background preloader

Bringing Lessons to Life with Animoto

Bringing Lessons to Life with Animoto
Grades K – 2 | Lesson Plan | Recurring Lesson Shared Experiences, Individual Impressions: Buddies Create PowerPoint Stories Stories and snapshots of school-related experiences are the perfect sources of inspiration for students as they create PowerPoint presentations with the help of an older student. Grades 9 – 12 | Lesson Plan | Unit It’s My Life: Multimodal Autobiography Project Students express themselves verbally, visually, and musically by creating multimodal autobiographies, exchanging ideas with other students and sharing important events in their lives through PowerPoint presentations. Grades 6 – 8 | Lesson Plan | Unit Students as Creators: Exploring Multimedia Students are introduced to the genre of multimedia presentations through a review and analysis of online presentations. Grades 6 – 8 | Lesson Plan | Standard Lesson Making Memories: An End-of-Year Digital Scrapbook Grades 5 – 8 | Lesson Plan | Standard Lesson Animate that Haiku! Grades 9 – 12 | Lesson Plan | Standard Lesson

Related:  Digital Presentation Tools for Teachers and StudentsEducational Technology

Education World: Animoto in the Classroom: Activity Ideas Looking to enhance students' Web 2.0 competencies and build 21st-century skills? The Animoto tool allows anyone to create professional-looking projects using audio, photographs and video. Fortunately, if you're a teacher looking to bring this fun and easy multimedia tool into the classroom, a free account will do just fine. Free accounts let students generate projects up to 30 seconds long in a limited number of styles and with a Web-streaming level of visual quality. How to Help Teachers Use Technology in the Classroom Recent reports (from The Chronicle of Higher Education and Walden University [PDF], for example) point to teachers' continuing difficulties integrating technology into classroom learning. Despite access to technology and despite the fact that novice teachers are entering the classroom with far more advanced technology skills than their counterparts of an earlier age, only 39 percent of teachers report "moderate" or "frequent" use of technology as an instructional tool (Grunwald Associates, 2010). This limited use may have multiple causes: Teachers may be overwhelmed by demands of testing; they may not see the value of instructional technologies in their particular content area; they may work in environments where principals do not understand or encourage technology use; and the types of software most helpful in instruction are not always the types of applications students know how—or want—to use.

5 Effective Uses Of Mobile Technology In The Classroom - eLearning Industry Mobile device ownership is increasing in South Africa. Research shows that there are about 20 million smartphone users in SA and students account for a large number in this. There have been increasing discussions about the benefits of going mobile in education. Students, as well as education institutions, are beginning to discover the many benefits of using mobile technology in the classroom. Efficiency: The Present Use Of Mobile Technology In The Classroom How to Use Animoto in the Classroom: Create Stunning Student Slideshows Creating Your First Video Once logged in to the site, you are ready to create your first video slide show. This is a simple 3-step process: Step 1: Select your pictures and/or video.

New Google Classroom Features Designed to Help Teachers Differentiate Learning New updates to Google Classroom are designed to further help teachers differentiate learning through a slew of new individualized learning tools. The updates, Google said in a blog post, were inspired by ways teachers were already using the tool to tailor instruction for the different learners in their respective classrooms. "We know that one-size-fits-all teaching doesn't always meet students' needs, and we've been impressed with the workarounds Classroom teachers have found to differentiate their instruction," Google said. One such update includes allowing teachers to share assignments such as extra practice with individual students as opposed to the whole class.

How to Use Twitter for Teaching and Learning Are you an educator who is thinking about taking the plunge into using Twitter in your classroom? Many of us think of Twitter as a place to share pictures of our latest meal or as the place where industry gurus post their greatest observations. It’s common to wonder: how can we use Twitter in a meaningful way—especially in a classroom? Why Use Twitter in Education? The truth is, with 288 million monthly average users from all over the world, Twitter provides a social media world that is chock full of information and insights. Maybe you’re intrigued with the idea of using Twitter, but aren’t quite sure how to get started. Educational Technology Exploration Description: Tagxedo is a word cloud generator. You can type in words that relate to a topic or you can use it to pull words from a particular twitter feed, blog, website, delicious page, news article, etc. The more times that a word is included, the larger it will show up on your word cloud.

STAR Ideas: Simple, Technology Application Resource Ideas How can I use technology applications in simple, yet powerful ways? The only software I have on my computer is Microsoft Office, how can I use this in my classroom? How can I create simple, motivating activities that will engage my students in learning? Photo libraries such as CalPhotos, the NOAA Photo Library and American Memories Collection Finder provide wonderful resources for student projects. Animoto: Examples, lessons, and scaffolding Animoto is a free video slide show creation website. If you sign up for a free education account (scroll down to the bottom of the site, click on "education," and sign up), your students can create slide shows that are up to 10 minutes long using pictures, video clips, and words. How Can Animoto be Used in the Classroom? I originally wanted my students to use Animoto as an assessment of their independent reading. However, they were so delighted by the technology that they began to use it for other purposes: to show their understanding of topics in Living Environment, to explain about different topics in US History, to demonstrate their research on different life skills in Advisory, and even as a medium to display their knowledge from an inquiry project assigned in my class. As long as they can use the technology, students can use it for anything.

An Exact, Step-by-Step Guide to Making a Unique Tagxedo Gift - Tagxedo Blog If you spent the time to master the art of Tagxedo, you can make tons of amazing artworks with very little effort. Sadly, not everyone knows that... Anyway, since Mother's Day is coming up, and Zazzle (*) is running some promotion (e.g. free shipping over $50, half off T-shirts, etc), I'll take this opportunity to show you how to make a Tagxedo gift that is as gorgeous as it is uniquely yours.

The Teacher's Guide To Twitter Twitter has proven itself to be an indispensable tool for educators around the globe. Whatever skill level you may be, Twitter is downright fun and worth your time. So here’s a useful guide that we curated from Edudemic’s archives in an effort to put something together that was a bit easier to read than random blog posts. We hope you enjoy and will be regularly adding to this guide so feel free to leave your ideas down in the comments or by, what else, tweeting us @edudemic anytime!

Creative Commons Resources for Classroom Teachers Posted by Bill Ferriter on Sunday, 09/08/2013 If your students are using images, video, or music in the final products that they are producing for your class, then it is INCREDIBLY important that you introduce them to the Creative Commons -- an organization that is helping to redefine copyright laws. With a self-described goal to "save the world from failed sharing," the Creative Commons organization has developed a set of licenses that content creators can use when sharing the work. While every Creative Commons license requires that attribution to be given to the original owner of a piece of content, every license also details the ways that content can be used by others WITHOUT having to ask for permission in advance.