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Digital Anatomist Interactive Atlases

Structural Informatics GroupDepartment of Biological StructureUniversity of Washington Seattle, Washington, USA Atlases Content: 2-D and 3-D views of the brain from cadaver sections, MRI scans, and computer reconstructions.Author: John W. Content: Neuroanatomy Interactive Syllabus. Atlas was formerly available on CD-ROM (JAVA program running on Mac and PC platform). Content: 3-D views of thoracic organs reconstructed from 1 mm cryosections of a cadaver specimen provided by Wolfgang Rauschning.Authors: David M. Atlas was formerly available on CD-ROM. Content: 2-D and 3-D views of the knee from cadaver sections, MRI scans, and computer recontructions.Author: Peter Ratiu and Cornelius RosseInstitution: Digital Anatomist Project, Dept. FAQHelp on Program UseSoftware Credits and CopyrightPrivacy and advertising policiesAbout the Structural Informatics Group Related:  Psicología

The Human Brain Atlas at Michigan State University Keith D. Sudheimer, Brian M. Winn, Garrett M. Kerndt, Jay M. Radiology Department, Communications Technology Laboratory, and College of Human Medicine, Michigan State University; National Museum of Health and Medicine, Armed Forces Institute of Pathology A note concerning stained sections: In this atlas you can view MRI sections through a living human brain as well as corresponding sections stained for cell bodies or for nerve fibers. Introduction and methods Acknowledgments

Brain Explorer 6 Virtual Tours Of The Human Body For Free Interactive Anatomy Lessons When it comes to interactive virtual views, we have gone to space and around the globe. So, it’s not surprising that we are also going within ourselves on a virtual journey of the human body. One of the finest tools available online is Visible Body. Unfortunately, it’s not free anymore. If you are disappointed that there aren’t any free interactive anatomy tools, worry not. Google Body You can trust Google to take you everywhere. The Google Body browser is a Google Labs project that renders on Google Chrome and any other browser that supports WebGL (like Firefox 4 Beta). MEDtropolis The interactive website aims to educate entertain both kids and adult on bodily health; understanding the human anatomical structure is just part of the process. For instance, check out the narrated tours on Virtual Body. eSkeletons eSkeletons isn’t only about understanding human anatomy. DirectAnatomy BBC Human Body and Mind Artificial Anatomy Image: Shutterstock

Recommended Readings on PLS-SEM - pls-sems Webseite! Rigdon, E. E., Sarstedt, M., Ringle, C. M.On Comparing Results from CB-SEM and PLS-SEM: Five Perspectives and Five Recommendations. Marketing ZfP - Journal of Research and Management, Volue 39 (2017), Issue 3, pp. 4-16. Hair, J. Sarstedt, M., Hair, J. Henseler, J., Ringle, C. Henseler, J., Dijkstra, T. Rigdon, E. Sarstedt, M., Ringle, C. Hair, J.F., Hult, G.T.M., Ringle, C.M., and Sarstedt, M. Hair, J.F., Sarstedt, M., Pieper, T., Ringle, C.M.: The Use of Partial Least Squares Structural Equation Modeling in Strategic Management Research: A Review of Past Practices and Recommendations for Future Applications, Long Range Planning, Volume 45 (2012), Issue 5-6, pp. 320-340. Henseler, J., Ringle, C.M., Sarstedt, M. Henseler, J., Ringle, C.

Brain Dissector Medulla oblongata, Pons and Thalamus MRI Coronal plane with annotations Brain interior with auto-hiding annotations System Requirements Windows XP/Vista/7/8 Hard drive space approx. 100 MB Monitor: 800 x 600 pixels 3D graphic card Pentium III or compatible RAM: at least 1 GB Wheel Mouse Brain Dissector is a tool for training, presentation, reference and documentation of the anatomy of the brain. 3D Viewing and interactive dissection instead of numerous drawings and illustrations Brain Dissector is an efficient tool for understanding brain structures and functions, for presenting and for lecturing. Easy, intuitive operation based on the 3D-Multi-Windows interfaceRapid dissection through visual pick-menusInteractive addition of pointer labels, circular pointer labels and comment labelsSimultaneous display of different structures in 3D popup windowsInstant access to related online information Adding content: Extendible Library of 3D-Views and Images

cours sur l'IRM e-MRI : Formation interactive sur l'imagerie par résonance magnétique e-MRI est un cours interactif sur le fonctionnement et la physique de l'IRM. L'e-learning appliqué à la médecine et la physique Organisés en deux grandes parties, les seize chapitres de ce module d’enseignement comportent des objectifs bien définis, un résumé des points clés à retenir et des encadrés qui isolent les notions les plus complexes ou les développements en cours. Les illustrations, animations et expériences interactives ont toutes été conçues spécifiquement pour ce support, dans un esprit le plus didactique possible. Un site récompensé e-MRI a reçu des prix scientifiques de la Société Française de Radiologie (Prix Hermann Fischgold), de la Société Européenne de Radiologie (Cum Laude Award, European Congress of Radiology) et de la Société Nord-Américaine de Radiologie (Certificate of Merit, Radiological Society of North America).

