background preloader

The Teacher's Quick Guide To Digital Scavenger Hunts

The Teacher's Quick Guide To Digital Scavenger Hunts
If you’ve got a smartphone or a tablet in your classroom, you’re ready for the adventure to begin! By adventure I mean, of course, the world of active learning through digital scavenger hunts. In this hunt, students are tasked with finding a particular physical object, person, or place and have to use technology to track it down. The Simple Goal So now that you’re all ready to start your very first scavenger hunt, let’s figure out what the goals are. Finding The Technology Like the movie National Treasure, students will need a lot of ingenuity and tools to help them uncover the mysteries you’ve laid out before them. In an effort to get your scavenger hunt jump-started, here are a few useful tech tools that might be of use. SCVNGR – A useful free app that lets you create your very own digital scavenger hunts, start to finish. The Apple iPhone (newer models) or Android smartphone (newer models) – Whether you love or hate Apple or Android doesn’t matter. Finding An Objective A Quick Note Related:  Digital Technology and ICT

N4L | Pond Pond is designed to act as a central hub for digital discovery and participation, where educational resources can be accessed and shared more easily and effectively. It combines the best parts of existing online tools and platforms to create a new, yet familiar, environment. Pond is independent of N4L’s Managed Network and can be accessed using any internet connection. Access to Pond is free for all school users. How Pond works Pond is a place where educators can discover content and services, share knowledge and engage with their peers. Pond’s comprehensive search function makes it easier for educators to find what they need. Through the ability to recommend, rate and comment on content and services found in Pond, educators can ensure the most suitable resources can be discovered by other users within Pond and used in the most beneficial manner possible.

How Columbus Sailed Into U.S. History, Thanks To Italians : Code Switch hide captionThough he sailed in 1492, Christopher Columbus was not widely known among Americans until the mid-1700s. Spencer Arnold/Getty Images Though he sailed in 1492, Christopher Columbus was not widely known among Americans until the mid-1700s. It's been 521 years since the Italian explorer Christopher Columbus "sailed the ocean blue/in fourteen hundred and ninety-two." Since then, there have been thousands of parades, speeches and statues commemorating Columbus, along with a critical rethinking of his life and legacy. But the question remains, how did a man who never set foot on North America get a federal holiday in his name? This is in contrast to Juan Ponce de Leon (who arrived in Florida in 1513), Alonso Alvarez de Pineda (whose ships arrived in what's now known as Corpus Christi Bay in Texas in 1519) and fellow Italian Giovanni da Verrazzano, who reached New York Harbor in 1524. So why Columbus Day? Anti-Italian Sentiment Celebrating Heritage, Via Columbus Mario Tama/Getty Images

Constructive Alignment - and why it is important to the learning process | Higher Education Academy Engineering Subject Centre What is Constructive Alignment? Constructive Alignment, a term coined by John Biggs (Biggs, 1999) is one of the most influential ideas in higher education. It is the underpinning concept behind the current requirements for programme specification, declarations of Intended Learning Outcomes (ILOs) and assessment criteria, and the use of criterion based assessment. There are two parts to constructive alignment: Students construct meaning from what they do to learn. The basic premise of the whole system is that the curriculum is designed so that the learning activities and assessment tasks are aligned with the learning outcomes that are intended in the course. Figure 1. Alignment is about getting students to take responsibility for their own learning, and establishing trust between student and teacher. Achieving Constructive Alignment Figure 2. If we are taking a single component of a programme, we can 'Constructively Align' that course by tackling the following steps: Further Reading Source

iPads in Education - Innovating education with technology. Inventive Games That Teach Kids About Empathy and Social Skills By Tanner Higgin, Graphite Play is nothing if not social. Games organize play, allowing us to wrangle and experiment with the world. Video games, however, have been a bit of an aberration in the history of play and games. 1. This app features a series of appealing animated episodes that model real world social situations. 2. Billed as an “indie minimalist platformer,” Thomas Was Alone’s characters are just colorful shapes, yet they all have distinct personalities. Thomas Was Alone 3. The most experimental and perhaps most irresistibly interesting game on this list, Way makes collaboration and communication crucial to success. Way 4. Developed by learning and behavior experts, Social Adventures offers a treasure trove of resources for caregivers or educators looking for ways to help kids –particularly those with learning difficulties or special needs – learn about and practice basic social strategies, skills, and routines. Social Adventures Click here for more reviews of games and apps.

