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Gamification, Social Media, Technology, Games - Andrzej's Blog

Gamification, Social Media, Technology, Games - Andrzej's Blog

http://gamified.co.uk/

Related:  Ludificació

Nicole Lazzaro's Blog Emotion and the Fun of Games As experts in player experiences we see a huge gap between “market research” and what players most enjoy about play. Players may check “good graphics” on a online survey, but our cross-genre contextual research reveals a more interesting story. We know how games deliver more emotions than frustration, excitement, and fear. The secret is in the gameplay. phillipshakesbymasters I have reached an exciting stage of my application, I have conducted a large amount of research into the application content, target audience, comparative applications and the technical knowledge required to create the application. I will continue to look for new options and possibilities as I go along but I feel I am now in a good position to move forward into the advanced planning stages before I start development. As a designer I try to follow a design process, the design process that I am using can be seen below: Designers use design processes in their work but designers often tailor the process to suit them; The Design Council says “Different designers manage the process of design in different ways.” During research in 2005 The Design Council found similarities in the approaches of designers within eleven different prominent design companies and from this research they produced a graphical representation of the design process, see below:

Engagor This article originally appeared on Bloovi. We wanted to share it with everyone because we feel it perfectly describes what defines us as a company. But more importantly, this is a great opportunity to tell you we are hiring! SCVNGR's Secret Game Mechanics Playdeck Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR, which makes a mobile game with real-world challenges, has a playdeck.

Gamification Co Gartner Redefines Gamification: What Do You Think? Gamification is considered a relatively new term. As a new term, its definition is in flux and is continually changing. The popular media and different professionals continue to offer different and sometimes competing definitions. As different definitions are offered, it is up to everyday people to accept or reject those definitions. Gartner, a leader in information technology research and advisory, has recently offered a new definition of gamification. Meta-Game Design: Reward Systems that Drive Engagement One of the hottest topics in the Web-meets-Gaming world is metagame design -- the practice of applying game-like reward and feedback systems to non-game applications for the purpose of driving loyalty and engagement. In the physical world, we're surrounded by metagames: Karate belts, scout badges, employee incentive plans, and frequent flyer miles are all reward systems, layered onto an existing activity to drive loyalty and communicate social status. On the Web, metagames peform a similar function.

Social Innovation - Act You're new to social innovation. You need inspiration. Search for a hero online. Look for someone who's already tackling the world's biggest problems with creative solutions and entrepreneurial ventures. Here are a few places to start your search. Shadowing a hero means keeping up with their latest ideas and projects. Game mechanics Game mechanics are constructs of rules intended to produce a game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. Game mechanics vs. gameplay[edit]

Hooptap Mechanics and game psychology can be applied through the second screen. The use of the second screen or social TV has been established as a technological trend to consider. Spectators consume TV content while they are using a mobile device more often to comment, give their opinion or share what they are watching.

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