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Deep learning

Deep learning
Branch of machine learning Deep learning is the subset of machine learning methods based on artificial neural networks with representation learning. The adjective "deep" refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised.[2] Artificial neural networks (ANNs) were inspired by information processing and distributed communication nodes in biological systems. ANNs have various differences from biological brains. Definition[edit] Deep learning is a class of machine learning algorithms that[9]: 199–200 uses multiple layers to progressively extract higher-level features from the raw input. From another angle to view deep learning, deep learning refers to "computer-simulate" or "automate" human learning processes from a source (e.g., an image of dogs) to a learned object (dogs). Overview[edit] The word "deep" in "deep learning" refers to the number of layers through which the data is transformed. Interpretations[edit] Related:  Machine LearningAI Learning

Q-learning Model-free reinforcement learning algorithm For any finite Markov decision process, Q-learning finds an optimal policy in the sense of maximizing the expected value of the total reward over any and all successive steps, starting from the current state.[2] Q-learning can identify an optimal action-selection policy for any given finite Markov decision process, given infinite exploration time and a partly random policy.[2] "Q" refers to the function that the algorithm computes – the expected rewards for an action taken in a given state.[3] Reinforcement learning[edit] Reinforcement learning involves an agent, a set of states , and a set of actions per state. , the agent transitions from state to state. The goal of the agent is to maximize its total reward. As an example, consider the process of boarding a train, in which the reward is measured by the negative of the total time spent boarding (alternatively, the cost of boarding the train is equal to the boarding time). Algorithm[edit] After ).

Machine Learning Project at the University of Waikato in New Zealand Data that lives forever is possible: Japan's Hitachi As Bob Dylan and the Rolling Stones prove, good music lasts a long time; now Japanese hi-tech giant Hitachi says it can last even longer—a few hundred million years at least. The company on Monday unveiled a method of storing digital information on slivers of quartz glass that can endure extreme temperatures and hostile conditions without degrading, almost forever. And for anyone who updated their LP collection onto CD, only to find they then needed to get it all on MP3, a technology that never needs to change might sound appealing. "The volume of data being created every day is exploding, but in terms of keeping it for later generations, we haven't necessarily improved since the days we inscribed things on stones," Hitachi researcher Kazuyoshi Torii said. "The possibility of losing information may actually have increased," he said, noting the life of digital media currently available—CDs and hard drives—is limited to a few decades or a century at most.

Google DeepMind Artificial intelligence division DeepMind Technologies Limited,[4] doing business as Google DeepMind, is a British-American artificial intelligence research laboratory which serves as a subsidiary of Google. Founded in the UK in 2010, it was acquired by Google in 2014,[5] The company is based in London, with research centres in Canada,[6] France,[7] Germany and the United States. Google DeepMind has created neural network models that learn how to play video games in a fashion similar to that of humans,[8] as well as Neural Turing machines (neural networks that can access external memory like a conventional Turing machine),[9] resulting in a computer that loosely resembles short-term memory in the human brain.[10][11] History[edit] The start-up was founded by Demis Hassabis, Shane Legg and Mustafa Suleyman in September 2010.[20][21] Hassabis and Legg first met at the Gatsby Computational Neuroscience Unit at University College London (UCL).[22] Logo from 2015–2016 Logo from 2016–2019

Recurrent neural network A recurrent neural network (RNN) is a class of neural network where connections between units form a directed cycle. This creates an internal state of the network which allows it to exhibit dynamic temporal behavior. Unlike feedforward neural networks, RNNs can use their internal memory to process arbitrary sequences of inputs. This makes them applicable to tasks such as unsegmented connected handwriting recognition, where they have achieved the best known results.[1] Architectures[edit] Fully recurrent network[edit] This is the basic architecture developed in the 1980s: a network of neuron-like units, each with a directed connection to every other unit. For supervised learning in discrete time settings, training sequences of real-valued input vectors become sequences of activations of the input nodes, one input vector at a time. Hopfield network[edit] The Hopfield network is of historic interest although it is not a general RNN, as it is not designed to process sequences of patterns.

She's Not Talking About It, But Siri Is Plotting World Domination | Gadget Lab Photo: Alex Washburn/Wired Apple has a vision of a future in which the disembodied voice of Siri is your constant companion. It goes something like this: You arrive home at the end of a long day and plop down on the couch. A beer in one hand, your phone in the other, you say, “Siri, open Netflix and play The IT Crowd.” Midway through the program, you feel a draft. This is where Apple is headed with Siri, as the nascent voice-activated AI spreads from our phones to our desktops, our homes and even our dashboards to become our concierge to the digital world. So far, Apple’s results have been a mixed bag at best. “We spend so much time with our cellphones that having an effective personal assistant could be revolutionary,” said Andrew Ng, director of Stanford University’s AI Lab. To do this, Apple must catch up with, and then overtake, Google, which offers voice search capabilities and natural language understanding far superior to Apple’s. But there are signs of progress.

