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Information design

Information design
Information design is the practice of presenting information in a way that fosters efficient and effective understanding of it. The term has come to be used specifically for graphic design for displaying information effectively, rather than just attractively or for artistic expression. Information design is closely related to the field of data visualization and is often taught as part of graphic design courses.[1] Etymology[edit] The term 'information design' emerged as a multidisciplinary area of study in the 1970s. In 1982, Edward Tufte produced a book on information design called The Visual Display of Quantitative Information. The term information graphics tends to be used by those primarily concerned with diagramming and display of quantitative information. In technical communication, information design refers to creating an information structure for a set of information aimed at specified audiences. Early examples[edit] Applications[edit] See also[edit] References[edit] Related:  Saved Wiki

Information graphics Information graphics or infographics are graphic visual representations of information, data or knowledge intended to present complex information quickly and clearly.[1][2] They can improve cognition by utilizing graphics to enhance the human visual system’s ability to see patterns and trends.[3][4] The process of creating infographics can be referred to as data visualization, information design, or information architecture.[2] Overview[edit] Infographics have been around for many years and recently the proliferation of a number of easy-to-use, free tools have made the creation of infographics available to a large segment of the population. Social media sites such as Facebook and Twitter have also allowed for individual infographics to be spread among many people around the world. In newspapers, infographics are commonly used to show the weather, as well as maps, site plans, and graphs for statistical data. "Graphical displays should: Graphics reveal data. History[edit] Early[edit]

Information architecture Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labeling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design and architecture to the digital landscape.[1] Typically, it involves a model or concept of information which is used and applied to activities that require explicit details of complex information systems. These activities include library systems and database development. Historically the term "information architect" is attributed to Richard Saul Wurman,[2][page needed] and now there is a growing network of active IA specialists who comprise the Information Architecture Institute.[3] Definition[edit] Information architecture has somewhat different meanings in different branches of IS or IT: The structural design of shared information environments. Debate[edit] The role of IA[edit]

Инфографика Инфогра́фика (от лат. informatio — осведомление, разъяснение, изложение; и др.-греч. γραφικός — письменный, от γράφω — пишу) — это графический способ подачи информации, данных и знаний, целью которого является быстро и чётко преподносить сложную информацию[1][2]. Одна из форм графического и коммуникационного дизайна. Спектр её применения огромен: география, журналистика, образование, статистика, технические тексты. Инфографика способна не только организовать большие объёмы информации, но и более наглядно показать соотношение предметов и фактов во времени и пространстве, а также продемонстрировать тенденции. Подходы[править | править код] Инфографика — визуализация данных или идей, целью которой является донесение сложной информации до аудитории быстрым и понятным образом[1][2]. Существуют два противоположных подхода к дизайну инфографики, расходящиеся в вопросах значимости для инфографики эстетики и украшений. Особенности[править | править код] Инфографика: Яндекс в 2013 году

Industrial design An iPod, an industrially designed product. KitchenAid 5 qt. Stand Mixer, designed in 1937 by Egmont Arens, remains very successful today Western Electric Model 302 telephone, found throughout the United States from 1937 until the introduction of touch-tone dialing.[1] Calculator Olivetti Divisumma 24 designed in 1956 by Marcello Nizzoli All manufactured products are the result of a design process, but the nature of this process can take many forms: it can be conducted by an individual or a large team; it can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes both at the same time; and it can be influenced by factors as varied as materials, production processes, business strategy, and prevailing social, commercial, or aesthetic attitudes. History[edit] Precursors[edit] The division of labour that underlies the practice of industrial design did have precedents in the pre-industrial era. Birth of industrial design[edit] Education[edit] Institutions[edit]

Is Data Visualization Useful? You’ll Have to Prove It. Great data visualization is hard to measure: you can’t prove you have a good chart. Unless you can convince your employer to deploy at least two different formats/layouts and are able to compare results, you can say “this is a good chart” but that’s an act of faith, not an act of science. It’s True Because It Rhymes Information visualization experts like to evaluate a chart based on its compliance to some more or less accepted standards (Tufte’s data-ink ratio, for example). That’s like saying “it must be true because it rhymes”: the truth is defined by the language itself, not by the real world. Now, please close the curtains of our ivory tower… I know, it’s not easy to assess the efficiency and effectiveness of good displays. This is a true story: users wanted to evaluate sales territories, one at a time. If your chart is doing a good job at helping people, no one will actually be aware of the chart’s role at making sense of the data. Opening the Pandora Box (Wow, that’s depressing…) .

