Beyond Wireframing: The Real-Life UX Design Process We all know basic tenets of user-centered design. We recognize different research methods, the prototyping stage, as well as the process of documenting techniques in our rich methodological environment. The question you probably often ask yourself, though, is how it all works in practice? What do real-life UX design processes actually look like? Do we have time for every step in the process that we claim to be ideal? Designleo Magazine Powerpoint Presentation Templates are important tool required to help you to show case your works and to make client impressive. These are mainly used for business as well as for class room lectures. Here we listed some Best Magazine Powerpoint Presentation Templates for your presentation. Diversity Magazine Powerpoint Template - DOWNLOAD | Screenshots Classic portfolio magazine style for architecture,model agency and photography presentation, suitable for creative company. Absolutely gorgeous and you seriously want it!
Illustrating the Big Picture Experience designers use a wide variety of techniques to represent the interactions between individuals, organizations, and systems. Personas are the go-to tool to aggregate a target audience’s traits, intentions, needs, and behaviors; however, they often leave out one of the most critical elements of interaction design: time. As rich as these snapshots may be, people’s needs and even their traits may change over time, and personas start to burst at the seams when it comes to illustrating a full story of engagement. To show personas moving through time, we traditionally use task flows, scenarios, and storyboards. Often these models focus on limited experiences or specific interactions between user and system during a fairly short period of time. Naturally, UX professionals are adapting traditional techniques and creating new ones to express this greater scope of experience.
Envisioning Technology 2012 What is the visualization? Understanding where technology is heading is more than guesswork. Looking at emerging trends and research, one can predict and draw conclusions about how the technological sphere is developing, and which technologies should become mainstream in the coming years. Envisioning technology is meant to facilitate these observations by taking a step back and seeing the wider context. By speculating about what lies beyond the horizon we can make better decisions of what to create today. How To Design Mental Models That Create a Superior User Experience “Much of this article is adapted or excerpted from the book Mental Models: Aligning Design Strategy with User Behavior by Indi Young (Rosenfeld Media, 2008).” Designing something right requires that you completely understand what a person wants to get done. You need to understand how a person uses something if you’re going to get the design right for them. You also need to know the person’s goals and the procedures she/he follows to accomplish those goals. Mental models give you a deep understanding of people’s motivations and thought processes along with the emotional and philosophical landscape in which they are operating.
Fathom Ben Fry received his doctoral degree from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. After completing his dissertation in 2004, he spent time developing tools for visualization of genetic data as a postdoc with Eric Lander at the Eli & Edythe L. Broad Institute of MIT & Harvard. During the 2006-2007 school year, Ben was the Nierenberg Chair of Design for the Carnegie Mellon School of Design. He is the author of Visualizing Data (O’Reilly, 2007) and the co-author, with Casey Reas, of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007) and Getting Started with Processing (O’Reilly, 2010), which describe the project they co-founded in 2001.
Writing for Cognitive Ease In his new book, Thinking, Fast and Slow, Nobel Prize Winner Daniel Kahneman takes us on a fascinating tour of the brain, exploring two theoretical systems that drive the way we think and make choices: “System 1” is fast, intuitive, and emotional; “System 2” is slower, more deliberative and more logical. As experience designers, we want to appeal to both. Daniel Kahneman won the 2002 Nobel Prize in Economics for illuminating the motivations behind risky decision-making.
How GE Uses Data Visualization to Tell Complex Stories - Gretchen Gavett GE, perhaps more than any other major company, is dedicated to the use of data visualization as a key part of its marketing and communications efforts. Stemming from our Insight Center on visualizing data, I spoke with Linda Boff, GE’s executive director of global brand marketing, about the benefits and challenges of this approach. An edited version of our conversation is below. What’s the history of data visualization at GE? Warm Gun: How to Win Users & Influence Behavior In his How to Win Users & Influence Behavior presentation at the Warm Gun Design conference in San Francisco, CA BJ Fogg walked through how behavior can be systematically understood and used for design. Here’s my notes from his talk. Behavior is systematic.
Hyperakt Jun 28, 2012 | Data Viz , Web The web today is a growing universe of interlinked web pages and web apps, teeming with videos, photos, and interactive content. What the average user doesn't see is the interplay of web technologies and browsers that makes all this possible. Over time web technologies have evolved to give web developers the ability to create new generations of useful and immersive web experiences. Today's web is a result of the ongoing efforts of an open web community that helps define these web technologies, like HTML5, CSS3 and WebGL and ensure that they're supported in all web browsers. Stuck in the Details? Mind Map User Tasks Working in a team of brilliant creatives is a double-edged sword. Sure, passion and expertise facilitate great discussions, but focusing too much on your own craft can be counter-productive. Sometimes, being a UX practitioner in a team of technology experts inspires new tools for the job. Discussing features before design may seem like a problem solely afforded to clients but we, fellow creative types, are not immune. We get excited by making a solution happen and, before we know it, an interface is born.
Light bulbs Infographics Mar27 Earth Hour Awareness visualized by: Neo Mammalian Studios Did you switched off on March 23? It was the Earth Hour global call for 2013. Creating An Adaptive System To Enhance UX Advertisement In computer science, the term “adaptive system” refers to a process in which an interactive system adapts its behavior to individual users based on information acquired about its user(s), the context of use and its environment. Although adaptive systems have been long-discussed in academia1 and have been an aspiration for computer scientists and researchers2, there has never been a better time than today to realize the potential of what future interaction with computer systems will be like. The abilities of today’s network information technologies to create rich, immersive personalized experiences to track interactions and aggregate and analyze them in real time, together with the data collected by the sensors we carry in our smart devices, provides us an opportunity like never before to design adaptivity in order to ultimately offer a better user experience that is both unobtrusive and transparent. Examples Of Adaptive Systems
Magic Ink This draft was released March 15, 2006. Please email comments to bret worrydream.com.