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Virtual Worlds Education Wiki

Virtual Worlds Education Wiki
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A Daily Dose of Architecture Annotated bibliography of education in virtual worlds - Virtual Worlds Education Wiki Please add italicized annotations to make this bibliography more useful. Problems with formatting your contribution to the bibliography? Use the OWL writing lab at Purdue to help: [1] PERIODICALS[edit] Journal of the Immersive Education Initiative This is a new journal, starting up in the summer of 2014. The Journal of Virtual Worlds Research The Journal of Virtual Studies The Journal of Virtual Worlds and Education --also available as an e-book JOURNAL SPECIAL ISSUES[edit] Lan, Y. Lee, M. GENERAL RESOURCES[edit] Boellstorff, T. (2008). Dalgarno, B., & Lee, M. Dalgarno, B., Lee, M. Dalgarno, B., Lee, M. Dalgarno, B., Gregory, S., Carlson, L., Lee, M. Foster, A. (2008). Gregory, S., Gregory, B., Reiners, T., Fardinpour, A., Hillier, M., Lee, M. Gregory, S., Lee, M. Hew, K., & Cheung, W. (2010). Lee, M. Lee, M. Lee, M. Morgado, L. (2011). Pellas, N. (2014). Pellas, N. (2014). Vilela, A.; Cardoso, M.; Martins, D.; Santos, A.; Moreira, L.; Paredes, H.; Martins, P.; Morgado, L. (2010). ABILITY[edit]

Exploration Architecture philosophy - Exploration Architecture Innovating and collaborating to address the major challenges of our age We use biomimicry to develop new strategies, to radically rethink existing building types and devise a completely new approach to the design process. Biomimicry is a rapidly emerging discipline that learns from the remarkable catalogue of solutions to be found in biology – all of which have been refined by 3.8 billion years of evolution. Whereas sustainable development has often been based on mitigating negatives, biomimicry represents a new paradigm and reveals solutions that go beyond ‘sustainable’ to be restorative and deliver net positive impacts. We have successfully worked with a wide range of organisations to help them succeed in the shift that is already underway - from the industrial age to the ecological age of humankind. Frequently our projects achieve substantial resource savings and reveal major commercial opportunities for our clients. What others say about us: Dayna Baumeister Biomimicry3.8

Territories > Liquid Architectures And The Loss of Inscription by Marcos Novak marcos@bongo.cc.utexas.edu Marcos Novak, "MathCaveBlockHR" The Pantopicon: Centrifuge of Noise Centrifug(u)e: the shift from the society of the centripetal panopticon to the society of the centrifugal pantopicon is already well underway. I coin the word pantopicon, pan+topos, to describe the condition of being in all places at one time, as opposed to seeing all places from one place. What were once centers are now sources. Disembodied Proximities: The Random Access Self While the panopticon describes a condition that is one-to-many, the conditions brought about by the pantopicon are both many-to-many, and one-as-many-to-many. This collapse of distance is not limited to what we immediately experience as ordinary space and time, but includes complex arrangements of knowledge, behavior, values. and social structures. To inscribe is to write in, to place the mark of one thing within the fabric of another.

Augmented Reality and Assistive Technology Lab, Singapore Augmented Reality AR AR is a novel form of human-machine interaction that overlays computer-generated information on the real world environment. It enhances the existing environment rather than replacing it as in the case of virtual reality. AR in Manufacturing The application of AR technologies to simulate and improve these manufacturing processes before they are carried out is an innovative and effective approach. AR in Assistive Technology & Rehabilitation Engineering Due to the increasing population of elderly people worldwide, there is a growing proportion of individuals who suffer from hand impairments due to illnesses related to ageing or other forms of injury. Technology for Licensing: WinAR Ver 1 and Ver 2 WinAR is a Windows-based development platform (MFC) for AR applications. Video of Researches in NUS-ARAT Lab! This video shows AR in Assistive Technology in the lab (Jun 2013). This video shows AR in Manufacturing in the lab (Jun 2013). ARATLab Youtube Channel View Our AR Posters!

