Houdini
< 3D
< CG
< Technology
< vladlopatin
Get flash to fully experience Pearltrees
Recently I have begun to evaluate and update our rendering pipeline to work with H11, in particular to look at perhaps starting to use PBR and Photon maps for indirect lighting.
Simple setup that uses a SOP solver and deforms the geo at points of impact. The impact data is already available in the SOP solver, the normal is the impact direction and there is a pscale attribute for the magnitude of the impact.
diula, on Feb 17 2009, 10:13 PM, said:
From Odwiki