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eCards - Customize & Send Funny Greeting Cards Online - JibJab

eCards - Customize & Send Funny Greeting Cards Online - JibJab
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- Avointen oppimateriaalien käytön edistäminen When you visit our website, cookies store data about your visit. A cookie is a small text file that the browser stores on the visitor’s device. There are two main types of cookies, session cookies and permanent cookies. Session cookies are removed from your device as soon as you close the browser. Permanent cookies remain stored until they are specifically removed or they expire. Cookies are used for measurement and research practices, for determining the type and volume of use of the service. We use cookies for the following purposes: to collect data on visitors by means of Google Analytics Google Analytics’ cookies store the following details on visitors, for example: the IP addressthe site you visithow long you stay on our site; determining the beginning and end of the visitthe route you followed to enter our sitewhich links you click on If you wish, you can use these cookie settings to prevent the use of cookies that are not required by the provision of the service.

Ding an sich The inspiration for "Ding an sich" (The Canon Series) comes from two main sources: 1. The title and philosophical ground for the work refers to the concept of the "Thing Itself" defined by Immanuel Kant in his "Critique of Pure Reason" as the reality of the thing--the essence beyond the knowledge of appearances. Ding an sich is unknowable though certainly existing, providing a unique angle for the contemplation of art in general, and specifically the relationships between artists, audiences, and the work itself. 2. Each component of the series functions as a viewer-controlled experience/exercise constructed on the basis of the musical canon format. In the traditional canon compositions the first voice is followed by the second, which relates to the "leader" in a variety of specified ways.

POP - Prototyping on Paper | Mobile App Prototyping Made Easy Aivot – Yhdessä käyttöön Resources The resources page is a place for learning. Whether you have a contribution on OpenIDEO that you're excited to develop, or you're applying human-centered design offline, these assets are a great place to start. Building Your Team Teams are integral to collaborative problem solving. Engaging Offline OpenIDEO has Meetups all over the world. Learning By Doing Universities are incorporating design thinking into curricula and leveraging challenges for learning. Reimagining International Aid The Amplify Program is using human-centered design to support international development solutions. Download: Interview Toolkit Real insights start with real people. Turning Observation Into Insight On OpenIDEO, we begin every challenge with a Research phase. Download: Brainstorm Toolkit Gather friends, colleagues and content experts for a lively brainstorm session using this toolkit. Brainstorming Better Getting Visual Download: User Experience Map Download: Prototype Worksheet Gathering Feedback Celebrating Your Impact

Bring abstract concepts to life with AR expeditions Over the last three years, Google Expeditions has helped students go on virtual field trips to far-off places like Machu Picchu, the International Space Station and the Galapagos Islands. The more you look around those places in virtual reality (VR), the more you notice all the amazing things that are there. And while we’ve seen first hand how powerful a tool VR is for going places, we think augmented reality (AR) is the best way to learn more about the things you find there. Imagine walking around a life-sized African elephant in your classroom or putting a museum's worth of ancient Greek statues on your table. Last year at Google I/O we announced the Google Expeditions AR Pioneer Program, and over the last school year, one million students have used AR in their classrooms. Starting today, Expeditions AR tours are available to anyone via the Google Expeditions app on both Android and iOS.

Banque D'Images, Photos ,Vecteurs Libres De Droits sur 123RF Kuvakirjamainen seikkailupeli opettaa värejä, muotoja ja laskemista Pienille lapsille suunnattu James’ adventures on sympaattinen yhdistelmä seikkailua ja oppimista. Pääosassa on James-poika, joka löytää rannalta mustekalan. Mustekalan kalakavereiden soittimet ovat joutuneet hukkaan, ja parivaljakko lähtee etsimään niitä. Samalla ratkaistaan tehtäviä. Seikkailun kuluessa eteen tulee 10 vähitellen vaikeutuvaa minipeliä, jotka ratkaisemalla lapsi oppii muun muassa tunnistamaan ja sekoittamaan värejä, etsimään pareja ja tunnistamaan lukumääriä ja kuvioita. Meidän suosikkimme oli äänimuistipeli, jossa piipittävät lintulapset piti yhdistää samalla tavalla äänteleviin emolintuihin. Peli on suunnattu alle 6-vuotiaille, ja on hieman lapsesta kiinni, minkä ikäiselle tehtävät toimivat. Toisaalta peli on hyvin verkkainen, joten varsinkin vauhdikkaampia pelejä jo aiemmin pelanneet, isommat lapset saattavat tylsistyä sen parissa nopeammin. Peli ei sisällä kolmannen osapuolen mainoksia tai lisäostoja. Pelin käyttöliittymä ei ole ihan yksinkertaisimmasta päästä.

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