More Information on Fair Use Fair use is a legal doctrine that promotes freedom of expression by permitting the unlicensed use of copyright-protected works in certain circumstances. Section 107 of the Copyright Act provides the statutory framework for determining whether something is a fair use and identifies certain types of uses—such as criticism, comment, news reporting, teaching, scholarship, and research—as examples of activities that may qualify as fair use. Section 107 calls for consideration of the following four factors in evaluating a question of fair use: Purpose and character of the use, including whether the use is of a commercial nature or is for nonprofit educational purposes: Courts look at how the party claiming fair use is using the copyrighted work, and are more likely to find that nonprofit educational and noncommercial uses are fair. In addition to the above, other factors may also be considered by a court in weighing a fair use question, depending upon the circumstances.
Ofsted 2012: Questioning to promote learning — From Good to Outstanding Have you ever noticed that often, when someone is being interviewed, they say “That’s a good question.”? It’s usually when it’s a question they can’t answer quickly and easily. Indeed, “good” questions are ones that generally need thinking about. theconversation Have you seen the how-to video of a teenage girl styling her hair that went disastrously wrong? She was obviously very disturbed by what happened, yet still uploaded the footage onto YouTube. Do you think a 45 or 50 year-old would upload an equivalent video of themselves? The majority of young people now share lots of things online that many adults question and feel uncomfortable about: their likes, dislikes, personal views, who they’re in a relationship with, where they are, images of themselves and others doing things they should or maybe shouldn’t be doing.
*A Copyright-Friendly Toolkit However fabulous Creative Commons and Public Domain content may be, sometimes you really need to use copyrighted material. Say you plan to comment on popular media or current events. For instance, you may be planning to critique the portrayal of Native Americans in commercial films. You are going to want to “quote” some commercial films like Pocahontas, Lone Ranger, and Dances with Wolves. If you are reviewing a book, you may want to share its cover art. How The Memory Works In Learning How The Memory Works In Learning By Dr. Judy Willis, M.D., M.Ed. Teachers are the caretakers of the development of students’ highest brain during the years of its most extensive changes. Save The Pacific Northwest Tree Octopus Help Save The ENDANGERED From EXTINCTION! The Pacific Northwest Tree Octopus Rare photo of the elusive tree octopus The Pacific Northwest tree octopus (Octopus paxarbolis) can be found in the temperate rainforests of the Olympic Peninsula on the west coast of North America.
Forget coding, we need to teach kids about digital citizenry "Stupid posts about embarrassing incidents or regrettable comments don't just go away because children grow up," writes Asher Wolf. Photo: Stocksy Growing up online is complicated. Choose a License This work is licensed under the Creative Commons LICENSE_NAME License. To view a copy of this license, visit LICENSE_URL. We are currently testing a new version of the License Chooser. Please consider using the Chooser beta, and leave us feedback on how we can improve. Creative Commons is a non-profit organization. Augmented Reality in English Language learning I recently attended Interfacing with Public Space: Embodied language learning with mobile technologies a workshop delivered by Paul Driver who is an educational technologist and co-author of Language Learning with Digital Video series. During the workshop I got introduced with a free augmented reality application Aurasma and how it is used to create and design learning materials for classes. Augmented Reality (AR) is defined as ”a variation of Virtual Environments (VE), which allows the user to see the real world, with virtual objects superimposed upon or composited with the real world.” AR-based mobile learning material helps engage learners in numerous learning activities.
Cyberbullying guidance for schools Cyberbullying: Understand, Prevent and Respond Guidance for Schools Cyberbullying is a form of bullying, and research reveals it has increased to affect 12% of young people in this country. This Guidance is designed to support schools in preventing and responding to cyberbullying. The Guidance comprises of four main sections below. This work has been assisted by a range of experts in this area who formed part of an Advisory Board, as well as the voice of young people on this subject area.
Digital Footprint: not everyone is equal and why unis need to teach managing DF as a 21st century skill Australians are among the most digitally connected in the world and young people spend a lot of time online. Most young Australians have an extensive digital footprint, especially university students. Digital footprints are created through interaction with the internet and social media. Increasingly, digital footprint management is an important career development skill and one that is vital to the professional opportunities of university students.
Recut, Reframe, Recycle - Center for Media and Social Impact When college kids make mashups of Hollywood movies, are they violating the law? Not necessarily, according to the latest study (PDF) on copyright and creativity from the Center and American University’s Washington College of Law. The study, Recut, Reframe, Recycle: Quoting Copyrighted Material in User-Generated Video, by Center director Pat Aufderheide and Peter Jaszi, co-director of the law school’s Program on Information Justice and Intellectual Property, shows that many uses of copyrighted material in today’s online videos are eligible for fair use consideration.
Learning First, Technology Second The Educator’s Guide to Designing Authentic Lessons By Liz Kolb By Liz Kolb Learning with technology doesn’t happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it’s not uncommon for teachers to use a tool because it’s “fun” or because the developer promises it will help students learn. Learning First, Technology Second offers teachers the professional learning they need to move from arbitrary uses of technology in their classrooms to thoughtful ways of adding value to student learning. This book includes: About the Author