | Think Tank If you love geology, chances are you had a great teacher who introduced you to the subject. Most likely that teacher didn't simply teach you to appreciate rocks, but also instilled in you a greater curiosity about the evolutionary history of life. In short, this teacher made learning geology a joyful experience, one that was relevant to your world.
Isaac Asimov on Bill Moyers World of Ideas pt 2
About Us Created in 2008, Train2Game (T2G) is the only online blended learning college that offers people the chance to qualify as a Games Designer, Games Developer, Games Artist and Animator or Games QA Tester with a TIGA Diploma and was created to meet the specific industry skills shortages as recognised by TIGA. The content for all the courses was co-written and reviewed by two gaming industry experts: Tony Bickley and DR CEO Clive Robert. Train2Game is fully supported by TIGA who are the independent awarding and examination body for the blended learning courses:- One of the reasons why TIGA got involved with Train2Game is because the games industry is suffering from skills shortages. Our research shows that in 2008 63% of games businesses’ were suffering from skills shortages, such as Programmers, Games Designers and also Project Managers as well, one of the key shortages was programming.
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Last week saw the announcement of the new Visual Literacy Competency Standards for Higher Education by the (US) Association of College & Research Libraries (ACRL). They define Visual Literacy (VL) as "a set of abilities that enables an individual to effectively find, interpret, evaluate, use, and create images and visual media". The VL Standards include: an introduction & definition; brief discussions of VL as it relates to higher education and to information literacy; "suggestions for implementing the Standards"; a bibliography, and, obviously, the standards themselves. The document is at http://www.ala.org/acrl/files/standards/visualliteracy.pdf and the ACRL VL blog is at http://acrlvislitstandards.wordpress.com/Photo by Sheila Webber: Winter trees, Sheffield, January 2012 Visual Literacy Competency Standards for Higher Education
BBC World Service | Learning English | Keep your English up to date Do you use any of the social networking websites which are so popular these days? You know - the places where you can connect up with friends and relatives and meet people who share the same interests as you? If you're younger you may use MySpace, young adults are more likely to be found on Facebook and busy professionals may prefer something like LinkedIn.
Academic Family Tree
The significant problems we face can not be solved at the same level of thinking we were at when we created them - Einstein  This section is dedicated to monitoring P2P-influenced concepts and practices related to Collective Intelligence, Knowledge Management, epistemology, etc... At this state we only ported a limited number of items from our related section on P2P Learning, i.e. the relevant entries from A to H. Rule Number One is to pay attention. Rule Number Two might be: Attention is a limited resource, so pay attention to where you pay attention. Category:Intelligence
Digital Scholarship | Institute of Educational Technology
The Never Ending Thesis From The Never Ending Thesis Update: I'm now working for the Mozilla Foundation on creating a learning standard for Web Literacy. I see this very much as a continuation of my doctoral work. More here. Doug Belshaw's Ed.D. thesis What is 'digital literacy'? A Pragmatic investigation is available under a CC0 licence.
Intelligence is not fixed! Writing at the close of the nineteenth century, William James, the father of modern psychology (and Henry’s brother), observed that, “Whilst part of what we perceive comes through our senses from the objects around us, another part (and it may be the larger part) always comes out of our own head.” We now know that it is, in fact, the larger part: perception is just as much about construal, belief, the interaction of environment and memory as it is about sensory inputs. It’s a top-down world out there. Sarah Bernhardt as Hamlet, By Lafayette Photo, London, Wikimedia commons.