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How can I start learning Unity fast? ( List Of Tutorials )

How can I start learning Unity fast? ( List Of Tutorials )
The most recent version of this list can be found at I just compiled a list of Unity resources for a different purpose (hence my subjective comments and a shameless copy&paste). Some of the resources have already been mentioned here and some of it is only Unity-related and not strictly for learning Unity itself. Nonetheless, here we go: Download the free version of Unity to get started: If you have no previous experience with Unity, start with these six video tutorials which give a quick overview of the Unity interface and some important features Continue with a more in-depth text-based walk through of very basic Unity functionality and work flow To get you started with scripting, have a look at the following PDF document. Unity features three scripting languages; JavaScript, C#, and Boo. Related:  Game Development

4 Beginner Projects for Launching into Game Programming Photo credit: minipixel Lots of students and beginner developers ask me, “What’s the fastest way to become a game programmer?” Once you’re an amazing programmer, the world is open to you. You can make your own indie projects. So how can you turbocharge your skills as best as possible? Experience is the best teacher. On the other hand, if you decide you want to learn collision detection in C++, and then you design a project for yourself that involves lots of collisions, by the time you’ve finished that project, you’ll be at least at an intermediate skills level, if not an expert. Does it take more work than skimming a book or tutorial? In this article I’ll cover four projects that I think are perfect for beginner game programmers to get them up to intermediate level, in order. Project #1: Simple Text Game Back in the days before GUI’s (graphic user interfaces), many of the fun games were just all text. Project #2: RPG Battler An RPG battler is a good next step project. So what next?

How much does a new Unity dev need to know? The coding is mainly done in UnityScript (which is sometimes erroneously referred to as and has little relation to Javascript) or C# (use C#). Basically it's very, very object-oriented by design. You write a class that extends the basic Unity object, and then you have easy access to necessary functions like position and rotation and lots of helper functions to do all the Hard Math. You can still write just normal, standalone classes for like utility functions and whatnot. It's possible to make an entertaining little time-waster with a minimum amount of coding, but you have nearly full control over just about anything - you can even extend or override the Unity editor itself! I'd recommend using one of the official Unity tutorials (I'm partial to Lerpz myself for range of lessons).

Turn your character into a player! This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D package agnostic, so whether you use Max, Maya, Blender or any of the many supported modelling programs, you should find what you need to turn your character model into a player in a Unity scene. The sample assets will provide all the animations needed for controlling the character, but of course you can add you own. In this example I’ve created a Lola3000 character inspired by Barberella, Soroyama & Metropolis amongst other influences and brought her to life, running through a tricky landscape of floating islands high above a sci-fi cityscape. Follow the 12 Steps We’ll begin with steps you can use to prepare and rig your character, before adding BlendShapes, verifying and then importing your rigged file into Unity. 1 Preparing your Model Unity is a real-time platform, so prepare your model to look good without breaking the bank polygon wise.

Things I Wish Someone Had Told Me When I Was Learning How to Code — Learning to Code Before you learn to code, think about what you want to code Knowing how to code is mostly about building things, and the path is a lot clearer when you have a sense of the end goal. If your goal is “learn to code,” without a clear idea of the kinds of programs you will write and how they will make your life better, you will probably find it a frustrating exercise. I’m a little ashamed to admit that part of my motivation for studying computer science was that I wanted to prove I was smart, and I wanted to be able to get Smart Person jobs. So, what do you want to code? There’s nothing mystical about it Coding is a skill like any other. This guy (a very smart guy! I learned about pointers and recursion in school, and when I understood them, it was a delightful jolt to my brain — the kind of intellectual pleasure that made me want to study computer science in the first place. There’s no point in being intimidated or wondering if you’re Smart Enough. It never works the first time See above.

