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Product Strategy Means Saying No

Product Strategy Means Saying No
If you’re building a product, you have to be great at saying No. Not ‘maybe’ or ‘later’. The only word is No. Building a great product isn’t about creating tonnes of tactically useful features which are tangentially related. It’s about delivering a cohesive product with well defined parameters. As Apple’s latest advert points out, there are literally tens of thousands of permutations of your product based on every addition, both minor and major. So many reasons to say yes When your product gets traction, you’ll find yourself inundated with good ideas for features. But The Data Looks Good “We’ve tried this feature with a small group and engagement is off the charts.” But It’ll Only Take A Few Minutes The main problem with this argument is that the scope of work should never be a reason to include a feature in a product. Lots of bad ideas can be built quickly. But this customer is about to quit This is feature blackmail. But we can just make it optional This leads to death by preferences.

http://insideintercom.io/product-strategy-means-saying-no/

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@ Aroman I was thinking to my proper thinking about "democratizing PT". It's maybe too radical. ^^ by alwen Jun 9

@aroman: Yeah, that's why we all do understand team team PT's decision to replace v1 by v2 without considering any user complaints. The second point is that PT's users might say "no" as well to PT's product stategy and use something else instead. by deuxpont Jun 8

"Lots of bad ideas can be built quickly. Don’t be seduced. There are no small changes. Also, even the tiniest additions add hidden complexity that isn’t accounted for in the “but it’s just 5 minutes” estimate." -this is a real good article by aroman Jun 8

Oh I guess I have understand what is "democratize" then for PT, essentialy lower-leveled. Make branchs require some sapiens / some intelligence and usual users don't need them ? It's not a great idea, I agree ! :/ by alwen Jun 8

Nice POV, I agree with you. Thank you for that summary. by pascalwicht Jun 8

I found this pearl in the collection of two important members of the Pearltrees' management. I guess this article explains the behavior of Pearltrees' community management and the managers: (1) You have to say "no" (2) No customer can be more important than a good product. (3) The try to associate v1 with v2 leads to death by preferences. So, guys. don't get no false expectations about agreements and compromises with team team Pearltrees: There's no use in playing for time. Either you have to admit that Pearltrees' rudimentary v2 abilities still are powerful enough to use them or you should move your stuff to a good mind managing app asap. by deuxpont Jun 8

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