Free Tools For Teachers : Digital Storytelling Teaching Guide Storytelling is an ancient art that is undergoing a renaissance with modern technology. By incorporating digital storytelling projects into classroom learning you can reach today’s students and at the same time help them develop the skills needed to be successful in our complex, technology rich world. Creating digital stories engages and inspires students, ignites a love for learning, and creates more teaching stories for others to share and enjoy. Learning becomes personal when students tell the story Microsoft's Digital Storytelling Teaching Guide offers countless ideas on digital storytelling techniques for teachers, points to valuable digital storytelling resources for educators, and tips on using the Microsoft software products most commonly found in digital storytelling projects. With these tools, you can make a project of any length, topic, or scope.
Is Google Making Us Stupid? - Nicholas Carr Illustration by Guy Billout "Dave, stop. Stop, will you? Stop, Dave. Will you stop, Dave?” So the supercomputer HAL pleads with the implacable astronaut Dave Bowman in a famous and weirdly poignant scene toward the end of Stanley Kubrick’s 2001: A Space Odyssey. IXL - Awards information Knowledge isn't the only reward on IXL... IXL is not just about helping your kids learn math, it's also about helping them enjoy learning. That means encouraging them to have fun! Unlike traditional workbooks and exercises, IXL offers hours of intrigue for students—without distracting them from grasping key concepts. What is UBD (Understanding By Design)? Understanding By Design is a framework and accompanying design process for thinking decisively about unit lesson planning. The concept was developed by Jay McTighe and Grant Wiggins, and as part of their principles they state that UBD “…is not a philosophy of education”. It is not designed to tell teachers what or how to teach; it is a system to help them teach more effectively. In fact, its flexibility is one reason it has gained so much acclaim. With UBD, the ultimate goal is to think backward, focusing on the big picture: at the end of a unit what is the essential question your students should be able to answer? What are the Stages of UBD?
12 Mistakes Schools Make When Introducing The Next Big Thing - 12 Mistakes Schools Make When Introducing The Next Big Thing by Grant Wiggins Ed note: This post by Grant focuses on mistakes schools make when introducing Understanding by Design in schools. Certainly for that focus, it makes sense as Grant and Jay McTighe designed the framework and would be considered a credible source on how to mess it up.
Where is the learner? A TPACK Framework critique The basic premise of the Technological Pedagogical Content Knowledge (TPACK) framework offered by Mishra and Koehler (2006) as a way of understanding and making sense of the ways in which teachers use digital technologies is sound. Mishra and Koehler argue that, in recent times, the over-emphasis on the use of technology, particularly in terms of teacher professional development, has led to an imbalance where teachers lack understanding as to how to effectively use ICT with learners. The authors suggest that teacher practice which resides at the ‘insersection’ of the three components – technological knowledge, pedagogical knowledge and content knowledge – will be effective in integrating technology. I made a number of interesting anecdotes when reading this article, some of which I may expand upon in future blogs: The point that most stuck with me, however, was the teacher-centredness of the TPACK model.
10 Team-Building Games That Promote Collaborative Critical Thinking One of education’s primary goals is to groom the next generation of little humans to succeed in the “real world.” Yes, there are mounds of curricula they must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. Other skills must be honed, too, not the least of which is how to get along with their peers and work well with others. This is not something that can be cultivated through rote memorization or with strategically placed posters.
Richard Olsen's Blog › The TPACK Framework is fundamentally flawed Note: This post is in response to three TPACK sessions I have attended during the last six months. After each of the sessions I have been left with doubt about the usefulness of TPACK. I’ve searched for criticisms of TPACK and they are difficult to find. It is a shame that tpack.org does not provide links to them, hopefully this something will see in the future. Two Easy Tools Teachers Can Use to Coordinate Parent Volunteers The beginning of the new school year is a time when some parents like to get involved and volunteer their time in schools. This is great, but it does require some scheduling. I was recently asked for some recommendations for services that teachers can use to coordinate sign-up lists for parent volunteers. Here are two tools that are easy to use. SignUp Genius is a free and easy way to create and organize online sign-up forms for all kinds of group activities. SignUp Genius creates a simple webpage on which people can sign-up for activities that you've specified.
Stepping back from TPACK This text is adapted from a longer journal article by the authors: Parr, G., Bellis, N. & Bulfin, S. (2013 in press) Teaching English teachers for the future: Speaking back to TPACK. English in Australia, 48 (1). Introduction Technological Pedagogical Content Knowledge - or ‘TPACK’ for short – has emerged over the past five years as a popular conceptual framework for understanding the role of digital technology in educational settings. Largely associated with the work of Mishra and Koehler (2006, 2008), the general principle of TPACK is simple enough – i.e. that there is a “dynamic equilibrium” between (i) subject or content knowledge (CK) (ii) pedagogical knowledge (PK) and (iii) a knowledge of technology (TK).
Top 7 Websites for Downloading Lesson Plans 1- Lesson Plans Center This is one of the popular sections in Teachnology. It features a library of original lesson plans with more than 30,000 lesson plans. 2- EdHelper This is a great helper for teachers and I personally can't think about looking for teaching resources without having edHelper on top of the selection. edHelper provides a wide variety of lesson plans, worksheets, printables, themes and many other interesting materials for teachers. 13 Wiki Tools Teachers should Know about Wikis are great learning and teaching tools. They have some distinctive features that you cannot find elsewhere particularly the collaborative feature they provide to its users. Several teachers from all around the globe embrace wikis in their classrooms and use them to create a student friendly environment where to enhance what is being taught in the classroom. If you are not yet familiar with how to use wikis in education or you want to learn more about how to integrate them into your lessons , here are some interesting posts to start with :
50 Education Technology Tools Every Teacher Should Know About Technology and education are pretty intertwined these days and nearly every teacher has a few favorite tech tools that make doing his or her job and connecting with students a little bit easier and more fun for all involved. Yet as with anything related to technology, new tools are hitting the market constantly and older ones rising to prominence, broadening their scope, or just adding new features that make them better matches for education, which can make it hard to keep up with the newest and most useful tools even for the most tech-savvy teachers. Here, we’ve compiled a list of some of the tech tools, including some that are becoming increasingly popular and widely used, that should be part of any teacher’s tech tool arsenal this year, whether for their own personal use or as educational aids in the classroom. Social Learning These tools use the power of social media to help students learn and teachers connect. Learning