Unemployed Negativity: A Million Blooms: Tiqqun and Negri on the Actualization of Ontology With the publication in English of This is Not a Program, Tiqqun brings to light a certain insurrectionist critique of Negri (and Hardt’s) position. Broadly speaking this critique takes two forms. First, there is a critique of the valorization of immaterial labor. This critique does not concern the descriptive accuracy of the term, the continued existence of material production, but its political efficacy. For Tiqqun the valorization of immaterial labor is consistent with the values of the capitalist economy.
An Interview Introducing and Exploring Parecon 1. Where did parecon come from? What is its history? Participatory economics, or parecon, came mainly from the cumulative struggles of diverse populations trying to win liberation from capitalism. Parecon owes, in particular, to the anarchist and the libertarian socialist heritage, to the most recent experiences of the New Left of the Sixties, but also to every historical uprising and project aimed at eliminating class rule from the beginning to the present.
Alain Badiou-Bibliography/The Event in Deleuze/Lacan Dot Com Deleuze always paid tribute to Sartre as the figure who, during the thirties and forties, woke French philosophy from its academic slumbers. He considered the 1937 article, 'The Transcendence of the Ego', the origin of everything: why? It is because, in this text, Sartre proposes the idea - I am citing Deleuze - of 'an impersonal transcendental field, having the form neither of a personal synthetic consciousness nor subjective identity-the subject, to the contrary, always being constituted.'
Introduction to Parecon: The Basics of Participatory Economics The following are installments for a column run in the Nashville Free Press. Participatory Economics, or Parecon for short, is an economic model developed by Michael Albert and Robin Hahnel as an alternative to capitalism. As I did not come up with this economic model, much was certainly borrowed from Albert and Hahnel for this column (some points and examples come directly from Albert). If you want to find out more about Parecon ahead of my pieces, you can visit the Z PARECON Page for books, articles, and presentations exploring all aspects of Participatory Economics.
Encyclopedia of Cyber Behavior (3 Volumes) (9781466603158): Zheng Yan Looking outside through the window, one can see the typical scenery of a beautiful New England autumn: green leaves are changing into gold ones, a warm breeze is kissing the grassland, and bright sunshine is dancing around the rich fruits on the apple trees. As the editing process of the Encyclopedia of Cyber Behavior is almost complete, I am particularly pleased to write the preface, focusing on three topics: the concept of cyber behavior, the encyclopedia of cyber behavior, and the science of cyber behavior. 1. A City Where Everyone Works, There Is No Police, And The Salary Is 1200 Euros With virtually no police, crime or unemployment, meet the Spanish town described as a democratic, socialist utopia. Unemployment is non-existent in Marinaleda, an Andalusian village in southern Spain that is prosperous thanks to its farming cooperative. GARD Pro Not Registered On the face of it, the Spanish town of Marinaleda is indistinguishable from any other in its region.
Handbook of Research on Discourse Behavior and Digital Communication: Language Structures and Social Interaction (9781615207732): Rotimi Taiwo Digital communication in the last decade has attracted a growing body of researchers, especially those who study human social interaction and behavior, such as linguists, sociologists, psychologists, and communication and information science expert. Scholarly perspectives on digital communication have revealed how the Internet and modern telecommunications have been shaping human behavior in real time synchronous and asynchronous modes. The Handbook of Research on Discourse Behavior and Digital Communication: language Structures and Social Interaction is a compendium of 56 scholarly chapters on discourse behavior in digital communication.
2012: Time For Change (2010) "2012: Time for Change" presents an optimistic alternative to apocalyptic doom and gloom. Directed by Emmy Award nominee João Amorim, the film follows journalist Daniel Pinchbeck, author of the bestselling 2012: The Return of Quetzalcoatl, on a quest for a new paradigm that integrates the archaic wisdom of tribal cultures with the scientific method. As conscious agents of evolution, we can redesign post-industrial society on ecological principles to make a world that works for all. Rather than breakdown and barbarism, 2012 heralds the birth of a regenerative planetary culture where collaboration replaces competition, where exploration of psyche and spirit becomes the new cutting edge, replacing the sterile materialism that has pushed our world to the brink.
The Daedalus Project: Be a Part of Our New Study Last year, my colleagues and I at PARC began an ambitious study in WoW examining how our behaviors in virtual worlds may relate to our real world demographics and personality. You can read our preliminary findings at the PlayOn blog . We are now launching our second phase of the study which expands recruitment to WoW players on EU servers. Don't Panic - The Truth About Population (2013) Using state of the art 3D graphics and the timing of a stand-up comedian, world famous statistician Professor Hans Rosling presents a spectacular portrait of our rapidly changing world. With 7 billion people already on our planet we often look to the future with dread, but Rosling's message is surprisingly upbeat. Almost unnoticed we have actually begun to conquer the problems of rapid population growth and extreme poverty. Across the world, even in countries like Bangladesh, families of just two children are now the norm - meaning that within a few generations the population explosion will be over. A smaller proportion of people now live in extreme poverty than ever before in human history and the United Nations has set a target of eradicating it altogether within a few decades.
Features - Addiction and the Structural Characteristics of Massively Multiplayer Online Games Addiction and the Structural Characteristics of Massively Multiplayer Online Games What we know about gaming comes primarily from Yee’s studies, particularly his Daedalus Project. While nearly all of the information collected by Yee came by way of selfselected respondents seeking out his surveys, the many thousands of people attracted for his studies have made his data likely the most widely cited in academic work on game player demographics. In terms of employment, 50.0% of respondents were shown to work full time, 22.2% were full-time students, and 13% of female players referred to themselves as “homemaker.” Additionally, the number of female MMO players seems to increase with age, surpassing the number of males in the 23-28 age range, and in each subsequent age range (Yee, 2006). Yee argues that this data dispels the notion that all gamer players are unemployed, male, and young; rather games have a universal appeal.
The Dutch "Basic Income" Experiment Is Expanding across Multiple cities By Maria Sanchez Diez / qz.com Free cash is in the works for a growing number of Dutch urbanites. After the city of Utrecht announced that it would give no-strings-attached money to some of its residents, other Dutch cities are getting on board for social experiments with “basic income,” a regular and unconditional stipend to cover living costs. Tilburg, a city of 200,000 habitants close to the border with Belgium, will follow Utrecht’s initiative, and the cities of Groningen, Maastricht, Gouda, Enschede, Nijmegen and Wageningen are also considering it. Supporters of basic income say it is a good mechanism to alleviate poverty and social exclusion. A recent study conducted in 18 European countries concluded that generous welfare benefits make people likely to want to work more, not less.
VHIL: Projects Virtual Human Interaction Lab – Stanford University Using Avatars to Reduce Energy Use There are many reasons why Virtual Reality will reduce energy use, such as the much discussed proposition that virtual conferencing will reduce travel via airplanes and automobiles. However, we are taking a more active approach. Guns want to be free: what happens when 3D printing and crypto-anarchy collide? 15inShare Jump To Close Cyberculture icon Stewart Brand’s famous notion that “information wants to be free” has been an almost ubiquitous refrain ever since utopian-minded hackers began populating computer networks in the 1980s. Today, 3D printing has given the phrase a whole new meaning, allowing raw data to become real world weapons with the click of a button.