history flow In the Visualization and Behavior Group we take the perspective that data visualization should make data analytics accessible to anyone, not just the data's experts. We also believe that using social software for communication is the new norm, not a trend. We ask questions related to this world where people communicate through social media and gain insight into their world with data visualization. Our group builds innovative visual interfaces, designs novel user experiences for exploring analytics, and analyzes users' behavior in terms of motivations, incentives, and cultural influences. Some questions that keep us up at night: What does it take to trust the results shown in a visualization? Previous Projects
Connect the Dots | STEM CAMP But first, they must embrace science, technology, engineering and math (STEM) to build the skills that will serve as their tool set for the future. For that to happen, we must work together to ignite their curiosity and get them excited about STEM in their everyday lives. So we ask you to join us in connecting the dots between learning and life. Together, we can ignite the spark in students around the clock and around the world. While after-school learning and summer programs provide rich opportunities to keep students inspired beyond the classroom, we know that unequal access to these programs can contribute to disparities in student achievement. STEM Camp combines hands-on labs, engineering challenges, digital investigations, and more - all designed to immerse kids in the grand challenges of science set forth by the National Academy of Engineering.
Open textbook An open textbook is a textbook licensed under an open copyright license, and made available online to be freely used by students, teachers and members of the public. Many open textbooks are distributed in either print, e-book, or audio formats that may be downloaded or purchased at little or no cost. Part of the broader open educational resources movement, open textbooks increasingly are seen as a solution to challenges with traditionally published textbooks, such as access and affordability concerns. Open textbooks were identified in the New Media Consortium's 2010 Horizon Report as a component of the rapidly progressing adoption of open content in higher education. Usage rights The defining difference between open textbooks and traditional textbooks is that the copyright permissions on open textbooks allow the public to freely use, adapt and distribute the material. Open licenses Some examples of open licenses are: Affordability Higher education
About The third is community. We believe learning should be as rich and varied as the world you're learning about. So with our community we're building a kind of multimedia wonderland of learning, where videos, audio, usage, mnemonics, etymologies and much more bring your learning to life. We believe that every learner is partly a teacher, and we hope that once you get started, you'll soon be supplying little nuggets of wit and wisdom to help the rest of the community as they learn! Anyone can learn anything We believe that learning’s quite simple, and that there’s nothing that can’t be learned with the right help and enthusiasm. Together we are smarter Millions of people have learned what you want to learn. As you learn, you share your ideas to help others, just as you benefit all the time from the ideas other people have shared. This way, we all learn quicker and more effortlessly. Play works We’re at our most receptive when we’re at play. Your memory is a garden, not a storehouse
Processing.org From Tate to the Louvre, the world's best museums and galleries online | Art and design Best all-rounders Tate, UK Tate galleries were among the first to recognise the value of the internet – both for engaging with visitors, and for offering multimedia exhibition guides. Their clear, easy-to-use website includes a wide range of blogs; a dedicated Tate Channel of artist video interviews and short films; and no fewer than 16 apps. Museum of Modern Art, New York MoMA's well-designed website has a multimedia channel hosting "walkthroughs" of exhibitions, blogs and a strong social media presence. Best for audio guides Louvre, Paris The world's biggest museum has an audio guide available as an app for both iPhone and Android. Prado, Madrid There are several apps associated with the Prado, though none seem to be officially endorsed by the museum. Best for sheer beauty Gagosian galleries, worldwide The gorgeous Gagosian app for iPad is free, and updated four times a year with multimedia packages about the exhibitions in the 12 Gagosian galleries. National Palace Museum, Taipei
Total Dick-Head The Ultimate History Project - All About Us Strange Horizons - Estrangement and Cognition By Darko Suvin Darko Suvin is one of the most important critics of science fiction. His work on science fiction as a literature of cognitive estrangement was one of the first major academic engagements with the genre, and has proved both enduring and influential; he has received the SFRA Pilgrim Award for his contributions to SF scholarship, and dialogue with his ideas continues in the criticism of Frederic Jameson, Carl Freedman, Istvan Csicsery-Ronay Jr., and others. The essay reprinted here, "Estrangement and Cognition," is one of the earliest statements of some of Suvin's core theses. Author's note, 1979: The first version of this essay emerged from a lecture given in Spring 1968 in J. Contents 1. 1.1. In this chapter, I will argue for an understanding of SF as the literature of cognitive estrangement. 1.2. From Iambulus and Euhemerus through the classical utopia to Verne's island of Captain Nemo and Wells's island of Dr. 1.3. 2. 2.1. 2.2. 2.3. 2.4. 2.5. 3. 3.0. 3.1. 3.2. 3.3. 4. 4.1. 4.2. 5. 6.
Storybird - Artful Storytelling