New Year's Resolution Remix: 15 Things To Stop Doing In 2015. My favorite thing about the New Year is that it allows for a magical sense of renewal and a chance to start fresh. It is the day we resolve to leave the past behind and move forward. It is the day we fill ourselves up with courage and tell ourselves this is the year we will start doing more of the things we want and stop doing the things that don’t matter. With every new year comes the chance to change our mindsets, eliminate negativity and choose to move forward. There is a reason we are told the best is yet to come. This year, make a resolution you can keep. 1. The world does not need to know your every move; leave some things to the imagination. 2. What you see is NOT what you get, or even what the true reality of a situation is.
They aren’t the everyday; they aren’t the struggle; they aren’t the bad hair day. 3. People will judge you regardless of what you do, so do what you want. You don’t have to do, like or want the things that other people try, love or desire. 4. 5. 6. 7. 8. 9. How to Get Out of Your Own Way and Unblock the “Spiritual Electricity” of Creative Flow. By Maria Popova “No matter what your age or your life path … it is not too late or too egotistical or too selfish or too silly to work on your creativity.” “Art is not a thing — it is a way,” Elbert Hubbard wrote in 1908. But the question of what that way is, where exactly it leads, and how to best follow it is something artists have been grappling with since the dawn of recorded time and psychologists have spent decades trying to decode, outlining the stages of creativity, its essential conditions, and the best technique for producing ideas. In 1978, a few months after she stopped drinking, artist, poet, playwright, novelist, filmmaker, composer, and journalist Julia Cameron began teaching artists — by the broadest possible definition — how to overcome creative block and get back on their feet after a “creative injury.”
Art by Sydney Pink from 'Overcoming Creative Block.' Writing in the introduction to the 10th anniversary edition, Cameron adds to the most beautiful definitions of art: The Science of Mental Time Travel: Memory and How Our Ability to Imagine the Future Made Us Human. By Maria Popova Shedding light on “the cognitive rudder that allows our brains to navigate the river of time.” Lewis Carroll’s Alice in Wonderland remains one of my all-time favorite books, largely because Carroll taps his training as a logician to imbue the whimsical story with an allegorical dimension that blends the poetic with the philosophical. To wit: The Red Queen remembers the future instead of the past — an absurd proposition so long as we think of time as linear and memory as beholden to the past, and yet a prescient one given how quantum physics (coincidentally, a perfect allegorical exploration of Wonderland) conceives of time and what modern cognitive science tells us about how elastic our experience of time is.
As it turns out, the Red Queen is far more representative of how human memory actually works than we dare believe. Illustration from Alice in Wonderland by Lisbeth Zwerger. And yet the benefits outweigh the costs, in evolutionary terms. Donating = Loving. Justinpickard: Also recovered from the dredge; ......... Pete Seeger on Combinatorial Creativity, Originality, Equality, and the Art of Dot-Connecting.
By Maria Popova “All of us, we’re links in a chain.” In 1987, shortly after being appointed editor of SongTalk, the journal of the National Academy of Songwriters, Paul Zollo began interviewing some of the greatest songwriters alive — Bob Dylan, Paul Simon, Madonna, Frank Zappa, David Byrne, and dozens more — “always with the assurance that my focus is strictly on songwriting and the creative process, as opposed to the celebrity-oriented queries often directed to them by the press.” These remarkably candid and wide-ranging conversations, collected in the impressive tome Songwriters On Songwriting (public library), transcend the realm of songwriting to unmask the essential elements of ideation in just about every creative discipline, from writing to illustration to design.
Pete Seeger (photograph by Annie Leibovitz) Don’t be so all-fired concerned about being original. I look upon myself and other songwriters as links in a long chain. I’m sitting in a plane, kind of dozing. Share on Tumblr. Is binge watching the new season of House of Cards bad for you? Screenshot via Netflix During a recent family gathering, I watched my children and nephew play Mario Kart. It was chaotic and overwhelming, a riot of noisy Japanese anime characters hurtling around cartoon racetracks.
Observing the scene was enlightening because my wife and I play Mario Kart nightly. With a controller in my hands, all the blinky distractions drop away, and my attention narrows to my character, my opponents, and the course. Feeling my mind shift into a state of effortless concentration is a big part of the pleasure of gaming. Watching is frantic. We're fascinated with the effects digital and interactive media have on us, and with good reason. The term "restorative experiences" was coined by University of Michigan psychologist Stephen Kaplan.
It's not obvious at first sight, but binge watching has all the features of restorative experiences. It's not just what they choose to watch that makes binge watching restorative. How Mind-Wandering and “Positive Constructive Daydreaming” Boost Our Creativity and Social Skills. By Maria Popova The science of why fantasy and imaginative escapism are essential elements of a satisfying mental life.
Freud asserted that daydreaming is essential to creative writing — something a number of famous creators and theorists intuited in asserting that unconscious processing is essential to how creativity works, from T. S. Eliot’s notion of “idea incubation” to Alexander Graham Bell’s “unconscious cerebration” to Lewis Carroll’s “mental mastication.” In the 1950s, Yale psychologist Jerome L. In a recent paper titled “Ode to Positive Constructive Daydreaming” (PDF), published in the journal Frontiers in Psychology, writer Rebecca McMillan and NYU cognitive psychologist Scott Kaufman, author of Ungifted: Intelligence Redefined, revisit Singer’s work to deliver new insights into how the first style of Singer’s mind-wandering, rather than robbing us of happiness, plays an essential, empowering role in daily life and creativity.
