An experiment in game design and teaching
When veteran gamers or game designers are playing a game, if they are doing too well or too poorly, they will often comment on the game’s balance. This word is important, but I fear it is often overused. Like the word “fun,” there are different kinds of balance, and understanding what game balance is and why it’s important is what we cover today. Why are we only covering this now and not earlier (like, say, at the start of the Design Project)? As mentioned earlier, balancing the game is something that is best left until after you have a good set of core mechanics. Balancing a game that is simply not meeting its design goals is a waste of time, and when you change the core mechanics you’ll just have to balance the game again.
• Gamificación concepto
• Game Design