ARToolKit Home Page ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. Aurasma and ChatterPix: A fun way to bring photos to life with augmented reality! I recently discovered the ChatterPix app (FREE) by Duck Duck Moose and instantly knew I wanted to use it to make photos of my students come to life. When I showed it to the kids, they thought it was absolutely hilarious! Here is Duck Duck Moose’s video which illustrates how it works: In Science, my class has been investigating paper and its properties.
5 ways to use Aurasma in your classroom After several years of waiting, the Aurasma is now easily available to all students! The fantastic augmented reality app could previously only be used legally by students older than 17, but in the latest update the recommended age has been changed to 4+. This opens up a world of possibilities in primary schools like my own. 1. Differentiation made easy Bring schools to life with Aurasma app The Magic of Bringing Information to life. I’m assuming you’ve seen at least one of the eight Harry Potter films. In the films, one everyday magical experience is that photos are always moving as if they were video screens, even though they are ‘printed’ on paper. Newspaper photos act out the news event as film too, whilst you walk down the road reading. It seems so magical and yet, like so many things these days , there’s an app for that!
Facebook Buys Oculus VR for $2 Billion Facebook will acquire Oculus VR, the makers of the virtual reality headset Oculus Rift, for $2 billion, the companies announced today. The deal includes $400 million in cash, 23.1 billion million Facebook common stock and a $300 million earn-out in cash and stock based on future performance. Oculus rose to prominence two years ago after the Rift raised $2.5 million from Kickstarter. Last year, the company raised a ton of VC funding, including a $75 million round led by Andreessen Horowitz. For the uninitiated: Users wear the Rift on their heads, and it acts as both a monitor and partial controller. A connected PC or Android device does the processing to create a three-dimensional virtual world where turning one’s head in the real world changes their focus in the virtual world.
Features Easily drag & dropengaging content With the Layar Creator, you can enhance flyers, postcards, packaging or any other item with interactive content, including video messages, Web and social links, photo slideshows, music clips and much more! Transform everyday objects into… QR Codes in the Classroom QR (Quick Reader) Codes are like bar codes to quickly connect you to text, websites, audio clips, videos, etc.QR Code Reader The device will need a QR Code Reader. My current favorite is still i-Nigma because I've found that audiences typically do not need to leave their seats to scan the QR Code from the screen I'm presenting from, while other readers have not been as reliable. There are also QR Code Readers for Chromebooks and other devices that have cameras. QR Code Generator There are several ways to create QR Codes, however my current favorite is GOQR.me.
Putting the World In Their Hands: Augmented Reality in the Classroom Augmented reality at Avenues: The World Schools By Courtney Pepe When many of today’s teachers who grew up in Generation X are asked to reflect on traditional learning objects from their classrooms of the 1980’s and 1990’s, they think of paper, pencils, chalkboards, and textbooks. When they’re shown a series of pictures of those classroom’s from the ’70s, ’80s, and ’90s, and asked to describe them, they use adjectives like “utilitarian, boring, and two-dimensional.”
Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide! How to Use Augmented Reality in Your Classroomthis post is read best via a desktop due to the embedded video content Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? Augmented Reality Trends Virtual Reality & Augmented Reality Market worth 1.06 Billion by 2018 According to a new market research report of “Virtual Reality & Augmented Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018) ” published by MarketsandMarkets is expected to grow at a CAGR of 15.18% from 2013 to 2018 and reach 1.06 billion in 2018. The data mentioned is for dedicated augmented reality and immersive virtual reality systems only. Separate analysis for mobile based AR and non immersive VR is done.
The Best Augmented Reality Apps That Aren't Pokemon Go In a very short time, Pokémon Go has pushed augmented reality (AR) into the mainstream. Its ability to overlay digital animations onto the real world using your phone's camera and screen is unlike any other popular game before it. But Pokémon Go isn't the only app that seamlessly blends virtual objects into the real world.
10 Interesting Ways to Integrate QR Codes in Your Teaching (Infographic) July 3, 2016 With the advance of mobile technologies, QR Code technologies open up a vast terrain for educational uses. There are several ways teachers can leverage the educational potential of QR Codes in their instruction. The visual below sums up 10 interesting examples of how you can use QR Codes with your students. We have also included some interesting resources and video tutorials to help better understand the whole concept of QR Codes in education. Check them out and share with your colleagues. Enjoy
20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first!