Game State Management » Cygon's Blog When you design a game, even if it only has the scope of Pac-Man, your game invariably switches between different, unrelated modes. At one point, it’s drawing the main menu, at another the player is steering his avatar through the game world, eventually it is rolling the credits. These different modes can be implemented directly into the main loop like so: void runGame() { while(! But that quickly becomes unwieldy because first, about ten dozen additional lines will quickly sneak themselves into those if blocks and just when you reign them in by moving each case into a separate method, overlapping resource management and references to just about every other header in the entire project ruin the fun. The tried-and-true solution to this problem is the State Pattern. Or if you prefer code, here is the same thing in C++: Designing a Game State Manager Up to this point, it’s all common knowledge. Undesirable Attributes So let’s start with a design that excludes all this clutter: Stacked Game States

Recursion Explained with the Flood Fill Algorithm (and Zombies and Cats) The source code of everything in this article can be downloaded here: Consider the Lazy Zombie This is a cat: This is a normal human: This is a normal human who has been turned into an ungodly, flesh-eating zombie of the undead: Zombies are lazy and will only bite things that are next to them. There is an interesting recursive principle here, because the humans that have turned into zombies will start to bite other humans that are next to them, which will make more zombies, who bite more adjacent humans, which will make more zombies, and so on and so on in a chain reaction: Zombies don’t bite cats though. So as long as there is a cat between the human and the lazy zombie, the human is safe: The same cannot be said of any humans who don’t have a cat between them and a zombie: So not only does this simple lazy-zombie principle cause a chain reaction of zombies, it also causes this chain reaction to stop when a cat is encountered. The Basics: Recursive Calls and Base Cases

Unity3d + SQLite Это будет практическое руководство по использованию SQLite в Unity3d. Я расскажу что это такое, для чего может потребоваться, как реализовать и порекомендую инструменты для удобной работы. Статья ориентирована на начальный и средний уровни. В конце Вас ждёт небольшой бонус. Всем заинтересованным добро пожаловать под кат.SQLite это легковесная, встраиваемая и абсолютно самодостаточная реляционная база данных. Ещё один важный момент. Пришло время теперь разместить это всё в нашем Unity проекте. Win и Mac OS: Application.dataPath + "/StreamingAssets/db.bytes" iOS: Application.dataPath + "/Raw/db.bytes" а вот на Android будет упакована в apk файл приложения: "jar: + Application.dataPath + "! Вам потребуется использовать WWW класс, чтобы загрузить базу, а затем скопировать в папку Application.persistentDataPath + "/". Но эти директории обладают только правами для чтения (кроме Android'a), если же вам потребуется записать что-либо в базу, её необходимо переместить сюда: или так

Quote design before code Установка SQLite в Unity3D - Статьи - Unity 3D / Game Dev - XGM: Gamedev & Modmaking Данная статья послужит небольшой инструкцией, как интегрировать SQLite в Unity3D. Здесь вы найдете все нужные ссылки на программы и файлы, которые потребуются нам в процессе. Для начала познакомимся с этой библиотекой и разберемся зачем это нужно. SQLite - компактная встраиваемая реляционная база данных с открытым исходным кодом. Очевидно, что для систематизации и хранения данных. INSERT INTO weapons (Name, Cost, Damage, Type) VALUES ( 'Rnd_' || Random(), Random(10, 100), 'OneHand' ); SELECT Avg(Cost) INTO avg_cost FROM weapons WHERE Type='OneHand' GROUP BY Type; UPDATE weapons SET Damage = Damage * 1.10 WHERE Cost < avg_cost; Как видите ничего сложного, все делает очень легко и просто. Для начала надо скачать себе программу для работы с SQLite базой. Создайте себе тестовую базу данных и сохраните её в папку с проектом. Теперь можно приступать к работе с SQLite базой из кода. » Test.cs Теперь можно запускать проект и смотреть консоль отладки. Ссылки по теме:

Programming a woman's job, if you make it appealing The number of women in technology roles is on the rise but it's still unacceptably low, particularly in the field of software programming. From gender quotas to special training programs, concerted efforts are being made by employers and programming user groups to encourage more women to enter the field. One that's seeing encouraging results is Rails Girls, a series of women-only programming workshops launched in Helsinki in 2010, which have since expanded around the world. The free workshops run over a two-day period and provide an introduction to creating software services and web applications using Ruby on Rails, a programming language which is currently in professional demand. "It's not that women can't do it (programming) but they have a different focus, and a different way of approaching and applying technology, and that's not being catered to at the moment," says Susan Jones, co-organiser of Rails Girls Melbourne and owner of ReadySetStartup. "It's because it's not threatening.

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