Inventive Games That Teach Kids About Empathy and Social Skills By Tanner Higgin, Graphite Play is nothing if not social. Games organize play, allowing us to wrangle and experiment with the world. When we play games, more often than not, it’s us under the microscope. Video games, however, have been a bit of an aberration in the history of play and games. Many of them have been solitary experiences. 1. This app features a series of appealing animated episodes that model real world social situations. 2. Billed as an “indie minimalist platformer,” Thomas Was Alone’s characters are just colorful shapes, yet they all have distinct personalities. Thomas Was Alone 3. The most experimental and perhaps most irresistibly interesting game on this list, Way makes collaboration and communication crucial to success. Way 4. Social Adventures All of the games above are designed – both explicitly and implicitly – to be pro-social, but what about games that aren’t? Click here for more reviews of games and apps. Related
7 Ways Teachers Use Social Media in the Classroom Millennials live and breathe on social media, so teachers are learning how to incorporate the medium into the classroom successfully. In doing so, teachers not only encourage students to engage actively in the material, but they also provide online communities for students that might not exist for them in real life. But how are teachers infusing social media into their everyday lessons? 1. Anna Divinsky created an iTunes U class at Penn State University called Art 10: Introduction to Visual Studies, which she then adapted into a massive open online course (MOOC) on Coursera. For each class assignment, students were responsible for evaluating each other's work. Students shared their work on a variety of platforms. @psutlt #art10psu Art in the style of Rousseau (done in pencil) pic.twitter.com/oOA9UrlX6E— Wendy S Dixson (@WendyDixson) July 16, 2013 But what was even more surprising was how social media allows students to self-organize into smaller, independent groups. 2. 3. 4. 5. 6. 7.
N4L | Pond Pond is designed to act as a central hub for digital discovery and participation, where educational resources can be accessed and shared more easily and effectively. It combines the best parts of existing online tools and platforms to create a new, yet familiar, environment. Pond is independent of N4L’s Managed Network and can be accessed using any internet connection. Access to Pond is free for all school users. How Pond works Pond is a place where educators can discover content and services, share knowledge and engage with their peers. Pond’s comprehensive search function makes it easier for educators to find what they need. Through the ability to recommend, rate and comment on content and services found in Pond, educators can ensure the most suitable resources can be discovered by other users within Pond and used in the most beneficial manner possible.
11 Essential Tools For Better Project-Based Learning - Getting Smart by Guest Author - blended learning, EdTech, PBL “11 Essential Tools For Better Project-Based Learning” by Katre Laan from myhistro.com first appeared on TeachThought. The rise of technology used in classrooms has made learning much more interactive. The emergence of iPads to browser-based tools in project-based learning, take teaching to a new level in the 21st century. Even the current trends in education include the use of new technology, from collaborative projects to blending traditional textbook teaching with innovative tools. For students, the core aim of project-based learning is to put theory into practice and gain new skills throughout the process. A major advantage of digital tools used is better engagement in the classroom. Browser-based tools and several apps used in education are especially useful for researching, storytelling and collaborative video making. Handy mobile devices allow students to be inspired when outside classroom by creating and sharing ideas and creations instantly. 1) Mindmeister 2) Glogster 3) Myhistro
The Teacher's Quick Guide To Digital Scavenger Hunts If you’ve got a smartphone or a tablet in your classroom, you’re ready for the adventure to begin! By adventure I mean, of course, the world of active learning through digital scavenger hunts. In this hunt, students are tasked with finding a particular physical object, person, or place and have to use technology to track it down. Note: an ‘online scavenger hunt’ usually implies that you’re hunting around online and not physically with classmates. For the purpose of this article, I’m focusing on the physical version I’ve dubbed ‘digital scavenger hunts’. The Simple Goal So now that you’re all ready to start your very first scavenger hunt, let’s figure out what the goals are. Finding The Technology Like the movie National Treasure, students will need a lot of ingenuity and tools to help them uncover the mysteries you’ve laid out before them. In an effort to get your scavenger hunt jump-started, here are a few useful tech tools that might be of use. Finding An Objective A Quick Note
Algunas herramientas para publicar trabajos de los alumnos En la página e-learning industry han seleccionado una lista con 7 herramientas interesantes para publicar los trabajos de los alumnos. Se trata de herramientas de uso internacional donde se pueden encontrar contenidos en varias lenguas, entre ellas español, aunque mayoritariamente están en inglés. Flipsnack Es una herramienta gratuita que permite convertir imágenes o pdf libros digitales. Wordfaire Esta herramienta es como una especie de blog que permite subir la información en tiempo real. ePubBud Esta herramienta se parece bastante a Flipsnack, permite subir imágenes para crear tu propio libro electrónico o utilizar una plantilla predeterminada. Slideshare Esta es una comunidad para compartir presentaciones, que también las puedes descargar. Storybird Esta herramienta permite convertir el texto con historias ilustradas, muy adecuadas para los alumnos más pequeños. Calaméo Esta herramienta nos permite subir los documentos y convertirlos a libros digitales muy interactivos y dinámicos.
Search Engines | TryEngineering Lesson Focus Lesson focuses on exploring how the development of search engines has revolutionized Internet. Students work in teams to understand the technology behind search engines and explore how they can retrieve useful information using search engines. Age Levels: Objectives Learn about basics of a search engineLearn how to query search enginesLearn how to find relevant material using advanced search optionsLearn about teamwork and problem solving Anticipated Learner Outcomes As a result of this activity, students should develop an understanding of: teamworkimpact of search engines on world wide web (www)techniques to build efficient search queries Lesson Activities Students build search queries. Resources/Materials Teacher Resource DocumentsStudent WorksheetsStudent Resource SheetsComputers with Internet access Alignment to Curriculum Frameworks Curriculum alignment sheet is included in PDF.
Guide to Free Education Resources Uncategorized The Open Education movement has been a powerful way for teachers to take content into their own hands, compiling and repackaging lessons that suit their individual classrooms and learning goals. There are lots of great Open Education Resources (OER) available online for educators to use. Edutopia has put together a nice guide to some of the best free sites and has included ideas on how to turn the information into lessons and textbooks. Check out MindShift’s list of Open Education Resources and ideas for using them too. Open Educational Resources (OER): Resource RoundupResources by Topic: OER, a part of the global open content movement, are shared teaching, learning, and research resources available under legally recognized open licenses-free for people to reuse, revise, remix, and redistribute. Related Explore: open education resources
Integrate iPads Into Bloom's Digital Taxonomy With This 'Padagogy Wheel' You’re going to want to turn on your printer and fire up a PDF viewer. This is just that good. It’s called the Padagogy Wheel and it offers a fantastically useful perspecitve on how to figure out which iPad apps work with Bloom’s Digital Taxonomy. Created by Allan Carrington, this thing is a monster and deserves some focused attention. So I’d make a personal plea to save the hi-res image (below) or print out the PDF (available here) and then spend your long weekend closely examining this thing. The Padagogy Wheel takes an expanded approach Bloom’s Digital Taxonomy and offers 62 iPad apps that fit into the organized chaos that is Bloom’s. See Also: 35 Digital Tools That Work With Bloom’s Taxonomy What do you think of some of the apps and where they’re placed on the wheel? The Padagogy Wheel by Allan Carrington is licensed under a Creative Commons Attribution 3.0 Unported License.