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20 Ways to Keep Your Students' Attention

20 Ways to Keep Your Students' Attention
As the end of the year approaches, it can be more and more challenging to keep your students' attention. Brain Breaks are important, but there are plenty of things you can do within a lesson to keep kids from day dreaming...or worse yet, nodding off. Here are some ideas:Desk Switch: Students have ten seconds (count down from ten) to find another desk to sit in that is in a different part of the room than his or her normal desk. Did you get a new idea? Related:  Engagement and Sensory Immersion

Why Instructional Design Must Focus on Learning Outcomes, Not Learning Activities It’s no secret that kids learn better when teachers provide learning activities that keep them engaged. Teachers work tirelessly to plan engaging lessons that capture and keep the interests of their students, thereby making content more accessible. However, teachers continue to feel the daunting pressure to compete for their students’ attention amidst the ever-evolving and rapidly-hanging mass media, social media, and entertainment industry, as these elements do a stellar job of keeping students highly engaged outside of the classroom. Although it is vitally important for us to know and understand our students' interests and the best conditions under which they learn, there is good news: It’s not necessary that we focus our efforts on competing with the devices and activities our students engage in during their downtime outside of the classroom! Recreation, entertainment, and downtime for students outside of the classroom are just that: recreation, entertainment, and downtime.

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Creative Commons | En blogg om skola, skolutveckling och samhällsfrågor En infographic skapad av Shihaam Donnelly som förklarar hur CC (creative commons licenser) fungerar. Nedan beskriver jag de olika delarna av en CC-licens. Tänk på att andra lagt ner tid och energi på att skapa sådant som du har användning för (bilder, musik, texter, filmer mm), så länka hellre en gång för mycket än en gång för lite till ursprungsskaparen av verket. CC Erkännande. Alla cc-licenser har erkännande. Det betyder att de som använder det du skapat måste ge dig erkännande, d v s ange dig som upphovsman och i övrigt följa de andra cc-villkor som du lagt i licensen. CC Icke kommersiell. CC Inga bearbetningar. CC Dela lika. De sex vanligaste licenserna av CC där man kombinerar ihop ovanstående symboler. ”CC BY” Andra får ändra, bygga vidare på, distribuera vidare (även kommersiellt) det som du skapat. ”CC BY SA” Andra får ändra, bygga vidare på, distribuera vidare (även kommersiellt) det som du skapat. ”CC BY ND” Andra får sprida (även kommersiellt) det som du skapat.

Overview - Mentira Mentira, a project launched in July 2009, is the first mobile, place-based, augmented reality game explicitly oriented towards the development of language skills in Spanish. It is set in a Spanish-speaking neighborhood in Albuquerque, NM and plays out much like a historical novel in which fact and fiction combine to set the context and social conditions for meaningful interaction (in Spanish) with simulated characters, other players, and local citizens. While playing Mentira, learners must investigate clues and talk to various non-player characters (NPCs) in order to absolve their own family, proving they are not responsible for a murder in a local neighborhood. In a core component of the game, players are required to visit the local neighborhood in order to collect additional clues and, ultimately, solve the mystery by determining the responsible party.

quiz quiz trade Many kindergarten teachers are afraid to attempt Cooperative Learning! It's really easy and the kids have so much fun while they are learning! Here's a game called Quiz, Quiz Trade (Taken from my Kagan Cooperative Learning book!) This game will reinforce any skill you choose! Students are each given a card. You can use flashcards or any sort: alphabet, rhyming, numbers, addition facts. Play music for about 30 seconds. When the music stops, the kids all find a partner. They show each other their cards and the other partner must read their card. Teach the kids to partner pyramid (each partner puts a hand up to form a pyramid) to signify they are done. You start the music back up, kids walk around until the music stops. You can do this with every concept and every age or grade level! Please visit my TpT Store to see all the great Cooperative Learning Games I have! Blogger is acting up... here's the direct link!

Awaken the Learner, Tips Awaken the Learner To effectively prepare learners for success, teachers can emphasize cognitive skills in addition to content in their classrooms. Teaching knowledge has always been an essential component of the American school system, but recent instructional standards have also highlighted the importance of teaching cognitive skills. Cognitive skills, such as generating conclusions, problem solving, experimenting, and decision making, are thinking processes that promote a deeper comprehension of complex ideas. The cognitive skill generating conclusions challenges students to analyze the truth and validity of their own and others’ thinking. Conclusions are formed when one accepts that certain premises about an idea are true and uses these premises to make a judgement about a person, topic, or idea. Problem solving is a cognitive skill that has significant application in school and outside the world of academics. Students best learn in environments where they feel safe.

