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Brought to you by the CILIP Information Literacy Group

Brought to you by the CILIP Information Literacy Group
Related:  EDUCAÇÃO

Digital literacy Digital literacy is the ability to effectively and critically navigate, evaluate and create information using a range of digital technologies. It requires one "to recognize and use that power, to manipulate and transform digital media, to distribute pervasively, and to easily adapt them to new forms".[1] Digital literacy does not replace traditional forms of literacy. It builds upon the foundation of traditional forms of literacy.[1] Digital literacy is the marrying of the two terms digital and literacy; however, it is much more than a combination of the two terms. Digital information is a symbolic representation of data, and literacy refers to the ability to read for knowledge, write coherently, and think critically about the written word. Digital literacy researchers explore a wide variety of topics, including how people find, use, summarize, evaluate, create, and communicate information while using digital technologies. Academic and Pedagogical Concepts[edit] Use in education[edit]

UL AP Information Literacy Toolkit Skip to main content The page or file you are attempting to view is currently hosted on wiki.lib.umn.edu. This server is scheduled to be decommissioned at the end of the fiscal year (Jun. 30, 2014). For assistance migrating wiki.lib.umn.edu content to an appropriate location, please contact a member of the WD3: Staff Web and Document Management group. You will be automatically redirected in 10 seconds. Make a Gift Search How to Find... Getting Materials Using the Libraries Consultation Services About Support the Libraries Campus Libraries

Fónix Lab Quandary Home Page Quandary is an application for creating Web-based Action Mazes. An Action Maze is a kind of interactive case-study; the user is presented with a situation, and a number of choices as to a course of action to deal with it. On choosing one of the options, the resulting situation is then presented, again with a set of options. Working through this branching tree is like negotiating a maze, hence the name "Action Maze". Action mazes can be used for many purposes, including problem-solving, diagnosis, procedural training, and surveys/questionnaires. Quandary is only available for Windows (although it also works perfectly on Wine under Linux). The Quandary site has now been moved to the University of Victoria.

8 - Digital Citizenship REP grouping (Respect, Educate & Protect) is a more global way to look at the 9 themes of Digital Citizenship. Respect Yourself/Respect Others 1. Digital Access: full electronic participation in society 5. Educate Yourself/Connect with Others 2. Protect Yourself/Protect Others 7. The resources below will assist you in modeling the REP framework for teaching and learning. Respect Yourself/Respect Others Acceptable Use Acceptable Use and appropriate use of the Internet is something that both teachers and students must understand. Bullying The Learning First Alliance has provided a new comprehensive web library about bullying, with resources from educational organizations. Twitter Etiquette If you are a twitter user, there are many good resources to learn how to use Twitter more effectively. Click the image and visit 21 Things for Students Cybersafety - visit quests 7-9 (Cyberbullying, Nobody Likes A Bully, Webonauts Academy on the 21things4students.net web site. Cyber Safety Initiative

Assessments of Information Literacy available online (Information Literacy Assessments) Information Competency Proficiency Exam - Gavilan College - "Use or modification is permitted as long as acknowledgement is made to the Bay Area Community Colleges Information Competency Assessment Project." Information Literacy Survey - from Worcester Polytechnic Institute - The assessment begins on p. 70 of the document. Information Competency Assessment Instrument -- developed by Rodney Marshall, Eastern Illinois University -- a 40-item scale assessing information users' attitudes and practices -- see paper describing instrument's development Skills Assessment -- from Stanford University -- each of six modules includes 10 multiple-choice questions as a final skills assessment for the module Information Literacy Skills Assessment -- from Millikin University -- 15 multiple-choice questions -- scroll down to Appendix A Information Literacy Survey - from San Jose State University -- 11 multiple-choice questions -- scroll down to Appendix A to view assessment

Biblio Tubers The Information Literacy Game Players take turns moving around the board, answering questions. There are four categories, and two questions must be answered correctly from each category in order to win. The Categories are: Category 1 - Choose Your Resource Category 2 - Searching/Using Databases Category 3 - Cite Your Sources/Avoid Plagiarism Category 4 - Library Wild Card As you answer a question correctly from each category, you will receive a light corresponding to the color of the category. On the Home Stretch, you must answer a question from each category correctly in order to advance a space. There are 3 special squares you can land on: Light Bulb: This space will ask you to compare two different websites, or evaluate one website for different kinds of information. Single Person Play Single play is much like the group game, with two additions. Keyboard Commands D - Roll the die to start the next player's turnH - Opens/closes the Help WindowS - Toggles game sounds on or off1-4 - Select the correct answer to questions

s Internet Safety Resources This free interactive site is an extensive digital literacy curriculum that improves technology proficiency, builds information literacy and digital citizenship skill, and provides 21st century and project-based resources online. The 21 Things are 'big ideas' in technology and learning such as Visual Learning, Collaboration, Cloud Initiation, Digital Footprint, and much more. The student activities use free web resources designed to address the ISTE National Educational Technology Standards for Students, and the Partnership for 21st Century Skills. The non-sequential Things, delivered as project-based Quests, provide links, resources, and activities for students to earn badges and awards. Registration for teachers is required and gives access to teacher resources and a downloadable Moodle version of the site; Moodle is not required to use this site. In the Classroom Use the complete curriculum or selected Quests.

S.O.S. for Information Literacy Outputs – MINDtheGaps IO1. Youth media literacy promising practices handbook – a digital handbook about media literacy and critical thinking practices both in formal and non-formal education and training activities among young people. This handbook contains European shared resources suggestions, initiatives samples, activities and reflection based on field experience. Download IO2. Open educational resources – short video stories to raise awareness about media literacy (including human rights, children´s and young people rights online, cyber security, author´s right, multiculturalism and gender issues, prevent violence, European identity, etc.); interactive games about media literacy to be played by young people inside or outside schools (12-16 years). IO3. Inspirational video – Tell us your story!

informationfluency » home Why should critical literacy matter to information professionals? Critical literacy is an approach to learning and teaching that has gathered momentum in recent years as it has become widely used in classrooms around the world. Critical literacy is not just important for formal education settings however. It is also relevant for libraries because it is an approach that can engage students (or other users)in more active forms of reading and more creative ways of critiquing texts, as well as equipping them with skills and strategies to challenge social and political systems. What is critical literacy? Critical literacy differs from most models of information literacy because it is not simply about the ability to evaluate information for features such as authenticity, quality, relevance, accuracy, currency, value, credibility and potential bias. Instead, it addresses more fundamental questions about the nature of knowledge. Authors and readers However, it is not just the author who has an important role. Some practical examples Buy the book

Kansallinen digitaalinen kirjasto

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