background preloader

How can I start learning Unity fast? ( List Of Tutorials )

How can I start learning Unity fast? ( List Of Tutorials )
The most recent version of this list can be found at I just compiled a list of Unity resources for a different purpose (hence my subjective comments and a shameless copy&paste). Some of the resources have already been mentioned here and some of it is only Unity-related and not strictly for learning Unity itself. Nonetheless, here we go: Download the free version of Unity to get started: If you have no previous experience with Unity, start with these six video tutorials which give a quick overview of the Unity interface and some important features Continue with a more in-depth text-based walk through of very basic Unity functionality and work flow To get you started with scripting, have a look at the following PDF document. Unity features three scripting languages; JavaScript, C#, and Boo. If you want to familiarize yourself with Unity's functionality more, browse through Unity's manual. For a printable version of the 600+ pages manual, see Unity Videos (including Tutorials) Link - Link - Unity

http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html

4 Beginner Projects for Launching into Game Programming Photo credit: minipixel Lots of students and beginner developers ask me, “What’s the fastest way to become a game programmer?” Once you’re an amazing programmer, the world is open to you. You can make your own indie projects. How much does a new Unity dev need to know? The coding is mainly done in UnityScript (which is sometimes erroneously referred to as and has little relation to Javascript) or C# (use C#). Basically it's very, very object-oriented by design. You write a class that extends the basic Unity object, and then you have easy access to necessary functions like position and rotation and lots of helper functions to do all the Hard Math.

Turn your character into a player! This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D package agnostic, so whether you use Max, Maya, Blender or any of the many supported modelling programs, you should find what you need to turn your character model into a player in a Unity scene. The sample assets will provide all the animations needed for controlling the character, but of course you can add you own. In this example I’ve created a Lola3000 character inspired by Barberella, Soroyama & Metropolis amongst other influences and brought her to life, running through a tricky landscape of floating islands high above a sci-fi cityscape. Follow the 12 Steps We’ll begin with steps you can use to prepare and rig your character, before adding BlendShapes, verifying and then importing your rigged file into Unity.

Things I Wish Someone Had Told Me When I Was Learning How to Code — Learning to Code Before you learn to code, think about what you want to code Knowing how to code is mostly about building things, and the path is a lot clearer when you have a sense of the end goal. If your goal is “learn to code,” without a clear idea of the kinds of programs you will write and how they will make your life better, you will probably find it a frustrating exercise. I’m a little ashamed to admit that part of my motivation for studying computer science was that I wanted to prove I was smart, and I wanted to be able to get Smart Person jobs.

Game State Management » Cygon's Blog When you design a game, even if it only has the scope of Pac-Man, your game invariably switches between different, unrelated modes. At one point, it’s drawing the main menu, at another the player is steering his avatar through the game world, eventually it is rolling the credits. These different modes can be implemented directly into the main loop like so:

Recursion Explained with the Flood Fill Algorithm (and Zombies and Cats) The source code of everything in this article can be downloaded here: floodfill_src.zip Consider the Lazy Zombie This is a cat: Unity3d + SQLite Это будет практическое руководство по использованию SQLite в Unity3d. Я расскажу что это такое, для чего может потребоваться, как реализовать и порекомендую инструменты для удобной работы. Статья ориентирована на начальный и средний уровни. В конце Вас ждёт небольшой бонус. Всем заинтересованным добро пожаловать под кат.SQLite это легковесная, встраиваемая и абсолютно самодостаточная реляционная база данных.

Programming a woman's job, if you make it appealing The number of women in technology roles is on the rise but it's still unacceptably low, particularly in the field of software programming. From gender quotas to special training programs, concerted efforts are being made by employers and programming user groups to encourage more women to enter the field. One that's seeing encouraging results is Rails Girls, a series of women-only programming workshops launched in Helsinki in 2010, which have since expanded around the world. The free workshops run over a two-day period and provide an introduction to creating software services and web applications using Ruby on Rails, a programming language which is currently in professional demand.

Установка SQLite в Unity3D - Статьи - Unity 3D / Game Dev - XGM: Gamedev & Modmaking Данная статья послужит небольшой инструкцией, как интегрировать SQLite в Unity3D. Здесь вы найдете все нужные ссылки на программы и файлы, которые потребуются нам в процессе. Для начала познакомимся с этой библиотекой и разберемся зачем это нужно. Главная страница Сообщения без ответов • Активные темы Общие вопросы Общие вопросы о Unity3D Подфорумы: Новости, Mac OS X, Установка Unity3D, Unreal Development Kit 7127 Темы 48320 Сообщения Последнее сообщение JTProjects Сегодня, 14:45 Почемучка Форум для самых маленьких, а так же тех, кому недосуг читать справку самостоятельно. Подфорум: Социальные сети 16376 Темы 99644 Сообщения Последнее сообщение Woolf Сегодня, 15:32 Работа и Вакансии Предложения и поиск работы, связанной с Unity3D Подфорумы: Предложение Работы, Ищу Работу, Набор в Команду, Общие вопросы, Черный список 2159 Темы 9841 Сообщения Последнее сообщение Woolf Сегодня, 15:34 Скрипты Программирование на Юнити.

Open world In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay.[1][2] While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.[3] Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassible mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world in a dynamic and seamless manner. Gameplay and design[edit]

Related: