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Gamification 101: Why A Badge Is Better Than An A. Gamification 101: Why A Badge Is Better Than An A by Alison Anderson originally appeared on gettingsmart.com I admit this title makes a pretty bold statement for a society that pretty much uses the first five letters of the alphabet to define every child from about age 5 until adulthood. But, I am hearing more and more about the use of badges in the classroom, especially in conversations about gamification and self motivation. I first heard about badges because many games and web tools, like Edmodo and others, include the ability to award student badges to help encourage students to participate and succeed independently.

But, we are not totally gamifying our classrooms or currently using Edmodo, so this year I was not really considering the possibility of awarding my students digital badges. That is, until I recently came across this awesome site and FREE web tool for teachers, classbadges.com and I knew I had to have these for my students. 1. Badges are fun. 2. 3. What Part of MOOC Don't You Understand? Educators who have not taken a MOOC (Massive Open Online Course) and do not understand their history, are currently writing about these courses which is causing them to be inaccurately represented in the press.

The main problem is there is all the publicity around Coursera and Edx that ignores other kinds of MOOCs. I also think part of the problem comes from the age-old issue of looking at new technologies through the lens of the old - the "horseless carriage" problem (a car is not "horseless" because it never needed one). I think an example of this is found in the essay "A New Era of Unfounded Hyperbole" by Siva Vaidhayanathan, which gives us an example of a typical misunderstanding MOOCs: "MOOCs, on the other hand, are more like fancy textbooks. They are all about the mass market and not the rich connectivity that established online courses offer their limited collection of students.

" This is a gross generalization of MOOCs. Another of Vaidhayanathan's generalizations says that. Tabs have never sounded so good. Mozilla releases Popcorn Maker 1.0, written entirely in web standards. Mozilla released version 1.0 of Popcorn Maker during last weekend’s Mozilla Festival in London. The software is a timeline-based video editing application built using the organization’s JavaScript library Popcorn and written in modern web standards. Popcorn Maker gives the average Joe the ability to create videos for the web that contain a wealth of features. Users can add image overlays, Google Maps, Wikipedia entries or even pull quotes directly into clips using a video container. The cool thing about this is that data is pulled from the web live as the video is played back. This means that your video has the potential to be different every time it’s viewed.

What you end up with is something that is much more like a webpage than a simple video clip since it can be interactive and embedded with numerous helpful links. It’s a huge shift in what we’ve come to know about videos on the web thus far. Mozilla is fond of open source software and Popcorn Maker is no different. Physion - Physics Simulation Software. Friday math movie: Triumph of the Hexagon. Friday math movie: A test for Parkinson's. Länk från Twitter - ulrikajonson - Gmail.

Gamification

App Store – Glosboken.se. Sweatshop. Draw a Stickman. 3D Backgrounds | Prezi Learn Center. Flipping Bloom’s Taxonomy. Teacher Shelley Wright is on leave from her classroom, working with teachers in a half-dozen high schools to promote inquiry and connected learning. I think the revised Bloom’s Taxonomy is wrong. Hear me out. I know this statement sounds heretical in the realms of education, but I think this is something we should rethink, especially since it is so widely taught to pre-service teachers.

I agree that the taxonomy accurately classifies various types of cognitive thinking skills. Old-school Blooms: Arduous climb for learners Conceived in 1956 by a group of educators chaired by Benjamin Bloom, the taxonomy classifies skills from least to most complex. Many teachers in many classrooms spend the majority of their time in the basement of the taxonomy, never really addressing or developing the higher order thinking skills that kids need to develop.

Here’s what I propose. Blooms 21: Let’s put Creating at the forefront What if we started with creativity rather than principles? Megan Carriker's Blog - Gamification: The Misunderstood Dirty Word. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Gamification is misunderstood. “Gamification” is, in essence, the process of using game mechanics and game design to enhance things that aren’t games. In the marketing and startup world, this concept is being heavily embraced and making a lot of people a lot of money right now, whether they have experience in game design and deserve that money or not. Similar to the buzzword of social media, the true experts at social media are the people who were experts at communication and social mechanics that took their knowledge and applied it to online networks.

Understandably so. I attended a great panel at PAX East entitled, "If I hear 'gamification' one more time I'm going to scream," consisting of professionals technically working with companies or organizations focusing on gamification. "L’avenir de la high-tech, c'est les robots": Fanny Bouton, fan de Nao. Rencontre avec la blogueuse Fanny Bouton, à l'initiative des Fanny's Party (tous les deux mois, sur Paris). Certains sont tombés dans la marmite au 1er âge. Elle, c'est dans la culture geek ! Fanny est une passionnée de jeux vidéo, d'innovations et de robots. Et surtout de Nao, le petit humanoïde signé de la firme française Aldebaran.

Fanny, qui voit clairement l'avenir proche en robots, nous fait un point sur Nao, son propre robot pour lequel elle développe de nouvelles fonctions. Nao : 58 cm de haut, 2 caméras HD, 4 microphones, un synthétiseur vocal, 1,5 H d'autonomie ; il tourne sous Linux avec un processeur Intel Atom 1,6 GHz, dans la tête, et un second CPU dans le torse. "Je suis l'évolution de la société Aldebaran depuis le départ (2005). Aujourd’hui, toute une communauté de développeurs s’est créée. Je l’ai pour ma part transformé en photographe. Nao demande à la personne de se baisser un peu, pour rentrer dans son cadre. Après Nao : Roméo, 1,40 m. Webkinz.