Brain Atlas - Introduction The central nervous system (CNS) consists of the brain and the spinal cord, immersed in the cerebrospinal fluid (CSF). Weighing about 3 pounds (1.4 kilograms), the brain consists of three main structures: the cerebrum, the cerebellum and the brainstem. Cerebrum - divided into two hemispheres (left and right), each consists of four lobes (frontal, parietal, occipital and temporal). – closely packed neuron cell bodies form the grey matter of the brain. Cerebellum – responsible for psychomotor function, the cerebellum co-ordinates sensory input from the inner ear and the muscles to provide accurate control of position and movement. Brainstem – found at the base of the brain, it forms the link between the cerebral cortex, white matter and the spinal cord. Other important areas in the brain include the basal ganglia, thalamus, hypothalamus, ventricles, limbic system, and the reticular activating system. Basal Ganglia Thalamus and Hypothalamus Ventricles Limbic System Reticular Activating System Glia

Universität Düsseldorf: G*Power 17 March 2020 - Release 3.1.9.7 Windows Changed the behavior of the “X-Y plot for a range of values” which allowed plotting graphs after changing input parameters in the main window without hitting the “Calculate” button which, however, is required to update the “X-Y plot for a range of values” with the new input parameters from the main dialog. 21 February 2020 - Release 3.1.9.6 Mac and Windows Fixed a bug in z tests: Generic z test: Analysis: Criterion: Compute alpha: The critical z was calculated incorrectly. Fixed a bug in t tests: Linear bivariate regression: One group, size of slope: |sy/sx| was sometimes calculated inccorrecty. 14 January 2020 - Release 3.1.9.5 Mac Fixed a bug that caused the “Options” button (which is available for some tests in the main window) to disappear when “Hide distributions & control” was selected. 6 February 2019 - Release 3.1.9.4 Fixed a bug in t tests: Linear bivariate regression: One group, size of slope. 7 July 2017 - Release 3.1.9.3 Mac and Windows:

Albany Medical College: License & Software Download Albany Medical College Virtual Brain ModelCopyright © 2009 Albany Medical College. All rights reserved. The Albany Medical College Virtual Brain Model is made available for educational, non-commercial use, at no charge, as a public service by Albany Medical College. By downloading the AMC VBM, you are agreeing to the following terms: You are permitted to download the Albany Medical College Virtual Brain Model solely for your own personal use as an educational (non-commercial) tool. You will not remove or obscure copyright notices from the software, images, image captures, printouts, or documentation. You will not duplicate, distribute, or otherwise transfer the Albany Medical College Virtual Brain Model. You accept the work AS-IS. Neither the name of Albany Medical College nor the names of any developers or contributors may be used to endorse or promote any product derived from this software.

Master Muscle List Home Page Psychology - University of Amsterdam The UvA website uses cookies and similar technologies to ensure the basic functionality of the site and for statistical and optimisation purposes. It also uses cookies to display content such as YouTube videos and for marketing purposes. This last category consists of tracking cookies: these make it possible for your online behaviour to be tracked. You consent to this by clicking on Accept or continuing to use this website. Necessary Cookies that are essential for the basic functioning of the website. Optimalisation & Necessary Cookies that collect information about visitor behaviour anonymously to help make the website work more effectively. Marketing, Optimalisation & Necessary Cookies that make it possible to track visitors and show them personalised adverts.

bodies-in-motion - scott-eaton.com 30 second sequences from BiM Not long ago, I had twelve artists from Natural Motion (of Morpheme and Clumsy Ninja fame) into Somerset House, my home away from home, for a four day anatomy workshop. At the end of each day we would take about 20 minutes to draw from the Bodies in Motion library. sketching from BiM We made extensive use of the timer for gesture drawing. timelapse of a sequence of 30 second poses R Psychologist Body proportions While there is significant variation in anatomical proportions between people, there are many references to body proportions that are intended to be canonical, either in art, measurement, or medicine. Similarly, in art, body proportions are the study of relation of human or animal body parts to each other and to the whole. These ratios are used in veristic depictions of the figure, and also become part of an aesthetic canon within a culture. Basics of human proportions[edit] Human proportions marked out in an illustration from a 20th century anatomy text-book. Different proportions in different people. It is important in figure drawing to draw the human figure in proportion. The proportions used in figure drawing are:[citation needed] Western ideal[edit] Leg-to-body ratio[edit] Another study using British and American participants, found "mid-ranging" leg-to-body ratios to be most ideal.[8] Muscle men and thin women[edit] Japanese ideal[edit] Leonardo da Vinci[edit] Additional images[edit]

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