test taking skills: ninjas Over 300 Virtual Tours & Museums around the World Tour The American Museum of Natural History The American Museum of Photography Guided Tour American Red Cross Virtual Museum American Treasures - Library of Congress The Ancient Olympic Games Virtual Museum Tour an Ancient Roman Villa Tour of The Andy Warhol Museum The Canadian Museum of Civilization Tour The Catherine Palace of Tsarskoye Selo Tour The Collection at The National Gallery of Art Tour the DeCordova 35 acre Sculpture Park The Drop Zone Virtual Museum (WW II Airborne) Virtual Tour of Durham Cathedral Tour the Ellis Island, NY 1900-1920 Photographic Exhibit Tour the Field Museum of Natural History Exhibits Institute and Museum of History of Science - Florence, Italy German Leather Museum Greek and Roman Art Collection Tour the Henry Ford Museum & Greenfield Village Holocaust Museum Tour The International Museum of Horses Tour The Jimmy Stewart Museum Museum of HP Calculators Tour The Museum of Unnatural Mystery Tour the Metropolitan Museum of Art The First Virtual Mousepad Museum Tour the U.C.

websites for kids Technology is pretty amazing! There are lots of wonderful ways to help our child practice the skills they are learning in school. Often times with some of these great educational sites our children don't even know that they are learning at the same time! It's also a great way to motivate kids to do their homework, have them do their reading and math first and for a reward they can play an educational game...tricky! A friend of mine asked me for some recommendations on some other educational websites, so you know me, I went crazy and found a bunch. I spent many hours digging through cyberspace to find and test out the following educational game sites. Just bookmark this page, and every time you want to use a new site you can come here to find it quickly. 1. This site has lots of great language arts games. 2. Hello! 3. Here's a wonderful site c/o one of my readers! 4. Well after I posted this list on Monday I found an phenomenal site on Wednesday! 5. Wo this is another great site. 6. 7. 8. 9.

Google Offers Virtual Tours of 17 of the Top Museums Using Street View Technology LONDON (REUTERS).- Google aims to bring the world's great art galleries into the home with a new website that offers virtual tours using Street View technology, the ability to build private collections and ultra-high resolution images. While most big galleries have been busy making their works accessible online for years, experts told a launch at London's Tate Britain gallery on Tuesday that Google's site was looking to take the online art experience to a new level. "It could be the game changer," said Julian Raby of the Freer Gallery of Art, part of the Smithsonian in Washington DC, which is one of 17 galleries taking part in the project. Nelson Mattos, VP Engineering at Google, said the Art Project site would allow children from Latin America, India and Africa, who were unlikely to see the originals, to come close to the experience on the internet. "We obviously don't believe this technology is going to prevent people from coming to the museums," he added.

hula hoop venns Lesson Plan SOS This Blog Linked From Here The Web Thursday, May 26, 2011 End of the Year Field Trip… To read the content of this post, please click on the link below: Posted by Lesson Plan SOS Teachers at 7:24 PM8 comments Email ThisBlogThis! Labels: End of the Year, Freebies Wednesday, May 18, 2011 End of the Year Learning Celebration: Hollywood Style! To read the content of this post, please click on the link to my new blog: Posted by Lesson Plan SOS Teachers at 8:30 PM3 comments Labels: End of the Year Monday, May 16, 2011 Not Your Average Animal Research Paper! To read the content of this post, please click here: Posted by Lesson Plan SOS Teachers at 6:39 PM7 comments Labels: Research, writing Friday, May 13, 2011 Basketball Math (Go Bulls!) Labels: Math Labels

Engagement Vs. Compliance The “Rule of Two Feet” I recently attended a conference that asked attendees to follow the “rule of two feet”. Throughout the conference day, if you found yourself in a session that didn’t apply or interest you, it was fine to pick up and move to another session. The presenter would not be offended, but would realize that the session was not a good match for that particular person. Compliance or engagement? In my district, we teach all students the acronym S.L.A.N.T. from the book Teach Like a Champion. Compliance is not a bad thing. How do we engage students? When students are engaged, they are so immersed in their learning that they aren’t thinking about anything else. So, if you were a student in your classroom, would you stay? If not, reflect upon what aspect(s) of the day you wouldn’t like and explore how you could change it. Related PBL and STEAM: Do they intersect? I recently attended an in-district training session on problem-based learning. May 23, 2014 In "Arts Integration"

Free, Printable Bingo Cards by Bingo Baker Kids Speak Out on Student Engagement A while back, I was asked, "What engages students?" Sure, I could respond, sharing anecdotes about what I believed to be engaging, but I thought it would be so much better to lob that question to my own eighth graders. The responses I received from all 220 of them seemed to fall under 10 categories, representing reoccuring themes that appeared again and again. So, from the mouths of babes, here are my students' answers to the question: "What engages students?" 1. "Middle-school students are growing learners who require and want interaction with other people to fully attain their potential." "Teens find it most interesting and exciting when there is a little bit of talking involved. 2. "I believe that when students participate in "learning by doing" it helps them focus more. "We have entered a digital age of video, Facebook, Twitter, etc., and they [have] become more of a daily thing for teens and students. 3. "I believe that it all boils down to relationships. 4. 5. 6. 7. 8. 9. 10.

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