A Librarian's Guide to Makerspaces: 16 Resources "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015." What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. Makerspaces, also called hackerspaces, hackspaces, and fablabs, are collaborative spaces where people gather to get creative with DIY projects, invent new ones, and share ideas. Since the first official makerspace convened six years ago in a library in upstate New York, libraries have remained an ideal setting for makerspace events across the country. There were more than 135 million adult makers, more than half of the total adult population in America, in 2015. Articles & Blog Posts on Makerspaces 1.) 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) 12.) Maker Faire Makerspaces Directories 1.) 2.) 3.) 4.) Revitalizing Community Spaces One could argue that the phenomenon of makerspaces has led to a revitalization and reimagining of libraries in a digital world.
Digital Differentiation Technology is a tool that can be used to help teachers facilitate learning experiences that address the diverse learning needs of all students and help them develop 21st Century Skills. At it's most basic level, digital tools can be used to help students find, understand and use information. When combined with student-driven learning experiences fueled by Essential Questions offering flexible learning paths, it can be the ticket to success. Here is a closer look at three components of effectively using technology as a tool for digital differentiation. Note: The interactive graphics you see below have been updated. They can be found in a newer post on this blog. The goal is to design student-driven learning experiences that are fueled by standards-based Essential Questions and facilitated by digital tools to provide students with flexible learning paths. Essential Questions: Student-driven learning experiences should be driven by standards-based Essential Questions.
A guide to programming languages for coding in class So, you want to introduce coding in class but with so many programming languages out there how do you choose the one that’s right for you and your students? We asked Associate Professor James Curran, Director of the Australian Computing Academy and co-founder of Grok Learning, for help. Since 1954, when IBM’s John Backus invented the first widely-used programming language, FORTRAN (FORmula TRANslation) for scientific and engineering calculations, many weird and wonderful programming languages have been developed for coding. As a teacher, how do you choose which programming language is right for you and your students? But first, what is a programming language? A programming language is a language for describing instructions that a computer can follow to solve a problem. Compared with our brains, the CPU in a computer can only perform simple instructions, but it can do them very fast. Coding in the Australian Curriculum Nearly all popular languages provide the bolded concepts above.
Snap Circuits Review and a DIY Spin Art Machine | TinkerLab Snap Circuits Review If you’re in the market for a toy for a child who likes to build things, tinker, or is curious about how things work, Snap Circuits SC-300 tops my list. We’ve had this toy for a year and I just bought a BUNCH of them for friends because I like it so much. This is not a sponsored post — i’m just a happy customer who wants to spread the word. With Snap Circuits, those of us with no electronics background or understanding can easily build a light switch that works or a doorbell that rings. The instruction manual is easy to understand, and I noticed that after we were halfway through our first project together, my five-year old figured out how to finish the assembly on her own. What kind of toys should I buy? When it comes to buying toys for my children, there are three questions that I like to ask: Is it a learning tool? In case you’re wondering, here are some curiosity and creativity-building toys that we’re also crazy about: And now, on to the project… Success!
Tinkering Space Interview: Megan Schiller Today I’m joined by Megan Schiller of The Art Pantry, as part of our ongoing series of inspiring conversations that center on how to set up creativity hubs, or tinkerspaces. If you’re scratching your head because you can’t figure out where to put your child’s art materials, want to turn your laundry room into an art zone, or tend to shift furniture to make room for creative supplies, these interviews are sure to give you food for thought. Megan Schiller is a creative parent with an impressive background in art education, who now runs an amazing online kid-friendly art store called The Art Pantry where she also consults families on how to set up their very own Art Pantry (check out her very generous giveaway at the end of this post). I’ve drooled over pictures of Megan’s child-friendly tinkering space in her Instagram feed and also on her blog, and I asked her if she’d be so kind to share it with us today. Yay! We’re in for treat. Can you tell us about your family? Great question!
How to set up a QR Code Treasure Hunt 1. The Background For several lessons, the students had been slowly piecing together the Mystery of the Franklin Expedition in History lessons. Through pictures, snippets of evidence, and a roleplay exercise, the students formulated their own questions for investigation, framed provisional answers, and then reframed their assumptions as more evidence was progressively provided to them. At the end of the research phase, students were required to produce an essay introducing the mystery and answering the five key questions they settled upon as being the most important to solve. 2. With students just about to start their essay assignment, a series of 20 codes were hidden in random locations around the school. Students were put into small teams: each of these teams contained at least one person owned a mobile device (e.g. phone, IPod Touch) which could decode the QR codes (note: an internet connection is not required - the QR codes decode as text files). 3.
The Hole in the Wall Project and the Power of Self-Organized Learning In early 1999, some colleagues and I sunk a computer into the opening of a wall near our office in Kalkaji, New Delhi. The area was located in an expansive slum, with desperately poor people struggling to survive. The screen was visible from the street, and the PC was available to anyone who passed by. The computer had online access and a number of programs that could be used, but no instructions were given for its use. What happened next astonished us. View Sugata Mitra's TED Talk We left the PC where it was, available to everyone on the street, and within six months the children of the neighborhood had learned all the mouse operations, could open and close programs, and were going online to download games, music and videos. Interestingly, they described the computer in their own terms, often coining words to indicate what they saw on the screen. Over the next decade we did extensive research in self-directed learning, in many places and through many cultures. 1. 2. 3. 4. 5. 6. 7. 8.
RAFT Bay Area - Resource Area For Teaching RAFT Needs Your Support Join RAFT and Silicon Valley Community Foundation for Silicon Valley Gives, a one-day event to bring community and nonprofits together in a big way. Donations will be matched 1:1, $10 becomes $20! Read More It’s a day of unprecedented online giving on May 6th. Donate Now Join RAFT at Santana Row on May 6 Rosie McCann’s Pub & Restaurant, 4:00-8:00pm (a portion of sales will be donated to RAFT) Don’t miss the opportunity to see how commonly used materials can become engaging learning experiences. CARTON PARK / histoire naturelle Histoire Naturelle / Le Teaser L’affiche pour Histoire Naturelle, bientôt chez l’imprimeur une image tirée de la dernière partie du spectacle Le pantin animé, refilmé et placé au centre d’une machine musicale. ( photo d’une répétition du spectacle Histoire Naturelle à Kingersheim ) travail de création et répétition à kingersheim / Merci à l’équipe de Momix ! photo :Julien Schmitt Some video shots from first residency at Le Cube (Issy les Moulineaux). Work in progress, rehearsals, an first stage setup attempts. To be continued… Work in progress / character design for God’s Choir extrait vidéo d’une première séquence animée —- Production : L’armada productions —- firstname.lastname@example.org
Organized Chaos: 1-5th Grades -- Stop Motion Animation (Week 1) I have always wanted to do a stop motion animation project with students but was overwhelmed the the amount of equipment I would need -- cameras, tripods, computers, computer software, a computer lab.... times however many groups I would have. Then came iPads and iPad apps. Sometime during the summer or fall I found an app called 'Stop Motion'. It's a .99 cent app that is super user friendly that creates stop motion animation -- you can do all sorts of things directly in this app to have a full video of awesomeness. Now that I found the app I just needed enough iPads - which was almost as overwhelming as needing ALL the extra equipment. Lucky for me our building purchased a few iPads for teacher/student use. I waited. May came and suddenly it was time to load up the iPads with Stop Motion and pray to the art teaching gods that my lesson plan would work. The week before I drew out some backgrounds on some old file folders and asked students to color them when they were finished with work.