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Enra " Torque starter "

Enra " Torque starter "
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"SKIN" Transforms Your Emotions Into Sound And Color Through Sweat Data This week, Harvest Works gallery in New York exhibited an installation by audiovisual artist, Claudia Robles, that gets under your skin... literally. SKIN is a project that measures gallery visitors' skin moisture using a GSR (Galvanic Skin Response) interface and transforms that data into sound and images. Psychological states such as stress, nervousness, and even arousal become observable, external information. Be careful who you test it out around. "I'm interested in making the human body visual and audible," Robles told The Creators Project. "We normally don't hear or perceive our body, and this work is a way of making us aware of it and to enhance its potential as a visual and musical instrument." The artist originally premiered a similar installation in 2012, but Harvest Works contacted her and said they had a new audio system with eight channels and three video projectors, prompting her to upgrade the project. Images courtesy of the artist. Related: @zachsokol

Marco Donnarumma | new media art, live media performance, sound design danse Après le très gros buzz l'année dernière avec le clip promotionnel : Unleash Your Fingers pour le Samsung Galaxy S II, voici sur NUMERIK, le nouveau spot tv pour célébrer le lancement du Samsung Galaxy S III : Unleash Your Fingers, Next Generation Samsung a invité de nouveau la célèbre star de Finger Tutting JayFunk pour la suite attendue de Unleash Your Fingers. Cette publicité a été créer sur demande de l'agence parisienne Heaven, tournée à Londres. Une post-production encore très réussie par le studio THE MILL et créavite avec des millions de couleurs qui explosent, des objets en 3D et encore plein d'autres choses...à découvrir dans la vidéo en HD sur NUMERIK :

Membres EPILOG est une valse avec les ténèbres Il y a quelque chose de profondément flippant dans le fait de voir son ombre danser autour de soi alors que l'on se tient parfaitement immobile. C'est comme si volait en éclat cette valse trop bien orchestrée entre notre projection et le reste, plus tangible, de notre corps. Lorsque la source de lumière elle même se met à tanguer et déforme alors les contours bien proprets de nos silhouettes. EPILOG est une installation interactive qui investie un pièce du dhdm de Dresden en Allemagne en la remplissant d'ombres contre lesquelles vous devrez vous défendre afin d'évoluer. Conçue par le studio berlinois Schnellebuntebilder, l'oeuvre mime le mouvement de vos ombres en prenant par moment la liberté de leur donner vie. L'installation consiste en 25 minutes d'un univers en constante mutation qui passe de la lumière à l'obscurité en fonctions des mouvements des personnes présentes. Retrouvez ci-dessous quelques instants choisis : Retrouvez l'actualité de Schnellebuntebilder sur leur site.

Afternoon Animation: Kaleidoscope Ft. The Italian National Team Of Gymnastics The perfect way to space out on a Tuesday afternoon, KALEIDOSCOPE by Freddy brings viewers through an abstract paradise of runs, kicks, and jumps courtesy of the Italian National Team of Gymnastics. Created by DLV BBDO and production team abstract:groove, the collective, paired with Director Luigi Pane, experimented with the kaleidoscope effect for dramatic results. Working with 4 thaumascopes of different sizes and shapes, the biggest 9 meters long with a triangular opening of 2.5 meters, and the smallest 1.5 meters in length with a square opening of 60 centimeters, the team worked extensively to achieve the graphic patterns above. By studying small scale models and then going into CGI simulations, all the above effects were obtained in camera without the use of post-production. Just as interesting as the techniques used were the performers enlisted: The Italian National Team of Rhythmic Gymnastic 'le Farfalle', choreographed by their trainer Emanuela Maccarani.

[Video] Jim Campbell's Sculptural LED Light Installations Even the Lumiére Brothers would glow over the work of artist and light engineer, Jim Campbell. The prolific pioneer of patchwork bulb-wiring's career spans three decades, and his work keeps on getting better—the artist's newest works have been called "consummate" and "transformative" by Art Daily after their debut this month at Bryce Wolkowitz Gallery. It goes without saying that the mastery of his specific genre of low resolution re-imagings, communicated through programmed bulbs and LEDs, is a practice thirty years in the making. Good thing he's got a retrospective show coming up. Campbell's installation at San Diego Airport. Campbell's career began at the Massachusetts Institute of Technology, when, after garnering a BS in electrical engineering and mathematics in 1978, Campbell decided to focus his efforts on generating the technology that would allow him to turn 2D videos into 3D light sculptures. Says Campbell, "Light is a meta-thing. A Still of 'Home Movies' (2014).