Download Download Note 1: If you are reading this on any site but you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further. Note 2: Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. Note 3: Many Linux distros (including Ubuntu) ship with only the "mono-runtime" package installed, however you need to install "mono-complete" for some OpenSimulator features such as LSL script commands. Note 4: OpenSimulator is made available under the BSD License. Windows users may need to unblock the downloaded archives, or windows my refuse to execute the programs. Current release Binary packages of the latest OpenSimulator release are provided in .zip or .tar.gz form. Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.

Creative Design in Industry and Architecture Authors: G. Berkin and O. Kucukerman, Halic University Faculty of Architecture, Turkey Covering the topics of architecture and industrial design Creative Design in Industry and Architecture argues that the discourse on design criteria for both professions share many similarities. With decades of academic experience, the authors are keen on the idea that creativity can be taught. Common theories and practices are exposed within the two disciplines through observation, analysis, experiment and reflection to discuss and gain insight. 7 Companies Discuss the Future of AR/VR Glasses Virtual and augmented reality will do more than just boggle the imagination; they will finally set it free. The technology being demonstrated and sold today has the power to make what's unreal seem real, and to make what's real seem unreal. Imagination will become the medium. It has been easy to dismiss VR and AR as fads or experiments, to relegate them to the heap of digital toys, to call them an evolution beyond 3D, or just another gaming peripheral hell-bent on removing us further from reality and human contact. Many of us at Tom's Hardware have had the opportunity to try on some of these technologies, and to call those experiences immersive feels limiting. The technology is upon us. Although many AR company executives characterize Google Glass as a heads-up display, it does provide a form of augmented reality, and those same executives are quick to realize that the entire industry has benefited from the spotlight Google has shone. Among these, content is crucial.

Computational Thinking for Educators - Course What: A free online course helping educators integrate computational thinking into their curriculum Who: Humanities, Math, Science, and Computing educators When: All of the course materials are available as a self-study program. The goal of this course is to help educators learn about computational thinking (CT), how it differs from computer science, and how it can be integrated into a variety of subject areas. The course is divided into five units, each focusing on the following: Introducing Computational Thinking: What is CT? CPOV | Response to Jaron Lanier’s Digital Maoism By Juliana Brunello Jaron Lanier is a computer scientist, composer, visual artist, and an author. His homepage affirms that “he either coined or popularized the term ‘Virtual Reality’“. He has been doing business in this area since the early 80s; which led him to be chosen as one of the 100 “remarkable people” of the Global Business Network, his topics of interests being “high-technology business, the social impact of technological practices, the philosophy of consciousness and information, Internet politics, and the future of humanism.” In his essay ‘Digital Maoism’ Jaron Lanier makes an open criticism on Wikipedia and its ‘hive mind’ style. Lanier further compares the Wikipedia to: Myspace, which in opposition to Wikipedia is “all about authorship, but it doesn’t pretend to be ‘all-wise’. I believe Lanier missed the point. Maoism: He associates Maoism with collectivism, with the collectiveness being ‘all-wise’. Hive-mind: Lanier uses this term, but does not define it. References:

Computing How will the HBP be different from classical Artificial Intelligence? The challenge in Artificial Intelligence (AI) is to design algorithms that can produce intelligent behaviour and to use them to build intelligent machines. It doesn't matter whether the algorithms are biologically realistic – what matters is that they work – the behaviour they produce. In the HBP, we're doing something completely different. The goal is to build data driven models that capture what we've learned about the brain experimentally: its deep mechanics (the bottom up approach) and the basic principles it uses in cognition (the top-down approach). Certainly we will try and translate our results into technology (neuromorphic processors) but, unlike classical AI, we will base the technology on what we actually know about the brain and its circuitry. How much memory will you need to store a full description of the brain? How much electrical power will the HBP supercomputer use? We think not – for three reasons:

Multimedia – From Wagner to Virtual Reality In the 1950's it occurred to cinematographer Morton Heilig that all the sensory splendor of life could be simulated with "reality machines." He proposed that an artist's expressive powers would be enhanced by a scientific understanding of the senses and perception. His premise was simple but striking for its time: if an artist controlled the multi-sensory stimulation of the audience, he could provide them with the illusion and sensation of first-person experience, of actually "being there." Inspired by short-lived curiosities such as Cinerama and 3D movies, it occurred to Heilig that a logical extension of cinema would be to immerse the audience in a fabricated world that engaged all the senses.

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