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CTheory.net

CTheory.net
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Katherine Hayles, How We Became Posthuman, prologue "Too often the pressing implications of tomorrow's technologically enhanced human beings have been buried beneath an impenetrable haze of theory-babble and leather-clad posturing. Thankfully, N. Katherine Hayles's How We Became Posthuman provides a rigorous and historical framework for grappling with the cyborg, which Hayles replaces with the more all-purpose 'posthuman.'…[Hayles] has written a deeply insightful and significant investigation of how cybernetics gradually reshaped the boundaries of the human."—Erik Davis, Village Voice "Could it be possible someday for your mind, including your memories and your consciousness, to be downloaded into a computer? "This is an incisive meditation on a major, often misunderstood aspect of the avant-garde in science fiction: the machine/human interface in all its unsettling, technicolor glories. "At a time when fallout from the 'science wars' continues to cast a pall over the American intellectual landscape, Hayles is a rare and welcome voice.

The Founding and Manifesto of Futurism We had stayed up all night, my friends and I, under hanging mosque lamps with domes of filigreed brass, domes starred like our spirits, shining like them with the prisoned radiance of electric hearts. For hours we had trampled our atavistic ennui into rich oriental rugs, arguing up to the last confines of logic and blackening many reams of paper with our frenzied scribbling. An immense pride was buoying us up, because we felt ourselves alone at that hour, alone, awake, and on our feet, like proud beacons or forward sentries against an army of hostile stars glaring down at us from their celestial encampments. Alone with stokers feeding the hellish fires of great ships, alone with the black spectres who grope in the red-hot bellies of locomotives launched on their crazy courses, alone with drunkards reeling like wounded birds along the city walls. Then the silence deepened. “Let’s go!” We went up to the three snorting beasts, to lay amorous hands on their torrid breasts.

transArchitectures transArchitecture, architecture beyond architecture, is an architecture of heretofore invisible scaffolds. It has a twofold character: within cyberspace is exists as liquid architecture that is transmitted across the global information networks; within physical space it exists as an invisible electronic double superimposed on our material world. The term transArchitectures (Marcos Novak) stems from a discussion between architects and designers. Influenced by their experience with computer technology during the design process they are developing new concepts of time, space, shape, structure, construction, etc. It is about simultaneously practising architecture and media, combining design and machine, and about the shift from "form and space" to "process and field". TransArchitectures (1998) from V2_ on Vimeo.

Reconfiguring the Author: The Virtual Artist In Cyberspace RECONFIGURING THE AUTHOR: THE VIRTUAL ARTIST IN CYBERSPACE By Mark Amerika Reconfiguring the Author: The Virtual Artist In Cyberspace is many things at once including a research paper, a pseudo-autobiographical narrative, a technical "white paper", a textual documentary, a survey of the state-of-the-art of contemporary writing, a self-reflexive metafiction on the "public domain narrative environment" called GRAMMATRON and, last but not least, an exploration into the science of writing as it gets teleported into the electrosphere. It is an elaborate extratext that attempts to challenge the critical strategies employed by most academic theorists confined to the print-publishing model and, as such, is intimately connected to the network-distributed milieu the GRAMMATRON project circulates in. Finally, it should be noted that the image above is of the Dead Sea Scrolls.

TransArchitecture. Metamorphosis, transmorphosis, allomorphosis. Territories > Liquid Architectures And The Loss of Inscription by Marcos Novak marcos@bongo.cc.utexas.edu Marcos Novak, "MathCaveBlockHR" The Pantopicon: Centrifuge of Noise Centrifug(u)e: the shift from the society of the centripetal panopticon to the society of the centrifugal pantopicon is already well underway. I coin the word pantopicon, pan+topos, to describe the condition of being in all places at one time, as opposed to seeing all places from one place. What were once centers are now sources. Disembodied Proximities: The Random Access Self While the panopticon describes a condition that is one-to-many, the conditions brought about by the pantopicon are both many-to-many, and one-as-many-to-many. This collapse of distance is not limited to what we immediately experience as ordinary space and time, but includes complex arrangements of knowledge, behavior, values. and social structures. To inscribe is to write in, to place the mark of one thing within the fabric of another.

knowbotic in progress | krcf kotomisi un:inform May 7 15 link to kotomisi un:inform videochannel kotomisi is a diagram of ornaments and voices, clothes and foldings, performative inventions , audio pieces, and radio tracks. kotomisi un:inform, performative settings und assemblagen plantocrop label plantocracy quizlet plantocrop msds Salon Suisse, “yes or no”, Venice Biennale 2015 HFBK Hamburg, “Ästhetik des Virtuellen”, 2015 Station 21, Zürich, “Why [...] battle the landscape! May 4 15 distributed passage points- obligatory online cartography, activate link>>>> battle the landscape protocols of incommensurable landscapes a performative field of urban investigation in Mülheim an der Ruhr, a landscape fully eroded and traumatized by coal mining – the dances of local adolescents with African [...] the rasquache peripheries May 1 15 “Wer war Albert Norden?” macghillie _ just a void October 15 14 imbued with soft infinities the blackghillie hall presents: February 28 13 BlackBENZrace April 3 11 be prepared! April 2 11 FEEDFORWARD.

Media Arts and Technology Issue 1402, 2014 Ability, Disability and Dead Space by Diane Carr How does the horror game Dead Space use the idea of disability? Battle on the Metric Front: Dispatches from Call of Duty's Update War by David Murphy This article analyzes the controversy over a software update applied to Call of Duty: Black Ops II (Treyarch, 2013) using assemblage theory (Deleuze & Guattari, 1987). A Too-Coherent World: Game Studies and the Myth of “Narrative” Media by Edward Wesp This article revisits Jesper’ Juul’s oft-cited argument about video games’ “incoherent” fictional worlds to argue for a more open relationship between the study of video games and other media, based on the recognition that all media have complex relationships with the narratives and fictions they convey.

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