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Human factors and ergonomics

Human factors and ergonomics
Human factors and ergonomics (HF&E), also known as comfort design, functional design, and user-friendly systems,[1] is the practice of designing products, systems or processes to take proper account of the interaction between them and the people who use them. The field has seen contributions from numerous disciplines, such as psychology, engineering, biomechanics, industrial design, physiology and anthropometry. In essence, it is the study of designing equipment and devices that fit the human body and its cognitive abilities. The two terms "human factors" and "ergonomics" are essentially synonymous.[2][3][4] The International Ergonomics Association defines ergonomics or human factors as follows:[5] HF&E is employed to fulfill the goals of occupational health and safety and productivity. Human factors and ergonomics is concerned with the "fit" between the user, equipment and their environments. Etymology[edit] Domains of specialization[edit] New terms are being generated all the time. Books Related:  ergonomie

11 Study Hacks to Get You Acing Those Exams! Trending NEXT 11 Study Hacks to Get You Acing Those Exams! by momog30 from Creative Ideas Share on Facebook Share on Twitter Page 1 of 2 It can be so difficult to really know how to study and retain information. 1. Yes. via Demeter Fragrance 2. via Exam Time 3. via Audacity 4. via Upper Playground 5. For PC: via Cold Turkey For Mac: via Self Control 6. photo source via Fontana Middle Schoolvia Wikipedia Did you remember to share this with your friends? Share on Facebook Share on Twitter Never miss a post! See More by momog30 I'm a 20 something foodie, writer, baker, animal lover, world traveler, gamer, and avid reader. All I Want For Christmas Is Crabs... Join Diply Today Connect with a social network Sign In to Diply Sign into your Diply account with your social network Report Post Select the option(s) that best described why this should be removed from Diply.

Check list selon les 10 principes de Jacob Nielsen La technique d’évaluation heuristique est une variation des inspections d’utilisabilité où les spécialistes jugent en profondeur si chaque partie des interfaces suivent les principes d’utilisabilité. Pour appliquer ce type d’évaluation il faut suivre trois stratégies : reconnaître le système en concentrant l’attention sur les tâches les plus communes et importantes ; se maintenir au courant des critères et recommandations ergonomiques appartenant aux composantes du système; réaliser une balayage critique du système et des connaissances ergonomiques disponibles. Pour Nielsen, l’utilisabilité possède de multiples composantes et est associée traditionnellement à quatre attributs : apprentissage, efficience, gestion d’erreurs et satisfaction. Les 10 principes : Visibilité de statut du système Le système devrait maintenir l’utilisateur toujours informé sur sa localisation à travers des marquages appropriées dans un temps raisonnable. Correspondance entre le système et le monde réel Sources :

The 100 Rules for Being an Entrepreneur If you Google “entrepreneur” you get a lot of mindless cliches like “Think Big!” For me, being an “entrepreneur” doesn’t mean starting the next “Facebook”. Or even starting any business at all. It means finding the challenges you have in your life, and determining creative ways to overcome those challenges… I believe that creating multiple income streams is important for everyone. These rules also apply if you are taking an entrepreneurial stance within a much larger company (which all employees should do). Just as good to be an “entreployee” as an “entrepreneur”. For me, I’ve started several businesses. Maybe 17 have failed out of 20. I’m invested in about 28 private companies. Along the way I’ve compiled a list of rules that have helped me deal with every aspect of being an entrepreneur in business and some in life. Here’s the real rules: A) It’s not fun. But there’s a strong chance you can hate yourself throughout the process of being an entrepreneur. B) Try not to hire people. U) Pray.

Usability Usability is the ease of use and learnability of a human-made object. The object of use can be a software application, website, book, tool, machine, process, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer. Usability includes methods of measuring usability, such as needs analysis[1] and the study of the principles behind an object's perceived efficiency or elegance. In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer program or a web site (web usability) is designed. Introduction[edit] Definition[edit] Usability is a non-functional requirement.

National Geographic Traveler - Photography Seminars : People & Portrait Photography Learn From Our Pros If you've ever wondered what it is that makes a photograph great—or more important, how you can make a great photograph—here's your opportunity to learn from our experts. National Geographic's renowned photographers shed light on every phase of the art and science of picture taking. Our seminars will teach you how to judge and control natural light to your advantage, find the right composition when framing your picture, know when it's best to use flash, discover what's new in digital camera equipment, and much more. No matter what your skill level, National Geographic Traveler Photography Seminars will show you a whole new perspective on what you can do with photography. Spring Schedules 2014 Full-Day Series- All-Day Seminars -Register now for one of our all-day seminars welcoming all levels of photographers, from beginners to professionals.

