12 Computer science game project ideas | CompSci.ca/blog Most high school computer programming classes end in an ISP, ISU, or a science fair type of a design project. A good computer science project topic could be a challenge to come up with, though it usually ends up involving some video game ideas. So if you want to impress your friends, get a killer grade, or simply want to pass that programming course you were too late to drop – read on for suggestions. Beginner video game project ideas Vanilla flavoured, basic game ideas – classic, easy to make, perfect to get that project over with: Tic Tac Toe – easiest way out, especially with Java or Visual Basic. Intermediate computer programming projects Chocolate flavour – common ideas that are still popular. Pacman – an icon of a video game, this programming project is going to be “choose your own adventure” style. Advanced computer science project topics This is the Vanilla Bean Chocolate Chips Frappucino Blended Creme type of a game design project, with a cherry on top. Final thoughts
The 4 Keys 2 Fun | Nicole Lazzaro's Blog Emotion and the Fun of Games As experts in player experiences we see a huge gap between “market research” and what players most enjoy about play. Players may check “good graphics” on a online survey, but our cross-genre contextual research reveals a more interesting story. We know how games deliver more emotions than frustration, excitement, and fear. The secret is in the gameplay. The 4 Fun Keys create games’ four most important emotions 1. These four main reasons why people play games are how best sellers create more emotions for more captivating play. Nicole Lazzaro, President, of XEODesign,® Inc. has shared the insights and analysis from XEODesign’s independent player research with the game development and human-computer interaction communities. First presented at the Game Developers Conference in 2004; Why We Play Games: 4 Keys to More Emotion shares one slice of what we have learned from our independent cross-genre research on gamers.
Teach Games | Game design & development resources for educators C++ Video Tutorials: Game Programming Playlist Our C++ video tutorials cover a wide range of programming topics from how to install a free compiler to 3D graphics and game programming. Beginners should start with our C++ Console video series. For additional information on the C++ language, please see our C++ Reference sections, and refer any questions to our Forum. SCVNGR's Secret Game Mechanics Playdeck Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR, which makes a mobile game with real-world challenges, has a playdeck. Rght now, that should be a lot of people. SCVNGR’s playdeck tries to break down the game mechanics into their constituent parts. SCVNGR Game Dynamics Playdeck Guide To This Document: This list is a collection of game dynamics terms, game dynamics theories that are interesting, useful and potentially applicable to your work here at SCVNGR. 1. Definition: A virtual or physical representation of having accomplished something. Example: a badge, a level, a reward, points, really anything defined as a reward can be a reward. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18.
Teleporting the Player - CryWiki From CryWiki Teleporting the Player This tutorial will teach you how to use the flowgraph feature to teleport a player when he steps inside a proximity trigger. Setting the Destination We are going to use a AI TagPoint to specify where we want the player to be beamed to. In the RollupBar, click the AI button under the Create tab. Once you're done, name the tagpoint beamplace Setting the Start Position We are going to use a ProximityTrigger to detect when a player has entered an area. In the RollupBar, click the Entity button. Create the Flowgraph Now, click the Create button under the property editor's Flow Graph section. Name it Teleport. Creating the Nodes Now we need to add a ProximityTrigger node to our flowgraph. Then, add a Localplayer node to our flowgraph by right clicking and selecting Add Node→Game→LocalPlayer from the popup menu. Using the same steps, add the following nodes BeamEntity node from Entity/BeamEntityGetPos node from Entity/GetPos Connecting the Ports Results
Player Attack Meta-Game Design: Reward Systems that Drive Engagement One of the hottest topics in the Web-meets-Gaming world is metagame design -- the practice of applying game-like reward and feedback systems to non-game applications for the purpose of driving loyalty and engagement. In the physical world, we're surrounded by metagames: Karate belts, scout badges, employee incentive plans, and frequent flyer miles are all reward systems, layered onto an existing activity to drive loyalty and communicate social status. On the Web, metagames peform a similar function. In this design-focused talk, you'll learn about the three levels of metagame design -- points tables, feedback and rewards, and viral outreach -- and the key questions to answer at each level.
Indian animation industry The Indian animation industry encompasses both 2D traditional, and 3D animation, as well as visual effects for feature films. Although India's film industry has a long history, it is a relatively newcomer to the field of animation. History[edit] The first stop-motion film was made by Dadasheb Phalke in the silent era. In 1956, Disney Studios animator Clair Weeks, who had worked on Bambi, was invited to Films Division of India in Mumbai to establish and train the country's first animation studio as part of the American Technical Co-Operation mission. Another landmark animated film from Films Division is "Ek Anek Aur Ekta", a short traditionally animated short educational film released in 1974.[1][2] The film is presented as a fable meant to teach children the value of unity, and was frequently broadcast on India's state-run television station, Doordarshan. The first Indian animated television series is Ghayab Aaya, aired in 1986 and directed by Suddhasattwa Basu. Awards and festivals[edit]
Game mechanics Game mechanics are constructs of rules intended to produce a game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. Game mechanics vs. gameplay[edit] Gameplay refers to the overall game experience or essence of the game itself. For example, the basic gameplay of a shooting or fighting game is to hit while not being hit. However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. Game mechanics vs. theme[edit] Games that are mechanically similar can vary widely in theme. Some wargames, at the other extreme, are known for extremely complex rules and for attempts at detailed simulation. Turns[edit] Action points[edit] Auction or bidding[edit]
List of game engines Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up. Free/libre and open source software[edit] Note: The following list is not exhaustive. Proprietary[edit] Commercial[edit] Freeware[edit] These engines are available without monetary charge, but without the source code being available under an open-source license. With related games[edit] See also[edit] References[edit] Jump up ^ "blender.org - Installation Policy".