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Edward Said

Edward Said
Edward Wadie Said (Arabic pronunciation: [wædiːʕ sæʕiːd]; Arabic: إدوارد وديع سعيد‎, Idwārd Wadīʿ Saʿīd; 1 November 1935 – 25 September 2003) was a professor of English and Comparative Literature at Columbia University, a literary theorist, and a public intellectual who was a founding figure of the critical-theory field of Post-colonialism. Born a Palestinian Arab in the city of Jerusalem in Mandatory Palestine (1920–48), he was an American citizen through his father.[3] Said was an advocate for the political and the human rights of the Palestinian people and has been described by the journalist Robert Fisk as their most powerful voice.[4] As a public intellectual, Said discussed contemporary politics and culture, literature and music in books, lectures, and articles. Biography Early life Edward and his sister Rosemarie (1940) At school Said described his childhood as lived "between worlds", the worlds of Cairo and Jerusalem, until he was twelve.[19] In 1947, he attended the Anglican St.

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Castrating the Straight Male Gaze on Bayonetta (or at least making room for other ones!) First, a disclaimer: I'm nearly a year late to the party on Bayonetta. There are several reasons for this, and almost all of them boil down to grad school. I rediscovered the game recently while doing research for my prospectus, stumbling into Chris Dahlen's blog about Bayonetta's sexuality as a weapon. I usually don't dig oversexed vixens for my female characters, but something about Dahlen's piece piqued my curiosity. Black Friday sales made it a good time to purchase the title. My obsession took me through the game in three feverish days, and this behemoth post also emerged in remarkably short order.

Life is Strange and So is Discrimination Against Female Protagonists In recent news Dontnod studios, the developer behind Remember Me, revealed that their newest game, titled Life is Strange, was turned down by many major publishers due to the playable character being a female. Square Enix (Final Fantasy, Tomb Raider) is to publish the game, having no issue with the female lead, but they weren’t the first publisher that Dontnod went to, merely the first to actually wanted to publish the game. In a developer diary Jean-Maxime Morris, Dontnod’s creative director, stated that Square Enix was the only publisher who didn’t want to change a thing about the game; “Square Enix were basically the only publisher who didn’t want to change a single thing about the game.

Georges Bataille - Wikipedia Georges Albert Maurice Victor Bataille (French: [ʒɔʁʒ batɑj]; 10 September 1897 – 9 July 1962) was a French intellectual and literary figure working in literature, anthropology, philosophy, economy, sociology and history of art. Eroticism, sovereignty, and transgression are at the core of his writings. Life and work[edit] Bataille attended the École des Chartes in Paris, graduating in February 1922. Though he is often referred to as an archivist and a librarian because of his employment at the Bibliothèque Nationale, his work there was with the medallion collections (he also published scholarly articles on numismatics). His thesis at the École des Chartes was a critical edition of the medieval manuscript L’Ordre de chevalerie which he produced directly by classifying the eight manuscripts from which he reconstructed the poem.

Women redesign female characters to show what videogames are missing out on “Suppose, for instance, that men were only represented in literature as the lovers of women, and were never the friends of men, soldiers, thinkers, dreamers; how few parts in the plays of Shakespeare could be allotted to them; how literature would suffer! We might perhaps have most of Othello; and a good deal of Antony; but no Caesar, no Brutus, no Hamlet, no Lear, no Jaques—literature would be incredibly impoverished, as indeed literature is impoverished beyond our counting by the doors that have been shut upon women.” - Virginia Woolf, A Room of One's Own When Virginia Woolf was asked to give a series of lectures on the topic of "Women and Fiction," she went straight to the library to research the state of women in literature, only to discover something odd. To sum up her findings, she asked her all-female college audience: “Have you any notion how many books are written about women in the course of one year? Have you any notion how many are written by men? h/t Tiny Cartridge

David Lewis (philosopher) David Kellogg Lewis (September 28, 1941 – October 14, 2001) was an American philosopher. Lewis taught briefly at UCLA and then at Princeton from 1970 until his death. He is also closely associated with Australia, whose philosophical community he visited almost annually for more than thirty years. Art imitating life: How sexism in video games mirrors real-life gender imbalance - Comment - Voices - The Independent It provided an outlet for gamers and game designers alike to express their frustration with the sexism of the gaming industry. The comments from women working in the industry reflected and repeated many of those we have collected on the Everyday Sexism project, from across a wide variety of jobs and workplaces. Particularly poignant were the stories from women who had been dismissed out of hand before their work had even been seen, or those afraid that a single failure would be deemed “proof that woman shouldn’t be in the industry”.

Women in gaming: Women make up half of all gamers, but video game characters lag behind. Photo by Robyn Beck/AFP/Getty Images When Microsoft unveiled its brand-new Xbox One console at this week’s E3 convention, Anita Sarkeesian saw more of the same. Sarkeesian—a longtime critic of gender representation in gaming and a favorite target for harassment for that work—noted that of the 13 new games unveiled for the XBox One, Microsoft presented “exactly zero games featuring a female protagonist for the next generation.” That commentary incited the typical response from some members of the gaming community: "Yeah, maybe if more women actually played video games, you dumb cunt." Even Chris Kirk, in his piece for Slate criticizing the rank sexism that still dominates the gaming industry, recycles the idea that gamers are "almost entirely men" and that they'll stay that way as long as video-game developers keep churning out games targeted at them. In fact, women do actually play video games—almost as frequently as men do.

Researcher examines racial and gender representation in top 50 video games Violence in video games has been a topic on the political and media radar for decades. But research conducted by a recent graduate from Ithaca College examines the medium through different lenses: racial and gender bias. Ross Orlando is a lifelong gamer and sociology major with a minor in African diaspora studies.

Beyond the portrayal of women in video games Writer Dennis Scimeca argues that the problem of equitable representation of women in video games is just the tip of the iceberg. In social justice circles a 101-level conversation is the kind of conversation one has with a person who debates the existence of prejudice or inequality. The 101-level conversation is often exhausting because to a social justice activist the problems being addressed are painfully obvious. I feel much the same way on the issue of the portrayal of women in video games.

Wilhelm Reich Wilhelm Reich (/raɪx/; German: [ʀaɪç], 24 March 1897 – 3 November 1957) was an Austrian psychoanalyst, a member of the second generation of psychoanalysts after Sigmund Freud, and one of the most radical figures in the history of psychiatry. He was the author of several influential books, most notably Character Analysis (1933) and The Mass Psychology of Fascism (1933).[2] His work on character contributed to the development of Anna Freud's The Ego and the Mechanisms of Defence (1936), and his idea of muscular armour – the expression of the personality in the way the body moves – shaped innovations such as body psychotherapy, Fritz Perls's Gestalt therapy, Alexander Lowen's bioenergetic analysis, and Arthur Janov's primal therapy. His writing influenced generations of intellectuals: during the 1968 student uprisings in Paris and Berlin, students scrawled his name on walls and threw copies of The Mass Psychology of Fascism at the police.[3] Early life[edit] Childhood[edit]