Demis Hassabis Demis Hassabis (born 27 July 1976) is a British computer game designer, artificial intelligence programmer, neuroscientist and world-class games player.[4][3][5][6][7][1][8][9][10][11] Education[edit] Career[edit] Recently some of Hassabis' findings and interpretations have been challenged by other researchers. A paper by Larry R. In 2011, he left academia to co-found DeepMind Technologies, a London-based machine learning startup. In January 2014 DeepMind was acquired by Google for a reported £400 million, where Hassabis is now an Engineering Director leading their general AI projects.[12][23][24][25] Awards and honours[edit] Hassabis was elected as a Fellow of the Royal Society of Arts (FRSA) in 2009 for his game design work.[26] Personal life[edit] Hassabis lives in North London with his wife and two sons. References[edit]

Artificial neural network An artificial neural network is an interconnected group of nodes, akin to the vast network of neurons in a brain. Here, each circular node represents an artificial neuron and an arrow represents a connection from the output of one neuron to the input of another. For example, a neural network for handwriting recognition is defined by a set of input neurons which may be activated by the pixels of an input image. After being weighted and transformed by a function (determined by the network's designer), the activations of these neurons are then passed on to other neurons. This process is repeated until finally, an output neuron is activated. Like other machine learning methods - systems that learn from data - neural networks have been used to solve a wide variety of tasks that are hard to solve using ordinary rule-based programming, including computer vision and speech recognition. Background[edit] There is no single formal definition of what an artificial neural network is. History[edit] and

Can A Computer Finally Pass For Human? “Why not develop music in ways unknown…? If beauty is present, it is present.” That’s Emily Howell talking – a highly creative computer program written in LISP by U.C. Santa Cruz professor David Cope. (While Cope insists he’s a music professor first, “he manages to leverage his knowledge of computer science into some highly sophisticated AI programming.”) Classical musicians refuse to perform Emily’s compositions, and Cope says they believe “the creation of music is innately human, and somehow this computer program was a threat…to that unique human aspect of creation.” The article includes a sample of her music, as intriguing as her haiku-like responses to queries. Share Silk Road Creator Ross Ulbricht Sentenced to Life in Prison Ross Ulbricht conceived of his Silk Road black market as an online utopia beyond law enforcement’s reach. Now he’ll spend the rest of his life firmly in its grasp, locked inside a federal penitentiary. On Friday Ulbricht was sentenced to life in prison without the possibility of parole for his role in creating and running Silk Road’s billion-dollar, anonymous black market for drugs. Judge Katherine Forrest gave Ulbricht the most severe sentence possible, beyond what even the prosecution had explicitly requested. The minimum Ulbricht could have served was 20 years. “The stated purpose [of the Silk Road] was to be beyond the law. In addition to his prison sentence, Ulbricht was also ordered to pay a massive restitution of more than $183 million, what the prosecution had estimated to be the total sales of illegal drugs and counterfeit IDs through the Silk Road—at a certain bitcoin exchange rate—over the course of its time online. Go Back to Top.

Dimensionality reduction In machine learning and statistics, dimensionality reduction or dimension reduction is the process of reducing the number of random variables under consideration,[1] and can be divided into feature selection and feature extraction.[2] Feature selection[edit] Feature extraction[edit] The main linear technique for dimensionality reduction, principal component analysis, performs a linear mapping of the data to a lower-dimensional space in such a way that the variance of the data in the low-dimensional representation is maximized. In practice, the correlation matrix of the data is constructed and the eigenvectors on this matrix are computed. The eigenvectors that correspond to the largest eigenvalues (the principal components) can now be used to reconstruct a large fraction of the variance of the original data. Principal component analysis can be employed in a nonlinear way by means of the kernel trick. Dimension reduction[edit] See also[edit] Notes[edit] Jump up ^ Roweis, S. References[edit]

Robot learns ‘self-awareness’ Who’s that good-looking guy? Nico examines itself and its surroundings in the mirror. (Credit: Justin Hart / Yale University ) “Only humans can be self-aware.” Another myth bites the dust. Why is this important? Using knowledge that it has learned about itself, Nico is able to use a mirror as an instrument for spatial reasoning, allowing it to accurately determine where objects are located in space based on their reflections, rather than naively believing them to exist behind the mirror. Nico’s programmer, roboticist Justin Hart, a member of the Social Robotics Lab, focuses his thesis research primarily on “robots autonomously learning about their bodies and senses,” but he also explores human-robot interaction, “including projects on social presence, attributions of intentionality, and people’s perception of robots.” “Only humans can be self-aware” joins “Only humans can recognize faces” and other disgarded myths. Nico in the looking glass References: Justin W.

The Untold Story of Silk Road, Part 1 “I imagine that someday I may have a story written about my life and it would be good to have a detailed account of it.”—home/frosty/documents/journal/2012/q1/january/week1 The postman only rang once. He peeked through the front window and caught a glimpse of the postman hurrying off. Green opened the door. Green considered the package and then took it into his kitchen, where he tore it open with scissors, sending up a plume of white powder that covered his face and numbed his tongue. Officers cuffed Green on the floor while fending off Max, the older Chihuahua, who bared his tiny fangs and bit at their shoelaces. The fact was, Green wasn’t just your average Mormon grandpa. Which is why Green found himself surrounded by an interagency task force. The Feds got Green on his feet. “Don’t take me to jail,” Green pleaded. Later, under interrogation, Green told the skeptical agents that to charge him and make his name public was a potential death sentence.

Online machine learning Online machine learning is used in the case where the data becomes available in a sequential fashion, in order to determine a mapping from the dataset to the corresponding labels. The key difference between online learning and batch learning (or "offline" learning) techniques, is that in online learning the mapping is updated after the arrival of every new datapoint in a scalable fashion, whereas batch techniques are used when one has access to the entire training dataset at once. Online learning could be used in the case of a process occurring in time, for example the value of a stock given its history and other external factors, in which case the mapping updates as time goes on and we get more and more samples. Ideally in online learning, the memory needed to store the function remains constant even with added datapoints, since the solution computed at one step is updated when a new datapoint becomes available, after which that datapoint can then be discarded. , where on . , such that .

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