Sharing Faces - Seeing yourself reflected in the image of others / by @kcimc Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others. The project is the longest running project Kyle has worked on. Starting with the initial idea in 2007, and using the working title “Sabine”, the project was inspired by the story from the history of Rome in which the Roman men stole women from neighbouring Sabine families to make their wives. Decades later, the two tribes went to war with each other, with the battle only coming to an end when the Sabine women ran onto the battlefield pleading with everyone, reminding them that they are all literally brothers. Stories like this, about moments of reflection on the nature of our connectedness, really moved me – Kyle tells CAN. Project Page | Kyle McDonald Related

Digital Artist Giuseppe Randazzo Creates Elaborate Arrays of 3D-Printed Stones Stone Field 00 / exp00 – simple attractor exponential field. Digital rendering. Stone Field 05 / three attractors field. Digital rendering. Stone Field 04 / field based on vert dist from horizontal axis. StoneFields 02 / polar 2d Perlin field. 3D-printed sculpture. Stone Field 00 / exp00 – simple attractor exponential field. 3D-printed sculpture. Stone Field 07 /simple 1d linear polar field. 3D-printed sculpture. Stone Field 07 /simple 1d linear polar field. 3D-printed sculpture, detail. Back in 2009, Italian designer Giuseppe Randazzo of Novastructura released a series of generative digital “sculptures” that depicted carefully organized pebbles and rocks on a flat plane. Fast forward to 2014, and technology has finally caught up with Randazzo’s original vision. Starting from 2009 project “Stone Fields”, some 3dmodels were produced from the original meshes. Watch the video above to see the sculptures up close, and you can see a few more photos over on Randazzo’s project site.

designers interactifs  ›  Actualités  ›  Actu  ›  Les 28 agences françaises de design d’interaction Depuis quelques années, *designers interactifs* recense les acteurs français qui développent l’offre de design dans le champ du numérique. En 2010 et 2011, l’association a successivement publié deux guides, l’un dédié aux agences interactives et l’autre dédié plus spécifiquement aux agences de design d’interaction et aux studios de création. En attendant la publication d’un panorama plus complet du design d’interaction français en 2015, l’association a dressé une cartographie de ce champ nouveau, qui se structure peu à peu, dans le sillage des usages proposés par les objets connectés. Notre objectif ici est de contribuer à valoriser le savoir-faire français en design d’interaction, au-delà des initiatives généralistes qui se sont développées en France depuis ces trois dernières années. Si votre structure ne figure pas dans cette liste et que vous pensez qu’elle y a sa place, contactez Benoît Drouillat (bd@designersinteractifs.org). 1. 2. 2Roqs 3. 4. 5. 6. 8. 9. 10. 11. 12. 13. 14. 15.

Variable 4 Variable 4 is an outdoor sound installation that translates weather conditions into musical patterns in real time. Using meteorological sensors connected to a custom software environment, the weather itself acts as conductor, navigating through a map of twenty-four specifically-written movements. Every aspect of the piece, from broad harmonic progressions down to individual notes and timbres, is influenced by changes in the environment: wind speed, rainfall, solar radiation, humidity, tropospheric variance, temperature, and more. The resultant composition is performed over an indeterminate duration through eight loudspeakers integrated into the landscape. More information Read more about Variable 4: About: its structure, score and recording News: current and future events Sites: locations that Variable 4 has taken place Credits: the artists, technicians and sponsors Mailing List

Mirrored Light Sculpture Probes The Cosmic Mysteries Of Geometry Images courtesy of the artist When it comes to sculpture, Gaspar Battha thinks big. His artworks address concepts including the limitations of the mind (envisioned as a physics-defying robotic bird), and humankind's relationship with tools (realized through custom-made screws and screwdrivers). Patterns of Harmony, his Master-project at UdK Berlin, takes this line of inquiry one step further, using a projection-mapped light box to explore the geometric nature of the universe. A series of angled two-way mirrors forms the bulk of the lightbox, which Battha calls a "fractal of cubes." In fact, the stated purpose underlying Patterns of Harmony is even more ambitious than the search for a 4th dimension: Battha questions the "complexity of all of nature's components circulating in a never ending metamorphosis," and its parallel reflection of "the human mind interpreting information through the senses." Below, examine moments from Patterns of Harmony: Related:

Morphogenetic Creations by Andy Lomas Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure. The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design. Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Andy Lomas | lacda /via Golan and Pete Hawkes

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