Javascript

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Last week I was playing around with a little EaselJS experiment which required me to do collision detection against all items on the screen. This worked fine with a small number of items, but of course, the more items I added, the slower everything became. I knew that I needed to optimize the code, and pare down the number of collision checks. http://www.mikechambers.com/blog/2011/03/21/javascript-quadtree-implementation/

JavaScript QuadTree Implementation at Mike Chambers

http://dmitrysoshnikov.com/ecmascript/javascript-the-core/

ECMA-262 » JavaScript. The core.

Read this article in: Chinese , Japanese , German , Arabic , Russian , Korean , French .
http://www.dzone.com/links/r/gameboy_emulation_in_javascript_gpu_timings.html This is part 3 of an article series on emulation development in JavaScript; ten parts are currently available, and others are expected to follow. The emulator described in this series is available in source form: http://github.com/Two9A/jsGB In the previous parts of this series, a structure for a GameBoy emulator was laid out, and brought to the point where a game ROM could be loaded, and stepped through by the emulated CPU.

GameBoy Emulation in JavaScript: GPU Timings

When it comes to adding JavaScript functionality to a website, jQuery has become the solution of choice for web designers and developers. With it’s ease of use and ever-growing selection of plugins, there’s really no point to look elsewhere. Awesome jQuery plugins are popping up everyday, and we’re always on the look out.

10 Fresh and Useful jQuery Plugins

http://www.dzone.com/links/r/10_fresh_and_useful_jquery_plugins.html

Opening up Closure Library

Published August 30th, 2010 Under JavaScript | Leave a Comment Closure Library is the open-source JavaScript library behind some of Google’s big web apps like Gmail and Google Docs. http://www.dzone.com/links/r/opening_up_closure_library.html
Node.js