Pencil - a traditional 2D animation software Living Lines Library Why you must make time for personal projects | Illustration Personal work is good for your growth. But many people seem to struggle with carving out the time to do it. Between paid work, family, social lives, and the absolutely human need for leisure time, setting aside chunks of time to work on our own projects can feel like a luxury, a chore, or a mirage that you can never quite reach. 01. I'm sure many are already aware of the famous "20% time" policy pioneered by Google. This policy is responsible for Gmail and a host of less sexy but still very important developments. True 20% time can uncover questions and answers we never would think to ask. 02. When we are working on the client's clock, we're not being paid for experimenting. If we have major goals which can only be achieved in personal work, that tends to be where we launch major personal projects where the goal is premeditated and the commitment is significant. We can't know which projects are going to pay out and which are going to fizzle into nothing. 03. 04. 05. 06. Like this?
Synfig - Créer & Éditer L’animation en deux dimensions (2D) est longtemps restée l’apanage des logiciels propriétaires. Cela change avec l’introduction de Synfig, un logiciel libre et open source permettant la production d’animations vectorielle de qualité cinématographique avec moins de personnes et de ressources. Synfig est un puissant logiciel d’animation 2D conçu à partir de zéro en C++ pour produire des films d’animation de qualité. Son interface rappelle beaucoup celle de Gimp et son utilisation de calques paramétrables offre d’énormes possibilités notamment dans le domaine de la rotoscopie ou de l’animation en papier découpé (cut-out). La grande force de Synfig est d’éliminer le "tweening" manuel, produisant ainsi une animation douce et fluide sans que l’animateur ait à redessiner chaque image individuellement. Tags: F.rFFA. << Mettre à jour >> :: lien mort :: orthographe :: nouveauté :: mise à jour :: Vous souhaitez mettre à jour la notice ?
Daily Post-It To Anyone Who Thinks They're Falling Behind In Life | The Huffington Post You don’t need more motivation. You don’t need to be inspired to action. You don’t need to read any more lists and posts about how you’re not doing enough. We act as if we can read enough articles and enough little Pinterest quotes and suddenly the little switch in our brain will put us into action. And what I think we all need more than anything is this: permission to be wherever the fuck we are when we’re there. You’re not a robot. You don’t get to control everything. “If it’s not the time, it’s just not the fucking time. Sometimes the novel is not ready to be written because you haven’t met the inspiration for your main character yet. We all know this: Our experience cannot always be manipulated. You don’t get to game the system of your life. Yet, we don’t act in a way that supports this lifestyle. Timing is the one thing that we often forget to surrender to. Things are dark until they’re not. You don’t need more motivation or inspiration to create the life you want.
11 Second Club Temple of the Seven Golden Camels: What Makes A Good Story Portfolio/Story Artist? In the comments for my last post, J. Kelley asked in the comments if I could write about what makes a good story portfolio. I thought that was a good suggestion for a blog post, because people e-mail and ask me that from time to time. As I wrote down some thoughts, the post got longer and longer (sorry about that) and suffered from a bit of "scope creep". First, some disclaimers: I am not representing the Disney company in any way in this post. I also want to point out that I've never worked at Pixar, or DreamWorks, or Blue Sky or anywhere else. Furthermore, it is worth setting context for this post by pointing out that most of my colleagues at work would say that I am way too hard on portfolios. Clarity This is extremely important. The whole point of looking at a story portfolio is to see how that person handles the telling of a story. The other way to get perspective on your work and see if it's clear is to simply take a break and come back to it. Here is an example: TV Boards Appeal
Animation Blog In Sunday Sketching, Christoph Niemann Tells the Brutal Truth About the Creative Process © 2016 Christoph Niemann For years, Christoph Niemann spent every Sunday conducting a drawing experiment. The artist, whose illustrations have appeared in dozens of publications, including WIRED, would sit down with a blank piece of paper and a random, everyday object. He never knew what he was going to draw—only that his drawing would include whatever object was in front of him. And so he would turn pennies into scoops of ice cream. Niemann devised hundreds of these visual puns, and now he’s collected them—along with more work from his career—in his new monograph, Sunday Sketching.