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ArtFoodHistory The Wines of Gala: Salvador Dalí’s Surrealist Wine Guide Republished for the First Time in 40 Years Last published in 1978, The Wines of Gala is Salvador Dalí’s eccentric guide to wine grapes and their origin. Filled with over 140 appropriated artworks and collages collected and created by Dalí, the book is an equally surreal follow-up to TASCHEN’s reprinting of the artist’s cookbook Les Diners de Gala. In keeping with Dalí’s efforts to create artwork based on his emotions, memories, and dreams, the artist chose to organize the wines in the book by how they influenced his mood. The 296-page wine bible published by TASCHEN is now available for pre-order. ArtIllustration Ethereal Acrylic Paintings by Duy Huynh Explore Cultural Displacement and Elements of Folklore Themes of geographical and cultural displacement are prevalent in Duy’s artwork. Huynh is the co-owner of Lark & Key Gallery and many of his original works and prints are currently available. ArtPhotography Art ArtCraft

Banksy Art (FR) Incredible Art Department | Art Education Studio C&C Rashad Alakbarov Paints with Shadows and Light This is kind of flying all over the internet right now, but I couldn’t resist sharing. Artist Rashad Alakbarov from Azerbaijan uses suspended translucent objects and other found materials to create light and shadow paintings on walls. The jaw-dropping light painting above, made with an array of colored airplanes is currently on view at the Fly to Baku exhibition at De Pury Gallery in London through January 29th. (via art wednesday, fasels suppe)

Brique a Vrac Accroche étoiles Phonto - Text on Image Simple DIY 3D Scanning: Projector + Camera + Processing DIY 3D Scanner from Kyle McDonald on Vimeo. Kyle McDonald sends us a hacked-together 3D scanner. I love that it’s slightly inaccurate in aesthetically-pleasing ways, I love that it’s something you can put together using stuff you already have at the ready, and I love that it’s powered by Processing. I put together a 3D scanner yesterday that uses a camera, projector, and Processing. From the video description: The first 18 frames show the images used for generating the 3D model. Now, we of course wanted to see some source code, and Kyle was nice enough to oblige. The 3D geometry isn’t completely “correct”, but it works fine for this camera/projector setup — so here’s some code that is open source but still fairly setup-dependent: I think this could really develop into some other interesting projects, so hopefully we’ll get to work with Kyle documenting and extending this.

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