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POV on Gamification Trend

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DICE 2010: "Design Outside the Box" Presentation Videos. Just add points? What UX can (and cannot) learn from games. One small step: Walking with the wearable robot. This article was taken from the October issue of Wired magazine.

One small step: Walking with the wearable robot

Be the first to read Wired's articles in print before they're posted online, and get your hands on loads of additional content by subscribing online Ulrich Götz designs videogames “for good”. Why The Gamification Of Everything Is A Bad Thing. “Gameification” is a hot topic right now.

Why The Gamification Of Everything Is A Bad Thing

From business to health care to life itself, the idea of using the techniques of game design (especially meta game design) to get consumers more interested in non-game products and services has taken on a life of its own. Image source: Gameify.