Osaamismerkki.ok-opintokeskus.fi. The First Badass Educational Game. For many students, playing games in schools was a blessing and a curse.
They were a blessing because videogames such as Math Blaster, the mid-80s title I grew up on, was a welcome reprieve from schooling. These games were also a boon for teachers, who were able to add a fun, interactive tool to their lesson plans. It was a valiant effort on the part of educators, but there was one problem: The games sucked. Compare a standard educational game title to, say, the lush, seductive graphics of the newly-released Destiny or even the open-ended and infinite simplicity of Minecraft, edugames have a hard time competing. “You can’t fool the kids,” says Joel Klein, CEO of Amplify, the education startup housed with the media giant News Corp. Zaption - Video Based Quizzes and More. Zaption is an interesting video assessment tool that I tried when it was in beta last fall.
This afternoon I received an email from the Zaption team asking me to take a look at the new version of the service. QR Codes & Augmented Reality - When and Where To Use Each. Augmented reality apps like Aurasma can provide a fun and interesting way to present new information to students.
But, like anything else, there is a time and place for using augmented reality in education. At other times a QR code may do a better job of delivering information to your students' mobile devices. Let's take a look at use cases for each. Augmented Reality Augmented reality is intended to layer digital information on top of the what we see in the physical world. Opettaja pelipedagogina - Mobiilisti maailmaan - opi ja pelaa kartalla. Loppuvuodesta 2013 kuulimme Suomenlinnan koululla mahdollisuudesta päästä mukaan Mobiilisti Maailmaan hankkeeseen.
Tehtävänä olisi rakentaa alusta alkaen oppimispeliä, jonka aihe olisi lastemme kotisaari Suomenlinna. Pelivälineenä olisivat mobiililaitteet ja pelaajina mahdollisesti jopa kuka hyvänsä maailmanperintökohteessa vieraileva ihminen. Muistan hyvin oman epävarmuuteni ensimmäisessä palaverissa, tuntui mahdottomalta, että osaisin ohjata tämän kaltaista prosessia, olinhan vasta saanut ensimmäistä kertaa Ipadin käteeni enkä lainkaan hahmottanut mitä kaikkea sillä voisi tehdä. Code Monster from Crunchzilla. <h2>Code Monster gets kids excited about programming.
It's hard to imagine a single career that doesn't have a need for someone who can code.
Everything that "just works" has some type of code that makes it run. Coding (a.k.a. programming) is all around us. That's why all the cool kids are coding . . . or should be. Programming is not just the province of pale twenty-somethings in skinny jeans, hunched over three monitors, swigging Red Bull. Not any more! If you're concerned that that a) elementary school students don't have the ability to code, b) there's no room in the curriculum, and c) you don't possess coding chops to teach programming skills, throw out those worries.
In no particular order, we have listed all the coding apps that are appropriate for young learners. GameStar Mechanic Platform: WebCost: $2 per student GameStar Mechanic teaches kids, ages 7-14, to design their own video games. Scratch. Maikan työkalupakki. Why Teachers Should Play Minecraft In Class. Dig, dig, dig.
Break and build. Such are the simple, hallmark mechanics behind one of the world’s most popular indie games, Minecraft, which has sold an estimated 20 million copies across different platforms and consoles since its alpha release in 2009. That includes copies at more than 1,400 schools across six continents, shared Joel Levin, the "Minecraft Teacher" who many accredit for bringing the game into the classroom. Levin, who teaches computer science at Columbia Grammar and Preparatory School in New York City, is the co-creator of MinecraftEDU, the official version of the game specifically tailored for teachers and students.
His popular blog serves as a nexus of the Minecraft educator community. Welcome to the Citadel - Citadel: Telling An Epic Tale. Citadel. A town like no other. A town where you decide what happens. Using images from the iPad Epic Citadel app (see a range of images here) and a variety of digital resources (see below) pupils have spent several weeks adding atmosphere, characters and tales to the world of Epic Citadel. The resources on this microsite have been created with the following software, web services and apps; » Designing Learning Games for Multiple Devices. For many of us, a smart phone is the last object we touch before we go to bed… and the first object we grab in the morning.
We’re on the go… and sending out a few emails on a tablet over lunch is, well, normal. RJ Jacquez points out that we should be designing for all devices and we agree. Our primary computers are no longer at a desk, but rather at our fingertips. Tablets and smartphones are becoming more popular and for many of us are the primary method of communication and access to internet. Our lives are increasingly mobile, so our design should reflect that. At BLP we design for multiple devices, and test with Adobe Edge Inspect. One of the big drivers behind the design and development of our Knowledge Guru learning game engine was to make a learning game that would work in every browser… and on every tablet.