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Ubiquitous computing

Ubiquitous computing
Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses. This new paradigm is also described as pervasive computing, ambient intelligence,[1] ambient media[2] or 'everyware'.[3] Each term emphasizes slightly different aspects. Ubiquitous computing touches on a wide range of research topics, including distributed computing, mobile computing, location computing, mobile networking, context-aware computing, sensor networks, human-computer interaction, and artificial intelligence. Core concepts[edit] Dust: miniaturized devices can be without visual output displays, e.g. Layer 1: task management layer Dr. Related:  Internet of things (IoT) / everyware / Ubiquitous computing

Darwin rend les capteurs de téléphones plus intelligents L'université de Darmouth propose un logiciel qui s'aide des données captées par d'autres utilisateurs à proximité pour affiner celles, parfois incomplètes, enregistrées par l'utilisateur. Accéléromètre, GPS, microphones... ces capteurs embarqués dans les téléphones fournissent à l'appareil des données indispensables au fonctionnement d'applications telles que la géolocalisation, la reconnaissance faciale, ou l'authentification vocale. Seulement, la qualité de détection de ces capteurs est parfois affectée par différents facteurs. Comme par exemple la situation inappropriée d'un téléphone - placé dans la poche de l'utilisateur, dans son sac à main - pour le recueil de données. Afin que les applications d'un mobile puissent être efficaces dans des environnements variés, des chercheurs de l'université de Dartmouth ont mis au point Darwin, un logiciel téléchargeable qui se base sur la collaboration et le partage de données pour affiner les applications basées sur des capteurs.

Things That Think: TTT Vision Statement The goal of the Things That Think Consortium is to invent the future of digitally augmented objects and environments. We bring a unique, boundary-breaking perspective to research, uniting leaders in the diverse fields of science, engineering, design, and art. Grounded by in-depth corporate sponsor interaction, our prototypes and research demonstrations aim to inspire the products and services of tomorrow. Things That Think began in 1995 with the goal of embedding computation into both the environment and everyday objects. These fresh frontiers of research now need to address new questions: How do we design interactions and environments that are natural and enjoyable?

Information and communications technology Information and communications technology (ICT) is often used as an extended synonym for information technology (IT), but is a more specific term that stresses the role of unified communications[1] and the integration of telecommunications (telephone lines and wireless signals), computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.[2] The term Infocommunications is sometimes used interchangeably with ICT. In fact Infocommunications is the expansion of telecommunications with information processing and content handling functions on a common digital technology base. For a comparison of these and other terms, see.[6] The ICT Development Index compares the level of ICT use and access across the world.[7] Global Costs of IT[edit] The WSIS Process and the stocktaking process[edit] The second phase took place from November 16 through 18, 2005, in Tunis, Tunisia. See also[edit]

"Le web des données contribuera à la numérisation des processus" L'émergence du web sémantique et de l'Internet des objets va rendre le monde réel et le monde numérique de plus en plus interconnectés. Un phénomène qui pourrait donner jour à de nouveaux modèles d'affaires. David De Roure est professeur de sciences informatiques à l'université de Southampton. Il contribue également au Web Science Trust qui cherche à fédérer scientifiques, entrepreneurs et décideurs politiques autour du futur d'Internet. L'Atelier : Comment voyez-vous le web évoluer ? David De Roure : Au départ, on a lié des documents entre eux, puis des personnes avec le web 2.0.

Project Oxygen: Overview Bringing abundant computation and communication, as pervasive and free as air, naturally into people's lives. For over forty years, computation has centered about machines, not people. We have catered to expensive computers, pampering them in air-conditioned rooms or carrying them around with us. In the future, computation will be human-centered. New systems will boost our productivity. To support highly dynamic and varied human activities, the Oxygen system must master many technical challenges. Oxygen enables pervasive, human-centered computing through a combination of specific user and system technologies. Oxygen's device, network, and software technologies dramatically extend our range by delivering user technologies to us at home, at work or on the go. Devices in Oxygen supply power for computation, communication, and perception in much the same way that batteries and wall outlets supply power for electrical appliances. All three decide to meet next week in Paris.

Infotainment Infotainment is "information-based media content or programming that also includes entertainment content in an effort to enhance popularity with audiences and consumers."[1] The term can also refer to the hardware/software products and systems which are built into, or can be added to vehicles in order to enhance driver and/or passenger experience. Infotainment is not to be confused with infotisement, a form of advertisement. Criticism[edit] The label "infotainment" is emblematic of concern and criticism that journalism is devolving from a medium which conveys serious information about issues affecting public interest, into a form of entertainment which happens to have fresh "facts" in the mix. A specialization process has also occurred, beginning with the rise of mass market special-interest magazines, moving into broadcast with the advent of cable television, and continuing into new media, like the Internet and satellite radio. Infotainment versus journalism[edit] Apocrypha[edit] [edit]

Les objets communicants deviennent une réalité pour le grand pub Tikitag connecte un objet à un service en utilisant la technologie NFC. Pour en profiter, les utilisateurs doivent acheter un kit puis définir la fonction qu'ils souhaitent attribuer à l'objet. Les initiatives pour connecter les objets sont nombreuses mais artisanales. C'est pour cela qu'il faut saluer le lancement de tikitag, un kit pour relier les objets des consommateurs à une fonction utilisant la technologie NFC. Le système, développé par Alcatel-Lucent, nécessite de coller un autocollant intégrant un circuit imprimé sur un produit.

What is pervasive computing (ubiquitous computing)? - Definition from Whatis Pervasive computing (also called ubiquitous computing) is the growing trend towards embedding microprocessors in everyday objects so they can communicate information. The words pervasive and ubiquitous mean "existing everywhere." Pervasive computing devices are completely connected and constantly available. Pervasive computing relies on the convergence of wireless technologies, advanced electronics and the Internet. The goal of researchers working in pervasive computing is to create smart products that communicate unobtrusively. The products are connected to the Internet and the data they generate is easily available. Privacy advocates are concerned about the "big brother is watching you" aspects of pervasive computing, but from a practical standpoint, most researchers feel it will improve efficiency. An example of a practical application of pervasive computing is the replacement of old electric meters with smart meters. Continue Reading About pervasive computing (ubiquitous computing)

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