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Our world is changing so quickly that we can only begin to imagine what the future will hold. But we are failing to teach our kids the skills and knowledge they need to succeed in today’s world. So how will we prepare them for jobs that haven’t even been invented yet? The real work of a 21st century education is to spark the passion for lifelong learning that our kids will need to navigate their way to a promising tomorrow. The education crisis is a crisis of engagement and it is putting our society’s future at risk. Percent of people who report feeling engaged in school or work Sources: Gallup Student Poll, 2012; Gallup, State of the Global Workplace, 2013. It’s time for us to talk about making school more relevant to the lives of students today—to nurture the natural love of learning that will engage them today and empower them tomorrow. Institute of Play Quest to Learn is still young, but the benefits of the Quest model are already clear. You can help support tools and programs like: Related:  icdlbakeSchool Innovations 1alessiascarinci

Free Resources to Learn Electrical Engineering: Online Courses, Videos, More… Whether you are a high school student looking forward to graduating and moving on to a career in electrical engineering or someone looking to go back and study a different field than the one in which you currently work, it can be difficult to find programs and courses suited to your needs that also are affordable. Well, thanks to the internet, partnerships between higher education institutions and open courseware providers, and new licensing guidelines, it is possible to learn electrical engineering online. And, in this case, we decided to sweeten the deal and scour the internet for the most reputable, reliable sources of information on electrical engineering that just so happen to be free. To make our list, the resources had to be from experts with years of experience, top universities, and/or leading authorities in electrical engineering. This guide was developed by Pannam Imaging, membrane switch technologies 1. Key Topics: 2. MAKE magazine is on YouTube, bringing DIY to technology.

Mission LabInstitute of Play | Institute of Play The challenge of keeping students in school and on track to succeed in the twenty-first century has sparked a search for new, more effective methods of training, monitoring and holding teachers accountable. But it may be that we also need to encourage teachers to see themselves in a new light, to support them in taking on a new kind of identity. That is one of the powerful ideas behind the New York City public school, Quest to Learn. The school sees its teachers not just as keepers of this or that branch of knowledge, but as designers who create experiences for students that engage students’ own appetite to learn. A unique collaboration encourages teachers at Quest to Learn to inhabit the identity of a designer. Each trimester each teacher comes together in a team with a game designer and a curriculum designer. Magic happens in the collaboration that makes this kind of learning possible at Quest to Learn.

MindShift's Guide to Game-Based Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. Here's a preview of the table of contents: Introduction: Getting in the Game (Page 4) An overview of games in the classroom from Katie Salen Tekinbaş, executive director of the Institute of Play. What the Research Says About Gaming and Screen Time (Page 6) Much of the research around digital games and screen time is evolving. How to Start Using Digital Games for Learning (Page 14) Since each learning environment is unique, here are some steps to assessing your resources before committing to a particular game or platform. Continue Reading Continue Reading

Quest to Learn Designed from the ground up by a team of teachers and game designers, and firmly grounded in over thirty years of learning research, Quest to Learn re-imagines school as one node in an ecology of learning that extends beyond the four walls of an institution and engages kids in ways that are exciting, empowering and culturally relevant. Quest to Learn’s unique standards-based integrated curriculum mimics the action and design principles of games by generating a compelling “need to know” in the classroom. Each trimester students encounter a series of increasingly complex, narrative challenges, games or quests, where learning, knowledge sharing, feedback, reflection and next steps emerge as a natural function of play. For instance, in the integrated science and math learning domain, “The Way Things Work,” over the course of one trimester, sixth graders help a shrunken mad scientist, lost inside the human body, navigate the systems he encounters and report back to his research lab.

What is S.A.F.E. Angling ~ S.A.F.E. Angling, Eco Friendly Fishing ~ Recycled Fish S.A.F.E. Angling stands for Sustaining Angling, Fish,& Ecosystems. It is a project of Recycled Fish designed to get anglers the best information on how to be a steward on the water. It equips you with the practices and products you need to be a steward on the water and to practice eco-friendly fishing. Troll around in here to learn about reduced-impact gear like lead-free lures, biodegradable baits, hooks, and angling accessories like nets and scales. These products and practices are good for the fish, the fisheries, and us fishers! So with that, "S.A.F.E. Why use SAFE Angling products? S.A.F.E. S.A.F.E. S.A.F.E. Becoming S.A.F.E. - Keys You can Use S.A.F.E. Ice Fishing and Stewardship By: SAFE Angling Director Finn Horvath with Teeg Stouffer In the northern part of the country, the landscape is covered in ice and snow. Stewardship Living – On the Water We’re all agreed that a lifestyle of stewardship means living as a steward both on and off the water. A Different Sort of Night

Laser Cutting Machine, CNC Laser Cutter, Desktop Laser Cutter - CTR Lasers There are three important points to consider when purchasing a laser machine system... What is your primary use? Cutting or engraving? Not all laser machine manufacturers differentiate between these two operations. Our CO2 (DC and RF) laser machines can perform both of these tasks. The difference between laser cutting systems and engraving is in the optics and power which are subtly tuned for the specific task the machine is designed for. CTR's 50W to 80W laser engraving machines are optomised for engraving, with a different focal length lens to give a sharper focus for very fine detail. Which materials are you looking to process? Generally, the harder the material, the greater the power of laser required for a given task. The best way to get answers is to send us a sample of the material you wish to process, along with details regarding your aim. What size of sheet material will you use for your job? This is more straight-forward. The choice of machine shouldn't be made on budget alone!

Studio Q Drawing from the best in current learning research and practice, Studio Q provides professional development by focusing on the seven core dimensions of an educator. Specifically, the program seeks to support and develop educators as practitioners, systems thinkers, assessors, technology integrators, designers, wellness integrators and leaders. Studio Q includes an intensive induction curriculum for teachers new to a game-like learning model and weekly units that build on induction material for use throughout the school year. Studio Q treats professional development as a collaborative, continuous process, embedded in teachers’ daily lives and focused on student learning. There is a strong concentration on real-time performance-based assessments and purposeful technology integration.

Games in the Classroom: Overcoming the Obstacles Brad Flickinger/Flickr Part #20 of MindShift’s Guide to Games and Learning Series Even for educators who are excited about using games in the classroom, questions inevitably come up around the very real obstacles to implementation, and strategies for overcoming them. A recent survey from the Games and Learning Publishing Council asked 700 teachers to identify and rank the major barriers to using games in the classroom. Here are the top 10 obstacles they list and ideas about how to overcome each one. 1. Forty-five percent of teachers surveyed reported that insufficient time is a barrier to implementing game-based teaching strategies. 2. Forty-four percent of teachers surveyed reported that cost is prohibitive. 3. Thirty-five percent of teachers surveyed reported that they lack the technology resources to introduce game-based teaching strategies. 4. Thirty-four percent of teachers surveyed reported that it’s hard to find games that fit the current curriculum. 5. 6. 7. 8. 9. 10. Related

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