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An experiment in game design and teaching

An experiment in game design and teaching
When veteran gamers or game designers are playing a game, if they are doing too well or too poorly, they will often comment on the game’s balance. This word is important, but I fear it is often overused. Like the word “fun,” there are different kinds of balance, and understanding what game balance is and why it’s important is what we cover today. Why are we only covering this now and not earlier (like, say, at the start of the Design Project)? As mentioned earlier, balancing the game is something that is best left until after you have a good set of core mechanics. Balancing a game that is simply not meeting its design goals is a waste of time, and when you change the core mechanics you’ll just have to balance the game again.

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Nicole Lazzaro's Blog Emotion and the Fun of Games As experts in player experiences we see a huge gap between “market research” and what players most enjoy about play. Players may check “good graphics” on a online survey, but our cross-genre contextual research reveals a more interesting story. We know how games deliver more emotions than frustration, excitement, and fear. The secret is in the gameplay. The 4 Fun Keys create games’ four most important emotions 1. 12 Computer science game project ideas Most high school computer programming classes end in an ISP, ISU, or a science fair type of a design project. A good computer science project topic could be a challenge to come up with, though it usually ends up involving some video game ideas. So if you want to impress your friends, get a killer grade, or simply want to pass that programming course you were too late to drop – read on for suggestions.

Teleporting the Player - CryWiki From CryWiki Teleporting the Player This tutorial will teach you how to use the flowgraph feature to teleport a player when he steps inside a proximity trigger. SCVNGR's Secret Game Mechanics Playdeck Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR, which makes a mobile game with real-world challenges, has a playdeck. It is a deck of cards listing nearly 50 different game mechanics that can be mixed and matched to create the foundation for different types of games.

C++ Video Tutorials: Game Programming Playlist Our C++ video tutorials cover a wide range of programming topics from how to install a free compiler to 3D graphics and game programming. Beginners should start with our C++ Console video series. For additional information on the C++ language, please see our C++ Reference sections, and refer any questions to our Forum. Meta-Game Design: Reward Systems that Drive Engagement One of the hottest topics in the Web-meets-Gaming world is metagame design -- the practice of applying game-like reward and feedback systems to non-game applications for the purpose of driving loyalty and engagement. In the physical world, we're surrounded by metagames: Karate belts, scout badges, employee incentive plans, and frequent flyer miles are all reward systems, layered onto an existing activity to drive loyalty and communicate social status. On the Web, metagames peform a similar function. Social networks like MyYearBook and Hi5 let players earn redeemable points by logging in and engaging in various social activities.

Indian animation industry The Indian animation industry encompasses both 2D traditional, and 3D animation, as well as visual effects for feature films. Although India's film industry has a long history, it is a relatively newcomer to the field of animation. History[edit] The first stop-motion film was made by Dadasheb Phalke in the silent era. The first animated films from India were produced in the 1930s.

Game mechanics Game mechanics are constructs of rules intended to produce a game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. Game mechanics vs. gameplay[edit] Gameplay refers to the overall game experience or essence of the game itself. List of game engines Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up. Free/libre and open source software[edit] Note: The following list is not exhaustive. It mixes game engines with rendering engines as well as API bindings without any distinctions.

DarkBASIC Electronic - The Game Creators DarkBASIC allows you to create your own games, demos, slideshows, even business applications using the easy to understand BASIC programming language. Even if you've never coded before, just follow the in-depth tutorials and you'll be generating results in minutes! Harness the power of Direct X and make 3D objects come to life in just a few simple commands. All games created with DarkBASIC are license and royalty FREE!

Richard A. Bartle: Players Who Suit MUDs Richard Bartle[1] MUSE Ltd, Colchester, Essex. United Kingdom.richard@mud.co.uk Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented.

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