SS - Circle through 3 points Drawing a circle through three given points with compass and straightedge 1. Draw the only circle that passes through the three points below. 2. Draw the only circle that passes through the three points below. (C) Copyright John Page 2007 Geometry Cool Free Online Math Games for Kids Play these Geometry Games to practice and reinforce your geometry skills the fun way. CCSS: 4.MD.C.5The balloons are coming in from all directions. Figure out the direction in degrees that the cannon needs to point and pop the balloons before they get too close. CCSS: 4.G.A.2, MP6MathPup is at Scruffy's Lab trying out his new device that can see outlines of shapes through steel. See if you can figure out what geometrical shape it is. CCSS: 3.G.A.2Use your spacial reasoning skills and geometric knowledge to slice the geometric shapes into equal parts. CCSS: 3.G.A.2Finish Slice Geom? CCSS: 3.G.A.2The level pack to the great geometry game Slice Geom 2. CCSS: 4.G.A.1Match Geometry shapes to their name in this futuristic looking (and sounding) match game.

Evil Mad Scientist Laboratories - Iterative Algorithmic Plastic One of our favorite shapes is the Sierpinski triangle. In one sense, a mere mathematical abstraction, on the other, a pattern that naturally emerges in real life from several different simple algorithms. On paper, one can play the Chaos Game to generate the shape (or cheat and just use the java applet). You can also generate a Sierpinski triangle in what is perhaps a more obvious way: by exploiting its fractal self-similarity. We begin with a few packages of polymer clay– two colors of Fimo Soft, in this case. Form the two clay colors into long triangular shapes. Press the stack of triangles together to make sure that the edges fuse well. Cut the stretched “first iteration” piece into four pieces of equal length. Again stretch the result from the previous iteration, cut into four pieces of equal length and set one aside. By now, you should have the hang of the iterative algorithm for making the fractal. The fifth iteration has 243 dark triangles.

SS - Constructions Introduction to constructions Constructions: The drawing of various shapes using only a pair of compasses and straightedge or ruler. No measurement of lengths or angles is allowed. The word construction in geometry has a very specific meaning: the drawing of geometric items such as lines and circles using only compasses and straightedge or ruler. Compasses Compasses are a drawing instrument used for drawing circles and arcs. This kind of compass has nothing to do with the kind used find the north direction when you are lost. Straightedge A straightedge is simply a guide for the pencil when drawing straight lines. Why we learn about constructions The Greeks formulated much of what we think of as geometry over 2000 years ago. Why did Euclid do it this way? Why didn't Euclid just measure things with a ruler and calculate lengths? One theory is the the Greeks could not easily do arithmetic. To find out more Constructions pages on this site Lines Angles Triangles Right triangles Triangle Centers

Geometry for Kids! The simplest geometric idea is the point, and then the line, the plane, and the solid. Shapes like circles, squares, rectangles, and triangles are flat, and we can think of them as being parts of a plane, flat like a drawing. Shapes like spheres, cubes, and pyramids are solid, and we can think of them as being part of the whole universe - as indeed any real object is. Pyramid When people work with geometric shapes, there are some things they often want to know about them. But how can we be sure that our ways of figuring the size of shapes are always going to work? Finally, we'd like to know how our ideas about shapes relate to our ideas about numbers. To find out more about geometry, check out these books from Amazon.com or from your library: Physics Chemistry Biology Science for Kids home page History for Kids home page Welcome to Kidipede! or *We don't use tracking and all ads are G-rated.

Magical Square Root Implementation In Quake III Any 3D engine draws it’s power and speed from the mathematical models and implementations within, and trust John Carmack of ID software for using really good hacks. As it turns out, a very interesting hack is used in Quake III to calculate an inverse square root. Preface ID software has recently released the source code of Quake III engine with a GPL license. Carmack’s Unusual Inverse Square Root A fast glance at the file game/code/q_math.c reveals many interesting performance hacks. Observe the original function from q_math.c: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the fuck? Not only does it work, on some CPU’s Carmack’s Q_rsqrt runs up to 4 times faster than (float)(1.0/sqrt(x), eventhough sqrt() is usually implemented using the FSQRT assembley instruction! Newton’s Approximation of Roots A Witchcraft Number

SS - Rotational Symmetry Maths Rotational Symmetry Symmetry means balance or form. In maths we often talk about shapes and things being symmetrical. There are two types of symmetry, line symmetry and rotational symmetry. Rotational symmetry If we turn an object round will it look the same? Here is an example We have put a blob in one corner to show it turning round. You see that apart from the blob the shape looks exactly the same in 1 and 3. Here is a letter with rotational order of two. You could turn (rotate) the letter s around to its new position and you would not know it had changed (we have put the blob on to show you). What do you think the rotational symmetry order of A is? Answer Answer A has got rotational symmetry of order 1 This is just a complicated why of saying that you can not turn A around to any other position so it looks the same. So rotational symmetry order of 1 means NO rotational symmetry (we can't rotate it). Try and find out the rotational order of symmetry of the following shapes and letters.

Shape and Space in Geometry The National Council of Teachers of Mathematics recognizes the importance of geometry and spatial sense in its publication Curriculum and Evaluation Standards for School Mathematics (1989). Spatial understandings are necessary for interpreting, understanding, and appreciating our inherently geometric world. Insights and intuitions about two- and three-dimensional shapes and their characteristics, the interrelationships of shapes, and the effects of changes to shapes are important aspects of spatial sense. Children who develop a strong sense of spatial relationships and who master the concepts and language of geometry are better prepared to learn number and measurement ideas, as well as other advanced mathematical topics. (p. 48) And in its Principles and Standards for School Mathematics, NCTM has placed the Standard for Geometry at every grade level from preK to 12. Arithmetic is an important corner of mathematics, but too often we neglect the rest of the field. So teachers, be watchful.

The trouble with five December 2007 We are all familiar with the simple ways of tiling the plane by equilateral triangles, squares, or hexagons. These are the three regular tilings: each is made up of identical copies of a regular polygon — a shape whose sides all have the same length and angles between them — and adjacent tiles share whole edges, that is, we never have part of a tile's edge overlapping part of another tile's edge. Figure 1: The three regular tilings. In this collection of tilings by regular polygons the number five is conspicuously absent. Why did I not mention a regular tiling by pentagons? Figure 2: Three pentagons arranged around a point leave a gap, and four overlap. But there is no reason to give up yet: we can try to find other interesting tilings of the plane involving the number five by relaxing some of the constraints on regular tilings. Is it now possible to find a set of shapes with five-fold symmetry that together will tile the plane? Going for simple shapes Penrose tilings

Related: STRAND: Spatial Sense