Houdini

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Get flash to fully experience Pearltrees
Recently I have begun to evaluate and update our rendering pipeline to work with H11, in particular to look at perhaps starting to use PBR and Photon maps for indirect lighting.

Mantra VS Mantra VS Etc...

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20382&highlight=mantra++mantra
http://ihoudini.blogspot.com/2011/07/deforming-rbds.html

Deforming RBDs

Simple setup that uses a SOP solver and deforms the geo at points of impact. The impact data is already available in the SOP solver, the normal is the impact direction and there is a pscale attribute for the magnitude of the impact.
diula, on Feb 17 2009, 10:13 PM, said: http://forums.odforce.net/index.php?/topic/8471-eetus-lab/page__st__48

eetu's lab - od[forum] - Page 5

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