Information science Academic field concerned with collection and analysis of information Information science (also known as information studies) is an academic field which is primarily concerned with analysis, collection, classification, manipulation, storage, retrieval, movement, dissemination, and protection of information.[1] Practitioners within and outside the field study the application and the usage of knowledge in organizations in addition to the interaction between people, organizations, and any existing information systems with the aim of creating, replacing, improving, or understanding the information systems. Foundations[edit] Scope and approach[edit] Information science focuses on understanding problems from the perspective of the stakeholders involved and then applying information and other technologies as needed. In other words, it tackles systemic problems first rather than individual pieces of technology within that system. Definitions[edit] Related terms[edit] Philosophy of information[edit]

Infographics news Industrial control system Process control systems and associated instrumentation Larger systems are usually implemented by supervisory control and data acquisition (SCADA) systems, or DCSs, and programmable logic controllers (PLCs), though SCADA and PLC systems are scalable down to small systems with few control loops.[1] Such systems are extensively used in industries such as chemical processing, pulp and paper manufacture, power generation, oil and gas processing, and telecommunications. Discrete controllers[edit] Panel mounted controllers with integral displays. The process value (PV), and setvalue (SV) or setpoint are on the same scale for easy comparison. The controller output is shown as MV (manipulated variable) with range 0-100%. A control loop using a discrete controller. The simplest control systems are based around small discrete controllers with a single control loop each. Quite complex systems can be created with networks of these controllers communicating using industry-standard protocols.

Introduction to Circos, Features and Uses // CIRCOS Circular Genome Data Visualization Instructional design Process for design and development of learning resources Instructional design (ID), also known as instructional systems design (ISD), is the practice of systematically designing, developing and delivering instructional products and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge.[1][2] The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed.[3] There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation. History[edit] Origins[edit] 1950s[edit] B. 1960s[edit] Robert Glaser introduced “criterion-referenced measures” in 1962.

Walrus - Graph Visualization Tool Source Code Available The source code to Walrus is now available under the GNU GPL. You may download the source code below. Description Walrus is a tool for interactively visualizing large directed graphs in three-dimensional space. Walrus computes its layout based on a user-supplied spanning tree. Walrus uses 3D hyperbolic geometry to display graphs under a fisheye-like distortion. Walrus is being developed by Young Hyun at CAIDA. Applicability Please note that Walrus currently has the following requirements, restrictions, or limitations which may render it unsuitable for a given problem domain or dataset: Only directed graphs are supported.Only connected graphs with reachable nodes are supported. Galleries The following galleries show graphs of various sizes and complexity. Implemented Features Features Under Consideration more options for coloring objects (such as with a perceptually uniform colorscale)filtering and other interactive processing Requirements Download Changes References

Intelligence amplification Use of information technology to augment human intelligence Intelligence amplification (IA) (also referred to as cognitive augmentation, machine augmented intelligence and enhanced intelligence) refers to the effective use of information technology in augmenting human intelligence. The idea was first proposed in the 1950s and 1960s by cybernetics and early computer pioneers. Major contributions[edit] William Ross Ashby: Intelligence Amplification[edit] ... J. "Man-Computer Symbiosis" is a key speculative paper published in 1960 by psychologist/computer scientist J.C.R. Man-computer symbiosis is a subclass of man-machine systems. In Licklider's vision, many of the pure artificial intelligence systems envisioned at the time by over-optimistic researchers would prove unnecessary. Douglas Engelbart: Augmenting Human Intellect[edit] Licklider's research was similar in spirit to his DARPA contemporary and protégé Douglas Engelbart. Later contributions[edit] Levels of Human Cognitive Augmentation

Revised Graphic Organizers Make Mapping Out Ideas Easy—and Savable! Join us on Facebook to get the latest news and updates. Become a Fan ReadWriteThink couldn't publish all of this great content without literacy experts to write and review for us. If you've got lessons plans, activities, or other ideas you'd like to contribute, we'd love to hear from you. More Home › About Us › News News | August 17, 2011 Recently revised, three online interactive graphic organizers help students map out their writing ideas or organize information they have learned. Try the new save capability with your students using any one of these interactive mapping tools. Students often have trouble getting started when asked to write an essay. You can’t compare apples to oranges. Still need some convincing? For a short tutorial on how to use the new save capability in select Student Interactives, see ReadWriteThink ReView: Saving Work With the Student Interactives.

Immersive journalism Immersive Journalism is a form of journalism production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event. By accessing a virtual version of the location where the story is occurring as a witness/participant, or by experiencing the perspective of a character depicted in the news story, the audience could be afforded unprecedented access to the sights and sounds, and even the feelings and emotions, which accompany the news.[1] Historical precedents[edit] Well-crafted journalism always aims to elicit a connection between the audience and the news story. Concepts[edit] Immersive journalism constructs allow the audience to enter a virtually recreated scenario representing the story. Scripted events[edit] A digital avatar[edit]

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