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Top-Grossing iPhone Apps: Dragon's Lair Sees Big First-Week Sales. Every week, sister iPhone site FingerGaming rounds up the top-grossing iPhone and iPod Touch applications, as current that day in the iTunes App Store, and this chart is now available on Gamasutra. This week's U.S. iPhone revenue charts see Dragon's Lair taking on the reigning chart favorites Monopoly, Bejeweled 2, and Call of Duty: World at War Zombies. This relatively recently-added chart allows end users to see who is making the most money on the App Store that day. It differs significantly from the Top 10 Games chart, which is ranked by sales, and therefore is dominated by lower-priced titles that sell more copies.

Data comes courtesy of Apple's public sales information. All titles in the App Store's "Games" category are considered in chart rankings. This week's top-grossing U.S. 1. EA's iPhone port of the 1983 laserdisc arcade game Dragon's Lair sees fast sales in its first week of release, and earns fourth place in this week's top grossing app chart. WoW, Inc. - Video Game Feature - Yahoo! Video Games. Discover Yahoo! With Your Friends Explore news, videos, and much more based on what your friends are reading and watching. Publish your own activity and retain full control. To get started, first Where did the Video Games site go? By Yahoo! Games Staff Posts By Yahoo! The site that used to be located at "videogames.yahoo.com" has been turned off for the time being.

Gaming Videos on Yahoo! Yahoo! </b>*} Yahoo! Yahoo! {*style:<b> Try these free webgames: </b>*} Zodiac Starz Gemclix Dino Run Papa's Taco Mia Mega Mash Yahoo! Happy gaming! Pagination Previous Video game champs share over $700,000 in prizes Six years on, why is World of Warcraft so enduring? Next All Comments 11,228 comments Popular Now Newest Oldest Most Replied • 2 months ago • 2 months ago LOVE the Games • 2 months ago people choose to say mobile destroy relationship. it this true • 2 months ago Yeaaaa FISH!!!! • 2 months ago I'm with bunch of maniac o_O • 3 months ago huntsville alabama • 3 months ago I'm 9 years old • 3 months ago haha cup guy • 3 months ago hi. The Economics of Selling Games Online. Thursday, February 08, 2007 The Economics of Selling Games Online I've received a number of inquiries recently from people asking about the economics of selling online--some trying to get a sense of what the market is like at present, and some more along the lines of "why should I give Manifesto Games 40% of the sale of my game?

" 60% of the retail dollar is pretty attractive by comparison to what most portals take, but it's a fair question. So I thought I'd run through some scenarios, to give a sense of what options are out there, and what the economics look like. Let's take the single most developer-favorable option: You sell off your own website. You probably contract with another party (e.g., Plimus or RegNow) to handle DRM and handle payments (credit card fees, Paypal, etc). Here's what it looks like if you sell off your own site, using Plimus:$20 = cost to consumer-$2 = 10% charge by Plimus or an equivalent service=$18 to you90% developer share 1. 2. 3. 4. 5. 40 Comments: to Greg, Game Developers Conference 2007.