Thanks, Scott Myers Donating = Loving Share on Tumblr. Paul Theroux’s Quest to Define Hawaii | Travel. Hawaii seems a robust archipelago, a paradise pinned like a bouquet to the middle of the Pacific, fragrant, sniffable and easy of access. But in 50 years of traveling the world, I have found the inner life of these islands to be difficult to penetrate, partly because this is not one place but many, but most of all because of the fragile and floral way in which it is structured. Yet it is my home, and home is always the impossible subject, multilayered and maddening. Two thousand miles from any great landmass, Hawaii was once utterly unpeopled. Its insularity was its salvation; and then, in installments, the world washed ashore and its Edenic uniqueness was lost in a process of disenchantment.
I think of a simple native plant, the alula, or cabbage plant, which is found only in Hawaii. Like most of Hawaii’s plants, an early form of the alula was probably carried to the volcanic rock in the ocean in the Paleozoic era as a seed in the feathers of a migratory bird. Guerrilla Futures. 10 Paradoxical Traits Of Creative People. Editor's Note: This is one of the most-read leadership articles of 2013. Click here to see the full list. I frequently find myself thinking about whether I am an artist or an entrepreneur. I am simply trying my best to create my own unique path. It is safe to say that more and more entrepreneurs are artists, and artists of all kinds are entrepreneurs. And the trend is only on the rise as all things (art, science, technology, business, culture, spirituality) are increasingly converging. Creativity is the common theme that drives both entrepreneurs and artists alike.
Over this past Labor Day weekend, I found myself reading excerpts from distinguished professor of psychology and management Mihaly Csikszentmihalyi’s (pronounced me-HIGH chick-sent-me-HIGH-ee) seminal book Creativity: The Work and Lives of 91 Eminent People (HarperCollins, 1996). He writes: Mihaly describes ten traits often contradictory in nature, that are frequently present in creative people. 1. 2. 3. 5. 6. 7. 8. 10.
I do not fear death. Roger Ebert was always a great friend of Salon's. We're deeply saddened by reports of his death, and are re-printing this essay, from his book "Life Itself: A Memoir," which we think fans will take particular comfort in reading now. I know it is coming, and I do not fear it, because I believe there is nothing on the other side of death to fear. I hope to be spared as much pain as possible on the approach path. I was perfectly content before I was born, and I think of death as the same state. I don’t expect to die anytime soon. Me too, but I hope not.
Many readers have informed me that it is a tragic and dreary business to go into death without faith. I bequeath myself to the dirt to grow from the grass I love, If you want me again look for me under your boot-soles. And with Will, the brother in Saul Bellow’s “Herzog,” I say, “Look for me in the weather reports.” What I expect to happen is that my body will fail, my mind will cease to function and that will be that. Do I believe her? The Eight Irresistible Principles of Fun. 19 Climate Games That Could Change the Future. By Climate Guest Contributor on March 10, 2012 at 10:28 am "19 Climate Games That Could Change the Future" by Ellie Johnston and Andrew Jones, reposted from Climate Interactive The prevalence of games in our culture provides an opportunity to increase the understanding of our global challenges.
In 2008 the Pew Research Center estimated that over half of American adults played video games and 80% of young Americans play video games. Looking at the climate change challenge there are a number of games and interactive tools to broaden our understanding of the dynamics involved. Computer Games: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. Role-playing Games: 14. 15. Board Games: 16. 17. 18. 19. V. ARG (feat. Transmedia) « ZED Project Journal. ZED.TO was an 8-month narrative told in real-time through an integrated combination of interactive theatrical events and online content. It told the story of the beginning of the end of the world, from a viral pandemic created by ByoLogyc, a fictional Toronto-based biotech company.
Winner of 2012 Digi Award for Cross-Platform Fiction Winner of 2012 Toronto Fringe Performance Innovation Award Winner of 2012 WorldFuture BetaLaunch Best in Show Winner of 2025 International Design Innovation Award "Crafted with obvious talent and energy, and if you’re willing to match even a fraction of said energy it promises to be a very fulfilling experience.
" Torontoist The Creators The Mission Business is an adventure laboratory and start-up company based in Toronto that designs connected live-action and online experiences to thrill you, challenge you, and make you think. View the full credits. Live ByoLogyc: 20 Years Forward Ingram Gallery, March 20 2012 Highlights Read more | Full Photo Gallery Read more Online. Emerge attracts futurists to collaborate with scientists, designers artists is redesign of future. Singular questions about what it means to be human in the face of emerging technologies will be explored March 1-3 when Arizona State University hosts Emerge. An unparalleled campus-wide collaboration, Emerge unites artists, engineers, bio scientists, social scientists, story tellers and designers to build, draw, write and rethink the future of the human species and the environments that we share. Leaders from industry and prominent authors and futurists will join ASU faculty and selected students for an intense exploration of emerging technology and the implications of those breakthroughs for people and environments.
"This is a time for humanists, artists and designers to leave their ivory tower and seek to integrate their knowledge in interdisciplinary teams that design the future,'' said Professor Thanassis Rikakis, director of the ASU School of Arts, Media and Engineering in the Herberger Institute for Design and the Arts and one of the principal organizers of the event. Pranksters want debate on Hawaii's Chinatown. Posted on: Monday, October 15, 2007 Pranksters want debate on Hawaii's Chinatown By Mary VorsinoAdvertiser Urban Honolulu Writer Coming soon to Chinatown: a Starbucks, TGI Friday's, American Apparel and luxury lofts priced at $2.5 million each? No, but that's what several signs announced earlier this month in what turned out to be a controversial campaign by two University of Hawai'i doctoral students to get Chinatown residents talking about their community's future. The campaign comes as many are worried about what Chinatown — a historically significant community covering 15 square city blocks — will become over the next decade, as rents steadily increase amid the success of the arts district.
The ongoing city revitalization of the community and an emphasis on cultural tourism and creating a playground for local residents has brought more and more people into Chinatown, and kept them coming back, store owners say. So far, there are no national franchises in the area.