audit ergonomique Project Management Articles - PM Hut Aesthetics "Aesthetician" redirects here. For a cosmetologist who specializes in the study of skin care, see Esthetician. More specific aesthetic theory, often with practical implications, relating to a particular branch of the arts is divided into areas of aesthetics such as art theory, literary theory, film theory and music theory. An example from art theory is aesthetic theory as a set of principles underlying the work of a particular artist or artistic movement: such as the Cubist aesthetic.[6] Etymology[edit] The word aesthetic is derived from the Greek αἰσθητικός (aisthetikos, meaning "esthetic, sensitive, sentient"), which in turn was derived from αἰσθάνομαι (aisthanomai, meaning "I perceive, feel, sense").[7] The term "aesthetics" was appropriated and coined with new meaning in the German form Æsthetik (modern spelling Ästhetik) by Alexander Baumgarten in 1735. Aesthetics and the philosophy of art[edit] Aesthetics is for the artist as Ornithology is for the birds.— Barnett Newman[8][9]

Photographing People When You Travel -- National Geographic Photograph by Catherine Karnow National Geographic, National Geographic Traveler Photographing people in a foreign country presents a specific set of challenges, among them increased anxiety, language barriers, and unfamiliar customs. But when you’re abroad, as at home, it’s most important that you gain the trust of your subjects. This is what will allow you to photograph people as they are in their shops, their favorite cafés, and even their homes. Always emit a positive vibe and approach your subjects not as a camera but as a person—let your smiling face be the first thing they see. Before I travel to a foreign country, I always learn a handful of complimentary words like "beautiful" and "wonderful."

UX, bon sens et logique - UX Metric La conduite d’ateliers de co-conception est un jalon incontournable et indispensable d’un projet digital. Ces ateliers présentent deux principaux avantages : Ils permettent de fluidifier la gestion du projet grâce à une collaboration plus étroite entre le client et l’équipe de réalisation. Cela limite les incompréhensions et donc, les itérations. Ce dernier point pose la question suivante : en tant que concepteurs de services digitaux, avons-nous une connaissance suffisante des utilisateurs (réelle ou supposée) pour pouvoir nous dispenser de les impliquer, que ce soit en présentiel (focus groups, tests utilisateurs, interviews, tri de cartes, etc.) ou à distance (analytics, enquêtes, A/B testing, etc.) ? Afin de tenter de répondre à cette question, nous vous proposons quelques données issues d’expériences que nous avons conduites dans le cadre de cours ou conférences que nous sommes parfois amenés à animer. Le bon sens suffit-il à concevoir une bonne UX ? Expérience 1 Oui / Non Résultats

Anatomy of the Perfect Office Space Economics For a topical guide to this subject, see Outline of economics. Economics is the social science that studies the behavior of individuals, households, and organizations (called economic actors, players, or agents), when they manage or use scarce resources, which have alternative uses, to achieve desired ends. Agents are assumed to act rationally, have multiple desirable ends in sight, limited resources to obtain these ends, a set of stable preferences, a definite overall guiding objective, and the capability of making a choice. The traditional concern of economics is to gain an understanding of the processes that govern the production, distribution and consumption of goods and services in an exchange economy.[3] An agent may have purposes or ends, such as reducing or protecting individuals from crime, on which he or she wants to spend resources. Definitions There are a variety of modern definitions of economics. J. Economics is a study of man in the ordinary business of life. Microeconomics

Ý kiến: 'Flappy Bird và sự 'lo quá xa' của người Việt' | Techdaily Like Techdaily.vn Blog để cập nhật thông tin công nghệ hữu ích từ Việt Nam & toàn Thế giới! TCCL+ | Đăng ngày 08/02/2014 Techdaily.vn – Những ngày đầu năm 2014, cả thế giới bất ngờ phát sốt với chú chim Flappy Bird đầy khó chịu. Hàng triệu lượt tải, hàng nghìn comment stress cực độ, hàng trăm clip hài hước thể hiện sự điên tiết với chú chim quái đản. Điều này làm tôi nhớ đến giai điệu Gangnam Style từng làm mưa làm gió một thời. Và quả thật chúng có khá nhiều điểm chung: sản phẩm đơn giản, có chút gì đó hài hước, ngớ ngẩn, tác giả là người không nổi tiếng. Tối giản chứ không phải đơn giản Rất nhiều người cho rằng Flappy Bird là một sự ăn may, kiểu “chó ngáp phải ruồi”. Nguyễn Hà Đông, tác giả game Flappy Bird – Ảnh: Đan HạNguyễn Hà Đông là một cựu sinh viên đại học Bách khoa Hà Nội. Một khía cạnh khác Thế giới này đang “phẳng” đi. Một ví dụ về sự tối giản Mọi thứ đều trong Flappy Bird có vẻ đơn giản nhưng mang rất nhiều yếu tố thách thức người chơi – Ảnh minh họa: ST Ok! Việt Nam là gì?

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