How Deductive Thinking Can Drive Student-Designed Research How Deductive Thinking Can Drive Student-Designed Research by Jane Healey, Ph.D. I specialize in an odd subject—research. I teach students to select a subject area, pick a topic, craft a question, design a prospectus, follow through on the plans, adapt to obstacles and “interesting” findings, organize results, and create an appropriate outcome that matches the content and methodology of the project. Many teachers call me crazy for loving this process; teaching skills regardless of content seems difficult and abstract or too chaotic and uncontrollable. I think it’s fun. In two previous posts, I shared advice I give to colleagues who want students to research in the classroom and need a refresher about the process and effective ways of teaching it. Recently, a colleague claimed that I skipped steps of independent research for students: how do they create their own questions? Step 1: Subject The deductive thinking starts big and narrows as more is learned. Not done, yet. Step 2: Topic

Selecting Technologies | UNSW Teaching Staff Gateway This page helps you choose among various technologies (not just LMSs) using two approaches: examples of learning outcomes, the kinds of learning activities that could achieve those outcomes, and how those activities could be supported by various learning technologies examples of the tools you may be interested in using and the types of activities and learning outcomes that are likely to be relevant. Table 1: Sample learning outcomes, rationales and activities The following table provides examples of learning outcomes, the kinds of learning activities that promote those outcomes, and how the activities could be supported by learning technologies. Table 2: Tools related to activities, and their contribution to learning outcomes The following table provides examples of the tools you may be interested in using and looks at the types of activities and learning outcomes that are likely to be relevant. See also on this section of the website:

The Teacher's Guide To Flipped Classrooms Since Jonathan Bergman and Aaron Sams first experimented with the idea in their Colorado classrooms in 2004, flipped learning has exploded onto the larger educational scene. It’s been one of the hottest topics in education for several years running and doesn’t seem to be losing steam. Basically, it all started when Bergman and Sams first came across a technology that makes it easy to record videos. They had a lot of students that regularly missed class and saw an opportunity to make sure that missing class didn’t mean missing out on the lessons. And voila: a movement began. A 2014 survey from the Flipped Learning network found that 78% of teachers said they’d flipped a lesson, and 96% of those that tried it said they’d recommend it. What is a flipped classroom? Once a new idea becomes a buzzword, pinning down the definition can become a tad more challenging. That gets the idea across, but it’s a bit of a mouthful. The Benefits of Flipping Your Classroom 1. 2. 3. The Backwards Classroom 1.

Beyond Minecraft: Games That Inspire Building and Exploration By Tanner Higgin, Graphite The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. 1. Garry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. 2. Kerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. 3. Sound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. For creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. Related

Plant a Question… Grow an “Answer Garden” Need a digital scribble space? Then be sure to experiment with AnswerGarden, a web-based polling/survey tool that allows users to create and publish a question. Once visitors submit answers, they are immediately displayed as tags in a basic word cloud. AnswerGardens can even be embedded into web sites, wikis, blogs and/or social networks. In order to determine what technology project this year’s Language Arts students enjoyed the most, I utilized an AnswerGarden. FYI: A typical AnswerGarden is displayed in black and white. The same results—but exported to Wordle. More results—this time from Tagxedo. Classroom Connection: With AnswerGarden, creative brainstorming and collecting feedback has never been easier! The automatic creation of a tag cloud is an awesome feature—one that can be used as a visual to generate further discussions about a particular topic.

Related: