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Stanford Copyright and Fair Use Center

Stanford Copyright and Fair Use Center
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About Creative Commons Creative Commons (CC) is an international nonprofit organization dedicated to helping build and sustain a thriving commons of shared knowledge and culture. Together with an extensive member network and multiple partners, we build capacity, we develop practical solutions, and we advocate for better open sharing of knowledge and culture that serves the public interest. As part of this work, we help overcome legal obstacles to the sharing of knowledge and creativity to address the world’s most pressing challenges. In order to achieve our mission, we: Learn more about CC through our mission and strategy and our collection of public reports and financials. For information about CC’s funding agreements, please see our Contributions Policy.

Sustainable Teaching | Use the Impossible to Fail Quiz to Give Students Instant Remediation Does your gut (and your assessment) tell you some students didn’t get it the first time you taught it? Would you like to give students remediation exclusively for concepts they don’t understand? Isn’t it impossible to deliver precise remediation to each student in your classroom? The solution to these challenges is the Impossible to Fail Quiz. I had the opportunity to learn about this tool from Chris Aviles at EdCamp New Jersey. The Impossible to Fail Quiz uses two components of Google Forms that had previously been unexplored frontiers for me: “Go to page based on answer” and inserting page breaks. The quiz is impossible to fail because it directs students to a review video when they incorrectly answer a question. Start by opening Google Drive and creating a new Google Form: Follow the pattern of adding a page break and a question for as many questions as you want. Now it is time to add the magic of the Impossible to Fail Quiz: videos! Now return to your multiple choice questions.

Fair Use Evaluator What this tool can do for you: What this tool cannot do for you: Copyright in the Library - Introduction Libraries have a special set of exemptions from liability for copyright infringement when they exercise some of the exclusive rights of copyright holders such as making copies, displaying and performing works publicly, and distributing works to the public. They also enjoy the protections of other more general exemptions, such as fair use. Copyright in the library is a set of short articles that explain each of the law's special privileges and the conditions under which libraries enjoy them. There are also articles that explore other important issues that deeply affect academic libraries, such as the revolution in scholarly communication, enabled by dramatic changes in networked communication technologies, the continuing evolution of analog libraries into digital libraries, and such practical considerations as negotiating contracts to acquire access to databases and software. The subjects in this series include: Fair Use (Section 107) Library reproduction and distribution (Section 108) Other

Copyright & Fair Use - Copyright Basics FAQ These frequently asked questions explain what a copyright is and what exactly it protects. What types of creative work does copyright protect? Copyright protects works such as poetry, movies, CD-ROMs, video games, videos, plays, paintings, sheet music, recorded music performances, novels, software code, sculptures, photographs, choreography and architectural designs. To qualify for copyright protection, a work must be “fixed in a tangible medium of expression.” This means that the work must exist in some physical form for at least some period of time, no matter how brief. Virtually any form of expression will qualify as a tangible medium, including a computer’s random access memory (RAM), the recording media that capture all radio and television broadcasts, and the scribbled notes on the back of an envelope that contain the basis for an impromptu speech. In addition, the work must be original — that is, independently created by the author. Does copyright protect an author’s creative ideas?

Google Digital Literacy and Citizenship Curriculum – Know your web – Good to Know – Google At Google we believe in the power of education and the promise of technology to improve the lives of students and educators -- leading the way for a new generation of learning in the classroom and beyond. But no matter what subject you teach, it is important for your students to know how to think critically and evaluate online sources, understand how to protect themselves from online threats from bullies to scammers, and to think before they share and be good digital citizens. Google has partnered with child safety experts at iKeepSafe, and also worked with educators themselves to develop lessons that will work in the classroom, are appropriate for kids, and incorporate some of the best advice and tips that Google's security team has to offer. Class 1: Become an Online Sleuth In this class, students will identify guidelines for evaluating the credibility of content online. We are always looking to improve these classes.

Cool Sites for Middle School Students Online Fun and Games FunBrain - Games for math, reading, and other stuff. Online Games for Kids - From Scholastic. Orisinal - Good games here. Fun and Games GameFAQ's - Information about games for lots of systems. Cheats for all platforms Game Spot - Tips, cheats, games for downloading, and news and reviews. Hobbies and Collections Comic Book Resources - News, locations of comic book shops, and lots of links to comic web sites. Music Pets Healthy Pets - Lots of information here on topics like housebreaking your puppy to feeding your bird. Sports Entertainment - TV and Movies Groups in Your Town The Boy Scouts of America - A super group for making friends and having fun. Sites for Teens Teen Division of the Internet Public Library - Links to sports, entertainment, and information on personal problems. Other Cool Sites Balloon HQ - This site will tell you how to twist balloons to make those neat figures. This site is maintained by Linda Bertland, retired school librarian.

Copyright Law: Chapter 1 and Related Laws Contained in Title 17 of the United States Code Circular 92 § 101 . Definitions2 Except as otherwise provided in this title, as used in this title, the following terms and their variant forms mean the following: An “anonymous work” is a work on the copies or phonorecords of which no natural person is identified as author. An “architectural work” is the design of a building as embodied in any tangible medium of expression, including a building, architectural plans, or drawings. “Audiovisual works” are works that consist of a series of related images which are intrinsically intended to be shown by the use of machines or devices such as projectors, viewers, or electronic equipment, together with accompanying sounds, if any, regardless of the nature of the material objects, such as films or tapes, in which the works are embodied. A person’s “children” are that person’s immediate offspring, whether legitimate or not, and any children legally adopted by that person. § 102 .

Copyright Advisory Office The Creative Commons and Photography Though it's been around for much longer than most people realize, the Creative Commons has been getting some traction in the photography world. With a boost of visibility by the prominence of flickr.com, more people are assigning one of four variations of licensing terms described by the Creative Commons to their photographs, which means that they are making their photos "free to use" under some minimally intrusive restrictions, such as giving photo credit ("attribution"). Is it making headway? As of December 31, 2007, Flickr's 21 million users uploaded over 2 billions photos. Does this mean the end of the paid-for photo licensing business? From their website, the Creative Commons is a non-profit organization that seeks to provide a framework where creators of works can identify their materials as "free for certain uses," while still enjoying some protections by declaring "some rights reserved." The benefits of free. Here is a very simple example: The dominoes don't stop falling there.

Digital Citizenship Scope & Sequence Get Trained Use our professional development resources to learn best practices for teaching digital citizenship to your students. Onboard Students: Digital Passport Introduce students in grades 3-5 to Digital Passport, our award-winning suite of games that help onboard students to the foundational skills of digital citizenship and Internet safety. Teach Lessons: Unit 1 Teach Lessons: Unit 2 5 - Picture Perfect How can photos be changed on the computer, and how can that affect your feelings about the way you look? Teach Lessons: Unit 3 Extend Learning: Digital Bytes Challenge teens to take a real-world look at digital citizenship through student-directed, media-rich activities in Digital Bytes. Give Assessment Assess your students’ learning of lesson objectives and gauge their understanding and attitudes through interactive unit-level assessments. Engage Families Invite parents into the conversation with our Connecting Families program and resources.

Why Use Primary Sources? Primary sources provide a window into the past—unfiltered access to the record of artistic, social, scientific and political thought and achievement during the specific period under study, produced by people who lived during that period. Bringing young people into close contact with these unique, often profoundly personal, documents and objects can give them a very real sense of what it was like to be alive during a long-past era. 1. Engage students Primary sources help students relate in a personal way to events of the past and promote a deeper understanding of history as a series of human events.Because primary sources are snippets of history, they encourage students to seek additional evidence through research.First-person accounts of events helps make them more real, fostering active reading and response. 2. Many state standards support teaching with primary sources, which require students to be both critical and analytical as they read and examine documents and objects. 3. Top

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